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roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

27 lines
597 B
C

#ifndef RES_OBJ_BKEY3_H
#define RES_OBJ_BKEY3_H
enum dRes_INDEX_OBJ_BKEY3 {
/* BMDG */
dRes_INDEX_OBJ_BKEY3_BMD_O_LV3_LOCK_KUASRI_e=0x4,
/* BMDV */
dRes_INDEX_OBJ_BKEY3_BMD_O_LV3_BKEY_LOCK_e=0x7,
};
enum dRes_ID_OBJ_BKEY3 {
/* BMDG */
dRes_ID_OBJ_BKEY3_BMD_O_LV3_LOCK_KUASRI_e=0x4,
/* BMDV */
dRes_ID_OBJ_BKEY3_BMD_O_LV3_BKEY_LOCK_e=0x7,
};
enum O_LV3_LOCK_KUASRI_JNT {
O_LV3_LOCK_KUASRI_JNT_LOCK_KUSARI_e=0x0,
};
enum O_LV3_BKEY_LOCK_JNT {
O_LV3_BKEY_LOCK_JNT_LOCK_BODY_e=0x0,
O_LV3_BKEY_LOCK_JNT_LOCK_BREAK_e=0x1,
};
#endif /* !RES_OBJ_BKEY3_H */