Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

40 lines
1004 B
C

#ifndef RES_MON_A2_TW_H
#define RES_MON_A2_TW_H
enum dRes_INDEX_MON_A2_TW {
/* BMDR */
dRes_INDEX_MON_A2_TW_BMD_MON_A2_TW_e=0x4,
/* BTP */
dRes_INDEX_MON_A2_TW_BTP_MON_A2_TW_e=0x7,
};
enum dRes_ID_MON_A2_TW {
/* BMDR */
dRes_ID_MON_A2_TW_BMD_MON_A2_TW_e=0x4,
/* BTP */
dRes_ID_MON_A2_TW_BTP_MON_A2_TW_e=0x7,
};
enum MON_A2_TW_JNT {
MON_A2_TW_JNT_CENTER_e=0x0,
MON_A2_TW_JNT_BACKBONE_e=0x1,
MON_A2_TW_JNT_NECK_e=0x2,
MON_A2_TW_JNT_HEAD_e=0x3,
MON_A2_TW_JNT_SHOULDERL_e=0x4,
MON_A2_TW_JNT_ARML1_e=0x5,
MON_A2_TW_JNT_ARML2_e=0x6,
MON_A2_TW_JNT_HANDL_e=0x7,
MON_A2_TW_JNT_SHOULDERR_e=0x8,
MON_A2_TW_JNT_ARMR1_e=0x9,
MON_A2_TW_JNT_ARMR2_e=0xA,
MON_A2_TW_JNT_HANDR_e=0xB,
MON_A2_TW_JNT_WAIST_e=0xC,
MON_A2_TW_JNT_LEGL1_e=0xD,
MON_A2_TW_JNT_LEGL2_e=0xE,
MON_A2_TW_JNT_FOOTL_e=0xF,
MON_A2_TW_JNT_LEGR1_e=0x10,
MON_A2_TW_JNT_LEGR2_e=0x11,
MON_A2_TW_JNT_FOOTR_e=0x12,
};
#endif /* !RES_MON_A2_TW_H */