Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

30 lines
707 B
C

#ifndef RES_OBJ_CS_F_H
#define RES_OBJ_CS_F_H
enum dRes_INDEX_OBJ_CS_F {
/* BMDR */
dRes_INDEX_OBJ_CS_F_BMD_CS_F_SPELL_e=0x6,
/* BRK */
dRes_INDEX_OBJ_CS_F_BRK_CS_F_SPELL_WORD_ON_OFF_e=0x9,
/* BTK */
dRes_INDEX_OBJ_CS_F_BTK_CS_F_SPELL_WORD_e=0xC,
/* EVT */
dRes_INDEX_OBJ_CS_F_DAT_EVENT_LIST_e=0xF,
};
enum dRes_ID_OBJ_CS_F {
/* BMDR */
dRes_ID_OBJ_CS_F_BMD_CS_F_SPELL_e=0x6,
/* BRK */
dRes_ID_OBJ_CS_F_BRK_CS_F_SPELL_WORD_ON_OFF_e=0x9,
/* BTK */
dRes_ID_OBJ_CS_F_BTK_CS_F_SPELL_WORD_e=0xC,
/* EVT */
dRes_ID_OBJ_CS_F_DAT_EVENT_LIST_e=0xF,
};
enum CS_F_SPELL_JNT {
CS_F_SPELL_JNT_CS_F_SPELL_e=0x0,
};
#endif /* !RES_OBJ_CS_F_H */