Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

29 lines
640 B
C

#ifndef RES_MAT_A2_L_H
#define RES_MAT_A2_L_H
enum dRes_INDEX_MAT_A2_L {
/* BMDR */
dRes_INDEX_MAT_A2_L_BMD_MAT_A2_L_e=0x3,
};
enum dRes_ID_MAT_A2_L {
/* BMDR */
dRes_ID_MAT_A2_L_BMD_MAT_A2_L_e=0x3,
};
enum MAT_A2_L_JNT {
MAT_A2_L_JNT_WORLD_ROOT_e=0x0,
MAT_A2_L_JNT_BACKBONE_e=0x1,
MAT_A2_L_JNT_ARML1_e=0x2,
MAT_A2_L_JNT_ARML2_e=0x3,
MAT_A2_L_JNT_ARMR1_e=0x4,
MAT_A2_L_JNT_ARMR2_e=0x5,
MAT_A2_L_JNT_HEAD_e=0x6,
MAT_A2_L_JNT_WAIST_e=0x7,
MAT_A2_L_JNT_LEGL1_e=0x8,
MAT_A2_L_JNT_LEGL2_e=0x9,
MAT_A2_L_JNT_LEGR1_e=0xA,
MAT_A2_L_JNT_LEGR2_e=0xB,
};
#endif /* !RES_MAT_A2_L_H */