Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

49 lines
1.3 KiB
C

#ifndef RES_E_SW_H
#define RES_E_SW_H
enum dRes_INDEX_E_SW {
/* BCK */
dRes_INDEX_E_SW_BCK_SW_ATTACK_e=0x4,
dRes_INDEX_E_SW_BCK_SW_ATTACK_END_e=0x5,
dRes_INDEX_E_SW_BCK_SW_ATTACK_MIDDLE_e=0x6,
dRes_INDEX_E_SW_BCK_SW_ATTACK_START_e=0x7,
dRes_INDEX_E_SW_BCK_SW_CHANCE_e=0x8,
dRes_INDEX_E_SW_BCK_SW_DAMAGE_e=0x9,
dRes_INDEX_E_SW_BCK_SW_DIE_e=0xA,
dRes_INDEX_E_SW_BCK_SW_DIVE_e=0xB,
dRes_INDEX_E_SW_BCK_SW_RUN_e=0xC,
dRes_INDEX_E_SW_BCK_SW_WAIT_e=0xD,
/* BMDR */
dRes_INDEX_E_SW_BMD_SW_e=0x10,
};
enum dRes_ID_E_SW {
/* BCK */
dRes_ID_E_SW_BCK_SW_ATTACK_e=0x4,
dRes_ID_E_SW_BCK_SW_ATTACK_END_e=0x5,
dRes_ID_E_SW_BCK_SW_ATTACK_MIDDLE_e=0x6,
dRes_ID_E_SW_BCK_SW_ATTACK_START_e=0x7,
dRes_ID_E_SW_BCK_SW_CHANCE_e=0x8,
dRes_ID_E_SW_BCK_SW_DAMAGE_e=0x9,
dRes_ID_E_SW_BCK_SW_DIE_e=0xA,
dRes_ID_E_SW_BCK_SW_DIVE_e=0xB,
dRes_ID_E_SW_BCK_SW_RUN_e=0xC,
dRes_ID_E_SW_BCK_SW_WAIT_e=0xD,
/* BMDR */
dRes_ID_E_SW_BMD_SW_e=0x10,
};
enum SW_JNT {
SW_JNT_WORLD_ROOT_e=0x0,
SW_JNT_HEAD_e=0x1,
SW_JNT_FANG_1_e=0x2,
SW_JNT_FANG_2_e=0x3,
SW_JNT_FANG_3_e=0x4,
SW_JNT_TAIL_1_e=0x5,
SW_JNT_TAIL_2_e=0x6,
SW_JNT_TAIL_3_e=0x7,
SW_JNT_TAIL_4_e=0x8,
SW_JNT_TAIL_5_e=0x9,
};
#endif /* !RES_E_SW_H */