Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

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C

#ifndef RES_OBJ_BKL_H
#define RES_OBJ_BKL_H
enum dRes_INDEX_OBJ_BKL {
/* BCK */
dRes_INDEX_OBJ_BKL_BCK_HL_SHAKE1_e=0x4,
/* BMDR */
dRes_INDEX_OBJ_BKL_BMD_HL_e=0x7,
dRes_INDEX_OBJ_BKL_BMD_K_HB00_e=0x8,
dRes_INDEX_OBJ_BKL_BMD_K_HB01_e=0x9,
};
enum dRes_ID_OBJ_BKL {
/* BCK */
dRes_ID_OBJ_BKL_BCK_HL_SHAKE1_e=0x4,
/* BMDR */
dRes_ID_OBJ_BKL_BMD_HL_e=0x7,
dRes_ID_OBJ_BKL_BMD_K_HB00_e=0x8,
dRes_ID_OBJ_BKL_BMD_K_HB01_e=0x9,
};
enum HL_JNT {
HL_JNT_CENTER_e=0x0,
HL_JNT_LEAF_1_e=0x1,
HL_JNT_LEAF_2_e=0x2,
};
enum K_HB00_JNT {
K_HB00_JNT_WORLD_ROOT_e=0x0,
};
enum K_HB01_JNT {
K_HB01_JNT_MPM_TUBO_e=0x0,
};
#endif /* !RES_OBJ_BKL_H */