Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

33 lines
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C

#ifndef RES_OBJ_BKEY2_H
#define RES_OBJ_BKEY2_H
enum dRes_INDEX_OBJ_BKEY2 {
/* BCK */
dRes_INDEX_OBJ_BKEY2_BCK_O_LV2_BKEY_LOCK_e=0x5,
/* BMDG */
dRes_INDEX_OBJ_BKEY2_BMD_O_LV2_LOCK_KUASRI_e=0x8,
/* BMDR */
dRes_INDEX_OBJ_BKEY2_BMD_O_LV2_BKEY_LOCK_e=0xB,
};
enum dRes_ID_OBJ_BKEY2 {
/* BCK */
dRes_ID_OBJ_BKEY2_BCK_O_LV2_BKEY_LOCK_e=0x5,
/* BMDG */
dRes_ID_OBJ_BKEY2_BMD_O_LV2_LOCK_KUASRI_e=0x8,
/* BMDR */
dRes_ID_OBJ_BKEY2_BMD_O_LV2_BKEY_LOCK_e=0xB,
};
enum O_LV2_LOCK_KUASRI_JNT {
O_LV2_LOCK_KUASRI_JNT_LOCK_KUSARI_e=0x0,
};
enum O_LV2_BKEY_LOCK_JNT {
O_LV2_BKEY_LOCK_JNT_ROOT_e=0x0,
O_LV2_BKEY_LOCK_JNT_SWITCH_01_e=0x1,
O_LV2_BKEY_LOCK_JNT_SWITCH_02_e=0x2,
O_LV2_BKEY_LOCK_JNT_SWITCH_03_e=0x3,
};
#endif /* !RES_OBJ_BKEY2_H */