Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

62 lines
1.5 KiB
C

#ifndef RES_E_TK2_H
#define RES_E_TK2_H
enum dRes_INDEX_E_TK2 {
/* BCK */
dRes_INDEX_E_TK2_BCK_TK2_APPEAR_e=0x4,
dRes_INDEX_E_TK2_BCK_TK2_ATTACK_e=0x5,
dRes_INDEX_E_TK2_BCK_TK2_DAMAGE_e=0x6,
dRes_INDEX_E_TK2_BCK_TK2_HIDE_e=0x7,
dRes_INDEX_E_TK2_BCK_TK2_KYORO2_e=0x8,
dRes_INDEX_E_TK2_BCK_TK2_SWIM_e=0x9,
dRes_INDEX_E_TK2_BCK_TK2_WAIT01_e=0xA,
/* BMDR */
dRes_INDEX_E_TK2_BMD_EF_TK2BALL_e=0xD,
dRes_INDEX_E_TK2_BMD_TK2_e=0xE,
};
enum dRes_ID_E_TK2 {
/* BCK */
dRes_ID_E_TK2_BCK_TK2_APPEAR_e=0x4,
dRes_ID_E_TK2_BCK_TK2_ATTACK_e=0x5,
dRes_ID_E_TK2_BCK_TK2_DAMAGE_e=0x6,
dRes_ID_E_TK2_BCK_TK2_HIDE_e=0x7,
dRes_ID_E_TK2_BCK_TK2_KYORO2_e=0x8,
dRes_ID_E_TK2_BCK_TK2_SWIM_e=0x9,
dRes_ID_E_TK2_BCK_TK2_WAIT01_e=0xA,
/* BMDR */
dRes_ID_E_TK2_BMD_EF_TK2BALL_e=0xD,
dRes_ID_E_TK2_BMD_TK2_e=0xE,
};
enum EF_TK2BALL_JNT {
EF_TK2BALL_JNT_EF_YOUGANDAMA_e=0x0,
EF_TK2BALL_JNT_KARA_e=0x1,
};
enum TK2_JNT {
TK2_JNT_WORLD_ROOT_e=0x0,
TK2_JNT_BACKBONE_e=0x1,
TK2_JNT_HEAD_e=0x2,
TK2_JNT_AGO_e=0x3,
TK2_JNT_AGO2_e=0x4,
TK2_JNT_EARL1_e=0x5,
TK2_JNT_EARL2_e=0x6,
TK2_JNT_EARR1_e=0x7,
TK2_JNT_EARR2_e=0x8,
TK2_JNT_WAIST_e=0x9,
TK2_JNT_LEGL1_e=0xA,
TK2_JNT_LEGL2_e=0xB,
TK2_JNT_FOOTL1_e=0xC,
TK2_JNT_FOOTL2_e=0xD,
TK2_JNT_LEGR1_e=0xE,
TK2_JNT_LEGR2_e=0xF,
TK2_JNT_FOOTR1_e=0x10,
TK2_JNT_FOOTR2_e=0x11,
TK2_JNT_TAIL1_e=0x12,
TK2_JNT_TAIL2_e=0x13,
TK2_JNT_TAIL3_e=0x14,
TK2_JNT_TAIL4_e=0x15,
};
#endif /* !RES_E_TK2_H */