Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

54 lines
1.4 KiB
C

#ifndef RES_DRAINSOL1_H
#define RES_DRAINSOL1_H
enum dRes_INDEX_DRAINSOL1 {
/* BCK */
dRes_INDEX_DRAINSOL1_BCK_SOLA_FEAR_TALK_e=0x4,
dRes_INDEX_DRAINSOL1_BCK_SOLA_FEAR_WAIT_e=0x5,
/* BMDR */
dRes_INDEX_DRAINSOL1_BMD_B_SPEAR_e=0x8,
dRes_INDEX_DRAINSOL1_BMD_MAN_A_TW_e=0x9,
};
enum dRes_ID_DRAINSOL1 {
/* BCK */
dRes_ID_DRAINSOL1_BCK_SOLA_FEAR_TALK_e=0x4,
dRes_ID_DRAINSOL1_BCK_SOLA_FEAR_WAIT_e=0x5,
/* BMDR */
dRes_ID_DRAINSOL1_BMD_B_SPEAR_e=0x8,
dRes_ID_DRAINSOL1_BMD_MAN_A_TW_e=0x9,
};
enum B_SPEAR_JNT {
B_SPEAR_JNT_SOL_SPEAR_e=0x0,
};
enum MAN_A_TW_JNT {
MAN_A_TW_JNT_CENTER_e=0x0,
MAN_A_TW_JNT_BACKBONE1_e=0x1,
MAN_A_TW_JNT_BACKBONE2_e=0x2,
MAN_A_TW_JNT_NECK_e=0x3,
MAN_A_TW_JNT_HEAD_e=0x4,
MAN_A_TW_JNT_SHOULDERL_e=0x5,
MAN_A_TW_JNT_ARM1L_e=0x6,
MAN_A_TW_JNT_ARM2L_e=0x7,
MAN_A_TW_JNT_HANDL_e=0x8,
MAN_A_TW_JNT_FINGERL_e=0x9,
MAN_A_TW_JNT_THUMBL_e=0xA,
MAN_A_TW_JNT_SHOULDERR_e=0xB,
MAN_A_TW_JNT_ARM1R_e=0xC,
MAN_A_TW_JNT_ARM2R_e=0xD,
MAN_A_TW_JNT_HANDR_e=0xE,
MAN_A_TW_JNT_FINGERR_e=0xF,
MAN_A_TW_JNT_THUMBR_e=0x10,
MAN_A_TW_JNT_WAIST_e=0x11,
MAN_A_TW_JNT_LEG1L_e=0x12,
MAN_A_TW_JNT_LEG2L_e=0x13,
MAN_A_TW_JNT_FOOTL_e=0x14,
MAN_A_TW_JNT_LEG1R_e=0x15,
MAN_A_TW_JNT_LEG2R_e=0x16,
MAN_A_TW_JNT_FOOTR_e=0x17,
MAN_A_TW_JNT_SAYA_e=0x18,
};
#endif /* !RES_DRAINSOL1_H */