/** * f_op_actor_iter.cpp * Actor Process Iterator */ #include "f_op/f_op_actor_iter.h" #include "SSystem/SComponent/c_list_iter.h" #include "SSystem/SComponent/c_tag_iter.h" #include "f_op/f_op_actor_tag.h" /* 800197BC-800197F8 0140FC 003C+00 0/0 5/5 3/3 .text fopAcIt_Executor__FPFPvPv_iPv */ int fopAcIt_Executor(fopAcIt_ExecutorFunc i_execFunc, void* i_data) { struct { fopAcIt_ExecutorFunc func; void* data; } userData; userData.func = i_execFunc; userData.data = i_data; return cLsIt_Method(&g_fopAcTg_Queue, (cNdIt_MethodFunc)cTgIt_MethodCall, &userData); } /* 800197F8-80019834 014138 003C+00 0/0 67/67 388/388 .text fopAcIt_Judge__FPFPvPv_PvPv */ void* fopAcIt_Judge(fopAcIt_JudgeFunc i_judgeFunc, void* i_data) { struct { fopAcIt_JudgeFunc func; void* data; } userData; userData.func = i_judgeFunc; userData.data = i_data; return cLsIt_Judge(&g_fopAcTg_Queue, (cNdIt_JudgeFunc)cTgIt_JudgeFilter, &userData); }