Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

51 lines
1.5 KiB
C

#ifndef RES_CSTABS_H
#define RES_CSTABS_H
enum dRes_INDEX_CSTABS {
/* BCK */
dRes_INDEX_CSTABS_BCK_CS_BOSS_ATTACK_L_e=0x6,
dRes_INDEX_CSTABS_BCK_CS_BOSS_ATTACK_R_e=0x7,
dRes_INDEX_CSTABS_BCK_CS_BOSS_RETURN_WAIT_HIT_L_e=0x8,
dRes_INDEX_CSTABS_BCK_CS_BOSS_RETURN_WAIT_HIT_R_e=0x9,
dRes_INDEX_CSTABS_BCK_CS_BOSS_RETURN_WAIT_L_e=0xA,
dRes_INDEX_CSTABS_BCK_CS_BOSS_RETURN_WAIT_R_e=0xB,
/* BMDR */
dRes_INDEX_CSTABS_BMD_CS_BOSS_e=0xE,
/* BRK */
dRes_INDEX_CSTABS_BRK_CS_BOSS_START_e=0x11,
dRes_INDEX_CSTABS_BRK_CS_BOSS_STOP_e=0x12,
/* BTK */
dRes_INDEX_CSTABS_BTK_CS_BOSS_START_e=0x15,
};
enum dRes_ID_CSTABS {
/* BCK */
dRes_ID_CSTABS_BCK_CS_BOSS_ATTACK_L_e=0x6,
dRes_ID_CSTABS_BCK_CS_BOSS_ATTACK_R_e=0x7,
dRes_ID_CSTABS_BCK_CS_BOSS_RETURN_WAIT_HIT_L_e=0x8,
dRes_ID_CSTABS_BCK_CS_BOSS_RETURN_WAIT_HIT_R_e=0x9,
dRes_ID_CSTABS_BCK_CS_BOSS_RETURN_WAIT_L_e=0xA,
dRes_ID_CSTABS_BCK_CS_BOSS_RETURN_WAIT_R_e=0xB,
/* BMDR */
dRes_ID_CSTABS_BMD_CS_BOSS_e=0xE,
/* BRK */
dRes_ID_CSTABS_BRK_CS_BOSS_START_e=0x11,
dRes_ID_CSTABS_BRK_CS_BOSS_STOP_e=0x12,
/* BTK */
dRes_ID_CSTABS_BTK_CS_BOSS_START_e=0x15,
};
enum CS_BOSS_JNT {
CS_BOSS_JNT_CENTER_e=0x0,
CS_BOSS_JNT_WAIST_e=0x1,
CS_BOSS_JNT_BACKBONE_e=0x2,
CS_BOSS_JNT_ARM_L1_e=0x3,
CS_BOSS_JNT_ARM_L2_e=0x4,
CS_BOSS_JNT_HAND_L_e=0x5,
CS_BOSS_JNT_ARM_R1_e=0x6,
CS_BOSS_JNT_ARM_R2_e=0x7,
CS_BOSS_JNT_HAND_R_e=0x8,
CS_BOSS_JNT_HEAD_e=0x9,
};
#endif /* !RES_CSTABS_H */