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roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

28 lines
769 B
C

#ifndef RES_MARO2_H
#define RES_MARO2_H
enum dRes_INDEX_MARO2 {
/* BCK */
dRes_INDEX_MARO2_BCK_MARO_CROUCH_e=0x5,
dRes_INDEX_MARO2_BCK_MARO_F_GLARE_TALK_e=0x6,
dRes_INDEX_MARO2_BCK_MARO_FH_GLARE_TALK_e=0x7,
/* BTP */
dRes_INDEX_MARO2_BTP_MARO_F_GLARE_TALK_e=0xA,
dRes_INDEX_MARO2_BTP_MARO_FH_GLARE_TALK_e=0xB,
/* EVT */
dRes_INDEX_MARO2_DAT_EVENT_LIST_e=0xE,
};
enum dRes_ID_MARO2 {
/* BCK */
dRes_ID_MARO2_BCK_MARO_CROUCH_e=0x5,
dRes_ID_MARO2_BCK_MARO_F_GLARE_TALK_e=0x6,
dRes_ID_MARO2_BCK_MARO_FH_GLARE_TALK_e=0x7,
/* BTP */
dRes_ID_MARO2_BTP_MARO_F_GLARE_TALK_e=0xA,
dRes_ID_MARO2_BTP_MARO_FH_GLARE_TALK_e=0xB,
/* EVT */
dRes_ID_MARO2_DAT_EVENT_LIST_e=0xE,
};
#endif /* !RES_MARO2_H */