Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

62 lines
1.4 KiB
C

#ifndef RES_LUD_H
#define RES_LUD_H
enum dRes_INDEX_LUD {
/* BCK */
dRes_INDEX_LUD_BCK_LUD_F_TALK_A_e=0x6,
dRes_INDEX_LUD_BCK_LUD_STEP_e=0x7,
dRes_INDEX_LUD_BCK_LUD_WAIT_A_e=0x8,
/* BMDR */
dRes_INDEX_LUD_BMD_LUD_e=0xB,
/* BTK */
dRes_INDEX_LUD_BTK_LUD_e=0xE,
/* BTP */
dRes_INDEX_LUD_BTP_LUD_e=0x11,
};
enum dRes_ID_LUD {
/* BCK */
dRes_ID_LUD_BCK_LUD_F_TALK_A_e=0x6,
dRes_ID_LUD_BCK_LUD_STEP_e=0x7,
dRes_ID_LUD_BCK_LUD_WAIT_A_e=0x8,
/* BMDR */
dRes_ID_LUD_BMD_LUD_e=0xB,
/* BTK */
dRes_ID_LUD_BTK_LUD_e=0xE,
/* BTP */
dRes_ID_LUD_BTP_LUD_e=0x11,
};
enum LUD_JNT {
LUD_JNT_CENTER_e=0x0,
LUD_JNT_BACKBONE1_e=0x1,
LUD_JNT_BACKBONE2_e=0x2,
LUD_JNT_NECK_e=0x3,
LUD_JNT_HEAD_e=0x4,
LUD_JNT_CHIN_e=0x5,
LUD_JNT_HAIRL_e=0x6,
LUD_JNT_HAIRR_e=0x7,
LUD_JNT_MAYUL_e=0x8,
LUD_JNT_MAYUR_e=0x9,
LUD_JNT_MOUTH_e=0xA,
LUD_JNT_SHOULDERL_e=0xB,
LUD_JNT_ARML1_e=0xC,
LUD_JNT_ARML2_e=0xD,
LUD_JNT_HANDL_e=0xE,
LUD_JNT_FINGERL_e=0xF,
LUD_JNT_SHOULDERR_e=0x10,
LUD_JNT_ARMR1_e=0x11,
LUD_JNT_ARMR2_e=0x12,
LUD_JNT_HANDR_e=0x13,
LUD_JNT_FINGERR_e=0x14,
LUD_JNT_MANTLE_e=0x15,
LUD_JNT_WAIST_e=0x16,
LUD_JNT_LEGL1_e=0x17,
LUD_JNT_LEGL2_e=0x18,
LUD_JNT_FOOTL_e=0x19,
LUD_JNT_LEGR1_e=0x1A,
LUD_JNT_LEGR2_e=0x1B,
LUD_JNT_FOOTR_e=0x1C,
};
#endif /* !RES_LUD_H */