Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

60 lines
1.4 KiB
C

#ifndef RES_E_BA_H
#define RES_E_BA_H
enum dRes_INDEX_E_BA {
/* BCK */
dRes_INDEX_E_BA_BCK_BA_APPEAR_e=0x4,
dRes_INDEX_E_BA_BCK_BA_DEAD_e=0x5,
dRes_INDEX_E_BA_BCK_BA_FLY_e=0x6,
dRes_INDEX_E_BA_BCK_BA_FURA2_e=0x7,
dRes_INDEX_E_BA_BCK_BA_HOLDWAIT_e=0x8,
dRes_INDEX_E_BA_BCK_BA_HOVERING_e=0x9,
dRes_INDEX_E_BA_BCK_BA_WAIT_e=0xA,
/* BMDR */
dRes_INDEX_E_BA_BMD_BA_e=0xD,
};
enum dRes_ID_E_BA {
/* BCK */
dRes_ID_E_BA_BCK_BA_APPEAR_e=0x4,
dRes_ID_E_BA_BCK_BA_DEAD_e=0x5,
dRes_ID_E_BA_BCK_BA_FLY_e=0x6,
dRes_ID_E_BA_BCK_BA_FURA2_e=0x7,
dRes_ID_E_BA_BCK_BA_HOLDWAIT_e=0x8,
dRes_ID_E_BA_BCK_BA_HOVERING_e=0x9,
dRes_ID_E_BA_BCK_BA_WAIT_e=0xA,
/* BMDR */
dRes_ID_E_BA_BMD_BA_e=0xD,
};
enum BA_JNT {
BA_JNT_WORLD_ROOT_e=0x0,
BA_JNT_BACKBONE_e=0x1,
BA_JNT_HEAD_e=0x2,
BA_JNT_CHIN_e=0x3,
BA_JNT_EARL_e=0x4,
BA_JNT_EARR_e=0x5,
BA_JNT_TONGUE1_e=0x6,
BA_JNT_TONGUE2_e=0x7,
BA_JNT_TONGUE3_e=0x8,
BA_JNT_TONGUE4_e=0x9,
BA_JNT_WINGL1_e=0xA,
BA_JNT_WINGL2_e=0xB,
BA_JNT_WINGL3_e=0xC,
BA_JNT_WINGL4_e=0xD,
BA_JNT_WINGR1_e=0xE,
BA_JNT_WINGR2_e=0xF,
BA_JNT_WINGR3_e=0x10,
BA_JNT_WINGR4_e=0x11,
BA_JNT_WAIST_e=0x12,
BA_JNT_LEGL_e=0x13,
BA_JNT_FOOTL_e=0x14,
BA_JNT_LEGR_e=0x15,
BA_JNT_FOOTR_e=0x16,
BA_JNT_TAIL1_e=0x17,
BA_JNT_TAIL2_e=0x18,
BA_JNT_TAIL3_e=0x19,
BA_JNT_TAIL4_e=0x1A,
};
#endif /* !RES_E_BA_H */