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roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

32 lines
919 B
C

#ifndef RES_INS1_H
#define RES_INS1_H
enum dRes_INDEX_INS1 {
/* BCK */
dRes_INDEX_INS1_BCK_INS_HI_e=0x4,
dRes_INDEX_INS1_BCK_INS_SNIFF_e=0x5,
dRes_INDEX_INS1_BCK_INS_STEP_e=0x6,
dRes_INDEX_INS1_BCK_INS_SURPRISED_e=0x7,
dRes_INDEX_INS1_BCK_INS_SURPRISED_WAIT_e=0x8,
dRes_INDEX_INS1_BCK_INS_TALK_A_e=0x9,
dRes_INDEX_INS1_BCK_INS_TALK_A_WAIT_e=0xA,
dRes_INDEX_INS1_BCK_INS_WAIT_A_e=0xB,
/* BTK */
dRes_INDEX_INS1_BTK_INS_SNIFF_e=0xE,
};
enum dRes_ID_INS1 {
/* BCK */
dRes_ID_INS1_BCK_INS_HI_e=0x4,
dRes_ID_INS1_BCK_INS_SNIFF_e=0x5,
dRes_ID_INS1_BCK_INS_STEP_e=0x6,
dRes_ID_INS1_BCK_INS_SURPRISED_e=0x7,
dRes_ID_INS1_BCK_INS_SURPRISED_WAIT_e=0x8,
dRes_ID_INS1_BCK_INS_TALK_A_e=0x9,
dRes_ID_INS1_BCK_INS_TALK_A_WAIT_e=0xA,
dRes_ID_INS1_BCK_INS_WAIT_A_e=0xB,
/* BTK */
dRes_ID_INS1_BTK_INS_SNIFF_e=0xE,
};
#endif /* !RES_INS1_H */