Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

52 lines
1.1 KiB
C

#ifndef RES_E_OC_H
#define RES_E_OC_H
enum dRes_INDEX_E_OC {
/* BMDR */
dRes_INDEX_E_OC_BMD_OC_e=0x3,
dRes_INDEX_E_OC_BMD_OC_WEPON_e=0x4,
};
enum dRes_ID_E_OC {
/* BMDR */
dRes_ID_E_OC_BMD_OC_e=0x3,
dRes_ID_E_OC_BMD_OC_WEPON_e=0x4,
};
enum OC_JNT {
OC_JNT_WORLD_ROOT_e=0x0,
OC_JNT_BACK_BONE1_e=0x1,
OC_JNT_BACK_BONE2_e=0x2,
OC_JNT_ARM_L1_e=0x3,
OC_JNT_ARM_L2_e=0x4,
OC_JNT_ARM_L3_e=0x5,
OC_JNT_HAND_L1_e=0x6,
OC_JNT_FINGER_L1_e=0x7,
OC_JNT_THUMB_L1_e=0x8,
OC_JNT_ARM_R1_e=0x9,
OC_JNT_ARM_R2_e=0xA,
OC_JNT_ARM_R3_e=0xB,
OC_JNT_HAND_R1_e=0xC,
OC_JNT_FINGER_R1_e=0xD,
OC_JNT_THUMB_R1_e=0xE,
OC_JNT_NECK1_e=0xF,
OC_JNT_NECK2_e=0x10,
OC_JNT_HEAD_e=0x11,
OC_JNT_HEAR1_e=0x12,
OC_JNT_JAW1_e=0x13,
OC_JNT_WAIST_1_e=0x14,
OC_JNT_BAG1_e=0x15,
OC_JNT_BODY1_e=0x16,
OC_JNT_LEG_L1_e=0x17,
OC_JNT_LEG_L2_e=0x18,
OC_JNT_LEG_L3_e=0x19,
OC_JNT_LEG_R1_e=0x1A,
OC_JNT_LEG_R2_e=0x1B,
OC_JNT_LEG_R3_e=0x1C,
};
enum OC_WEPON_JNT {
OC_WEPON_JNT_WEPON_MODEL_e=0x0,
};
#endif /* !RES_E_OC_H */