#ifndef Z2SOUNDPLAYER_H #define Z2SOUNDPLAYER_H #include "JSystem/JAWExtSystem/JAWWindow.h" #include "JSystem/JAudio2/JAISoundHandles.h" #include "JSystem/JAudio2/JAUSoundTable.h" class Z2SoundPlayer : public JAWWindow { public: Z2SoundPlayer(const char*); virtual ~Z2SoundPlayer() {} virtual void onDraw(JAWGraphContext*); virtual void frameWork(); virtual void onPadProc(const JUTGamePad&); virtual void onTrigA(const JUTGamePad&); virtual void onTrigB(const JUTGamePad&); virtual void onTrigX(const JUTGamePad&); virtual void onTrigY(const JUTGamePad&); virtual void onTrigL(const JUTGamePad&); virtual void onTrigZ(const JUTGamePad&); virtual void onKeyMenu(const JUTGamePad&); virtual void onKeyUp(const JUTGamePad&); virtual void onKeyDown(const JUTGamePad&); virtual void onKeyLeft(const JUTGamePad&); virtual void onKeyRight(const JUTGamePad&); u32 getCursorMoveMax(const JUTGamePad&); int getMenuNumberMax(); void correctSeNumber(); void onDrawSoundItem(JAWGraphContext*, JAUSoundNameTable*, int, const JUtility::TColor&, const JUtility::TColor&, const char*, u32, u32, u32); /* 0x3ED */ bool field_0x3ed; /* 0x3EE */ bool field_0x3ee; /* 0x3EF */ bool field_0x3ef; /* 0x3F0 */ bool field_0x3f0; /* 0x3F4 */ const char* m_name; /* 0x3F8 */ s16 field_0x3f8; /* 0x3FA */ s16 field_0x3fa; /* 0x3FC */ s16 field_0x3fc; /* 0x3FE */ s16 field_0x3fe; /* 0x400 */ s16 field_0x400; /* 0x402 */ s16 m_portNum; /* 0x404 */ const char* m_portNames[16]; /* 0x444 */ s16 m_portVal; /* 0x446 */ u8 field_0x446; /* 0x448 */ s16* field_0x448[7]; /* 0x464 */ u32 m_cursorY; /* 0x468 */ int m_cursorMax; /* 0x46C */ JAISoundHandle field_0x46c[8]; /* 0x48C */ JAISoundHandles field_0x48c; /* 0x494 */ JAISoundHandle field_0x494; /* 0x498 */ JAISoundHandle* mp_subBgmHandle; /* 0x49C */ JAISoundHandle field_0x49c; /* 0x4A0 */ int field_0x4a0; /* 0x4A4 */ f32 field_0x4a4; /* 0x4A8 */ f32 field_0x4a8; /* 0x4AC */ f32 field_0x4ac; /* 0x4B0 */ f32 field_0x4b0; /* 0x4B4 */ f32 field_0x4b4; /* 0x4B8 */ f32 field_0x4b8; }; #endif /* Z2SOUNDPLAYER_H */