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roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

44 lines
1.0 KiB
C

#ifndef RES_I_DAN_H
#define RES_I_DAN_H
enum dRes_INDEX_I_DAN {
/* BCK */
dRes_INDEX_I_DAN_BCK_DAN_WAIT_A_e=0x6,
dRes_INDEX_I_DAN_BCK_DAN_WAIT_B_e=0x7,
dRes_INDEX_I_DAN_BCK_DAN_WALK_e=0x8,
/* BMDE */
dRes_INDEX_I_DAN_BMD_DAN_e=0xB,
/* BRK */
dRes_INDEX_I_DAN_BRK_DAN_M_e=0xE,
dRes_INDEX_I_DAN_BRK_DAN_O_e=0xF,
/* BTK */
dRes_INDEX_I_DAN_BTK_DAN_M_e=0x12,
dRes_INDEX_I_DAN_BTK_DAN_O_e=0x13,
};
enum dRes_ID_I_DAN {
/* BCK */
dRes_ID_I_DAN_BCK_DAN_WAIT_A_e=0x6,
dRes_ID_I_DAN_BCK_DAN_WAIT_B_e=0x7,
dRes_ID_I_DAN_BCK_DAN_WALK_e=0x8,
/* BMDE */
dRes_ID_I_DAN_BMD_DAN_e=0xB,
/* BRK */
dRes_ID_I_DAN_BRK_DAN_M_e=0xE,
dRes_ID_I_DAN_BRK_DAN_O_e=0xF,
/* BTK */
dRes_ID_I_DAN_BTK_DAN_M_e=0x12,
dRes_ID_I_DAN_BTK_DAN_O_e=0x13,
};
enum DAN_JNT {
DAN_JNT_CENTER_e=0x0,
DAN_JNT_BBF_e=0x1,
DAN_JNT_LEGF1_e=0x2,
DAN_JNT_LEGF2_e=0x3,
DAN_JNT_BBR_e=0x4,
DAN_JNT_LEGR1_e=0x5,
DAN_JNT_LEGR2_e=0x6,
};
#endif /* !RES_I_DAN_H */