Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

48 lines
1.1 KiB
C

#ifndef RES_DMIDNA_H
#define RES_DMIDNA_H
enum dRes_INDEX_DMIDNA {
/* BCK */
dRes_INDEX_DMIDNA_BCK_D_MD_DOWN_WAITA_e=0x4,
dRes_INDEX_DMIDNA_BCK_D_MD_DOWN_WAITB_e=0x5,
/* BMDV */
dRes_INDEX_DMIDNA_BMD_D_MD_e=0x8,
};
enum dRes_ID_DMIDNA {
/* BCK */
dRes_ID_DMIDNA_BCK_D_MD_DOWN_WAITA_e=0x4,
dRes_ID_DMIDNA_BCK_D_MD_DOWN_WAITB_e=0x5,
/* BMDV */
dRes_ID_DMIDNA_BMD_D_MD_e=0x8,
};
enum D_MD_JNT {
D_MD_JNT_WORLD_ROOT_e=0x0,
D_MD_JNT_BACKBONE1_e=0x1,
D_MD_JNT_BACKBONE2_e=0x2,
D_MD_JNT_NECK_e=0x3,
D_MD_JNT_HEAD_e=0x4,
D_MD_JNT_CHIN_e=0x5,
D_MD_JNT_HAIR_e=0x6,
D_MD_JNT_MOUTH_e=0x7,
D_MD_JNT_SHOULDER_L_e=0x8,
D_MD_JNT_ARM_L1_e=0x9,
D_MD_JNT_ARM_L2_e=0xA,
D_MD_JNT_HAND_L_e=0xB,
D_MD_JNT_SHOULDER_R_e=0xC,
D_MD_JNT_ARM_R1_e=0xD,
D_MD_JNT_ARM_R2_e=0xE,
D_MD_JNT_HAND_R_e=0xF,
D_MD_JNT_WAIST_e=0x10,
D_MD_JNT_CLOTCHL_e=0x11,
D_MD_JNT_LEG_L1_e=0x12,
D_MD_JNT_LEG_L2_e=0x13,
D_MD_JNT_FOOT_L_e=0x14,
D_MD_JNT_CLOTCHR_e=0x15,
D_MD_JNT_LEG_R1_e=0x16,
D_MD_JNT_LEG_R2_e=0x17,
D_MD_JNT_FOOT_R_e=0x18,
};
#endif /* !RES_DMIDNA_H */