Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

34 lines
688 B
C

#ifndef RES_P_CWALL_H
#define RES_P_CWALL_H
enum dRes_INDEX_P_CWALL {
/* BMDR */
dRes_INDEX_P_CWALL_BMD_P_CHAIN_e=0x4,
dRes_INDEX_P_CWALL_BMD_P_CWALL_e=0x5,
dRes_INDEX_P_CWALL_BMD_P_HANDLE_e=0x6,
/* DZB */
dRes_INDEX_P_CWALL_DZB_P_CWALL_e=0x9,
};
enum dRes_ID_P_CWALL {
/* BMDR */
dRes_ID_P_CWALL_BMD_P_CHAIN_e=0x4,
dRes_ID_P_CWALL_BMD_P_CWALL_e=0x5,
dRes_ID_P_CWALL_BMD_P_HANDLE_e=0x6,
/* DZB */
dRes_ID_P_CWALL_DZB_P_CWALL_e=0x9,
};
enum P_CHAIN_JNT {
P_CHAIN_JNT_WORLD_ROOT_e=0x0,
};
enum P_CWALL_JNT {
P_CWALL_JNT_WORLD_ROOT_e=0x0,
};
enum P_HANDLE_JNT {
P_HANDLE_JNT_WORLD_ROOT_e=0x0,
};
#endif /* !RES_P_CWALL_H */