mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 06:54:28 -04:00
da03a43cef
* add shield assets * add shieldD assets * add GCN US assets * add GCN JP asset enums * add GCN PAL asset enums * add WII asset enums * add WII Rev 2 asset enums * add all other files * change asset include directory to force "res/" prefix * remove wrong duplicate marks * Allow cpp files to reference arc enums * rename all resource files to not begin with "res_" * update res_arc tool to use argparse * remove Stage enums
47 lines
1.0 KiB
C
47 lines
1.0 KiB
C
#ifndef RES_NPC_DU_H
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#define RES_NPC_DU_H
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enum dRes_INDEX_NPC_DU {
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/* BCK */
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dRes_INDEX_NPC_DU_BCK_DU_SWIM_e=0x5,
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dRes_INDEX_NPC_DU_BCK_DU_WAIT_e=0x6,
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dRes_INDEX_NPC_DU_BCK_DU_WALK_e=0x7,
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/* BMDR */
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dRes_INDEX_NPC_DU_BMD_DU_e=0xA,
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/* BTP */
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dRes_INDEX_NPC_DU_BTP_DU_e=0xD,
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};
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enum dRes_ID_NPC_DU {
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/* BCK */
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dRes_ID_NPC_DU_BCK_DU_SWIM_e=0x5,
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dRes_ID_NPC_DU_BCK_DU_WAIT_e=0x6,
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dRes_ID_NPC_DU_BCK_DU_WALK_e=0x7,
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/* BMDR */
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dRes_ID_NPC_DU_BMD_DU_e=0xA,
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/* BTP */
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dRes_ID_NPC_DU_BTP_DU_e=0xD,
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};
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enum DU_JNT {
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DU_JNT_WORLD_ROOT_e=0x0,
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DU_JNT_BACKBONE_e=0x1,
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DU_JNT_ARML_1_e=0x2,
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DU_JNT_ARML_2_e=0x3,
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DU_JNT_ARML_3_e=0x4,
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DU_JNT_ARMR_1_e=0x5,
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DU_JNT_ARMR_2_e=0x6,
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DU_JNT_ARMR_3_e=0x7,
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DU_JNT_NECK1_e=0x8,
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DU_JNT_NECK2_e=0x9,
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DU_JNT_HEAD_e=0xA,
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DU_JNT_JAW_e=0xB,
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DU_JNT_WAIST_e=0xC,
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DU_JNT_LEGL_e=0xD,
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DU_JNT_FOOTL_e=0xE,
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DU_JNT_LEGR1_e=0xF,
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DU_JNT_FOOTR_e=0x10,
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DU_JNT_TAIL_e=0x11,
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};
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#endif /* !RES_NPC_DU_H */ |