Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

45 lines
1.1 KiB
C

#ifndef RES_E_GS_H
#define RES_E_GS_H
enum dRes_INDEX_E_GS {
/* BCK */
dRes_INDEX_E_GS_BCK_GHO_GT_POINT_e=0x4,
dRes_INDEX_E_GS_BCK_GHO_GT_POINTING_e=0x5,
dRes_INDEX_E_GS_BCK_GHO_GT_WAIT_A_e=0x6,
/* BMDR */
dRes_INDEX_E_GS_BMD_GHO_GT_e=0x9,
};
enum dRes_ID_E_GS {
/* BCK */
dRes_ID_E_GS_BCK_GHO_GT_POINT_e=0x4,
dRes_ID_E_GS_BCK_GHO_GT_POINTING_e=0x5,
dRes_ID_E_GS_BCK_GHO_GT_WAIT_A_e=0x6,
/* BMDR */
dRes_ID_E_GS_BMD_GHO_GT_e=0x9,
};
enum GHO_GT_JNT {
GHO_GT_JNT_CENTER_e=0x0,
GHO_GT_JNT_BACKBONE1_e=0x1,
GHO_GT_JNT_BACKBONE2_e=0x2,
GHO_GT_JNT_NECK_e=0x3,
GHO_GT_JNT_HEAD_e=0x4,
GHO_GT_JNT_SHOULDERL_e=0x5,
GHO_GT_JNT_ARM1L_e=0x6,
GHO_GT_JNT_ARM2L_e=0x7,
GHO_GT_JNT_HANDL_e=0x8,
GHO_GT_JNT_SHOULDERR_e=0x9,
GHO_GT_JNT_ARM1R_e=0xA,
GHO_GT_JNT_ARM2R_e=0xB,
GHO_GT_JNT_HANDR_e=0xC,
GHO_GT_JNT_WAIST_e=0xD,
GHO_GT_JNT_LEG1L_e=0xE,
GHO_GT_JNT_LEG2L_e=0xF,
GHO_GT_JNT_FOOTL_e=0x10,
GHO_GT_JNT_LEG1R_e=0x11,
GHO_GT_JNT_LEG2R_e=0x12,
GHO_GT_JNT_FOOTR_e=0x13,
};
#endif /* !RES_E_GS_H */