Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

36 lines
637 B
C

#ifndef RES_E_BEE_H
#define RES_E_BEE_H
enum dRes_INDEX_E_BEE {
/* BMDG */
dRes_INDEX_E_BEE_BMD_BE01_e=0x3,
dRes_INDEX_E_BEE_BMD_BE02_e=0x4,
dRes_INDEX_E_BEE_BMD_BE03_e=0x5,
dRes_INDEX_E_BEE_BMD_BE04_e=0x6,
};
enum dRes_ID_E_BEE {
/* BMDG */
dRes_ID_E_BEE_BMD_BE01_e=0x3,
dRes_ID_E_BEE_BMD_BE02_e=0x4,
dRes_ID_E_BEE_BMD_BE03_e=0x5,
dRes_ID_E_BEE_BMD_BE04_e=0x6,
};
enum BE01_JNT {
BE01_JNT_BE01_MODEL_e=0x0,
};
enum BE02_JNT {
BE02_JNT_BE02_MODEL_e=0x0,
};
enum BE03_JNT {
BE03_JNT_BE03_MODEL_e=0x0,
};
enum BE04_JNT {
BE04_JNT_BE04_MODEL_e=0x0,
};
#endif /* !RES_E_BEE_H */