Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

48 lines
1.3 KiB
C

#ifndef RES_E_GE_H
#define RES_E_GE_H
enum dRes_INDEX_E_GE {
/* BCK */
dRes_INDEX_E_GE_BCK_GE_CAW_e=0x4,
dRes_INDEX_E_GE_BCK_GE_CAW_TREE_e=0x5,
dRes_INDEX_E_GE_BCK_GE_DESCENT_e=0x6,
dRes_INDEX_E_GE_BCK_GE_FLY_e=0x7,
dRes_INDEX_E_GE_BCK_GE_FLY_AWAY_e=0x8,
dRes_INDEX_E_GE_BCK_GE_FURA2_e=0x9,
dRes_INDEX_E_GE_BCK_GE_GLIDE_e=0xA,
dRes_INDEX_E_GE_BCK_GE_LANDING_e=0xB,
dRes_INDEX_E_GE_BCK_GE_STAY_e=0xC,
/* BMDR */
dRes_INDEX_E_GE_BMD_GE_MODEL_e=0xF,
};
enum dRes_ID_E_GE {
/* BCK */
dRes_ID_E_GE_BCK_GE_CAW_e=0x4,
dRes_ID_E_GE_BCK_GE_CAW_TREE_e=0x5,
dRes_ID_E_GE_BCK_GE_DESCENT_e=0x6,
dRes_ID_E_GE_BCK_GE_FLY_e=0x7,
dRes_ID_E_GE_BCK_GE_FLY_AWAY_e=0x8,
dRes_ID_E_GE_BCK_GE_FURA2_e=0x9,
dRes_ID_E_GE_BCK_GE_GLIDE_e=0xA,
dRes_ID_E_GE_BCK_GE_LANDING_e=0xB,
dRes_ID_E_GE_BCK_GE_STAY_e=0xC,
/* BMDR */
dRes_ID_E_GE_BMD_GE_MODEL_e=0xF,
};
enum GE_MODEL_JNT {
GE_MODEL_JNT_WORLD_ROOT_e=0x0,
GE_MODEL_JNT_BODY1_e=0x1,
GE_MODEL_JNT_NECK_e=0x2,
GE_MODEL_JNT_HEAD_e=0x3,
GE_MODEL_JNT_JAW_e=0x4,
GE_MODEL_JNT_WING_L1_e=0x5,
GE_MODEL_JNT_WING_L2_e=0x6,
GE_MODEL_JNT_WING_R1_e=0x7,
GE_MODEL_JNT_WING_R2_e=0x8,
GE_MODEL_JNT_TAIL_e=0x9,
GE_MODEL_JNT_LEG_e=0xA,
};
#endif /* !RES_E_GE_H */