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roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

36 lines
848 B
C

#ifndef RES_MAGNESIMA_H
#define RES_MAGNESIMA_H
enum dRes_INDEX_MAGNESIMA {
/* BMDR */
dRes_INDEX_MAGNESIMA_BMD_KUSARI_e=0x6,
dRes_INDEX_MAGNESIMA_BMD_S_MAGNE_SIMA_e=0x7,
/* BRK */
dRes_INDEX_MAGNESIMA_BRK_S_MAGNE_SIMA_e=0xA,
/* BTK */
dRes_INDEX_MAGNESIMA_BTK_S_MAGNE_SIMA_e=0xD,
/* DZB */
dRes_INDEX_MAGNESIMA_DZB_S_MAGNE_SIMA_e=0x10,
};
enum dRes_ID_MAGNESIMA {
/* BMDR */
dRes_ID_MAGNESIMA_BMD_KUSARI_e=0x6,
dRes_ID_MAGNESIMA_BMD_S_MAGNE_SIMA_e=0x7,
/* BRK */
dRes_ID_MAGNESIMA_BRK_S_MAGNE_SIMA_e=0xA,
/* BTK */
dRes_ID_MAGNESIMA_BTK_S_MAGNE_SIMA_e=0xD,
/* DZB */
dRes_ID_MAGNESIMA_DZB_S_MAGNE_SIMA_e=0x10,
};
enum KUSARI_JNT {
KUSARI_JNT_KUSARI_MODEL_e=0x0,
};
enum S_MAGNE_SIMA_JNT {
S_MAGNE_SIMA_JNT_WORLD_ROOT_e=0x0,
};
#endif /* !RES_MAGNESIMA_H */