Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

67 lines
1.5 KiB
C

#ifndef RES_BOU_H
#define RES_BOU_H
enum dRes_INDEX_BOU {
/* BCK */
dRes_INDEX_BOU_BCK_BOU_F_TALK_A_e=0x6,
dRes_INDEX_BOU_BCK_BOU_STEP_e=0x7,
dRes_INDEX_BOU_BCK_BOU_WAIT_A_e=0x8,
/* BMDR */
dRes_INDEX_BOU_BMD_BOU_e=0xB,
/* BTK */
dRes_INDEX_BOU_BTK_BOU_e=0xE,
/* BTP */
dRes_INDEX_BOU_BTP_BOU_e=0x11,
};
enum dRes_ID_BOU {
/* BCK */
dRes_ID_BOU_BCK_BOU_F_TALK_A_e=0x6,
dRes_ID_BOU_BCK_BOU_STEP_e=0x7,
dRes_ID_BOU_BCK_BOU_WAIT_A_e=0x8,
/* BMDR */
dRes_ID_BOU_BMD_BOU_e=0xB,
/* BTK */
dRes_ID_BOU_BTK_BOU_e=0xE,
/* BTP */
dRes_ID_BOU_BTP_BOU_e=0x11,
};
enum BOU_JNT {
BOU_JNT_CENTER_e=0x0,
BOU_JNT_BACKBONE1_e=0x1,
BOU_JNT_BACKBONE2_e=0x2,
BOU_JNT_NECK_e=0x3,
BOU_JNT_HEAD_e=0x4,
BOU_JNT_CHIN_e=0x5,
BOU_JNT_MAYU_L_e=0x6,
BOU_JNT_MAYU_R_e=0x7,
BOU_JNT_MOUTH_e=0x8,
BOU_JNT_SHOULDERL_e=0x9,
BOU_JNT_ARML1_e=0xA,
BOU_JNT_ARML2_e=0xB,
BOU_JNT_HANDL_e=0xC,
BOU_JNT_FINGERL1_e=0xD,
BOU_JNT_THAMBL_e=0xE,
BOU_JNT_SHOULDERR_e=0xF,
BOU_JNT_ARMR1_e=0x10,
BOU_JNT_ARMR2_e=0x11,
BOU_JNT_HANDR_e=0x12,
BOU_JNT_FINGERR1_e=0x13,
BOU_JNT_THAMBR_e=0x14,
BOU_JNT_SKIRT1_e=0x15,
BOU_JNT_SKIRT2_e=0x16,
BOU_JNT_SKIRTL1_e=0x17,
BOU_JNT_SKIRTL2_e=0x18,
BOU_JNT_SKIRTR1_e=0x19,
BOU_JNT_SKIRTR2_e=0x1A,
BOU_JNT_WAIST_e=0x1B,
BOU_JNT_LEGL1_e=0x1C,
BOU_JNT_LEGL2_e=0x1D,
BOU_JNT_FOOTL_e=0x1E,
BOU_JNT_LEGR1_e=0x1F,
BOU_JNT_LEGR2_e=0x20,
BOU_JNT_FOOTR_e=0x21,
};
#endif /* !RES_BOU_H */