Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

42 lines
930 B
C

#ifndef RES_WGN_A_H
#define RES_WGN_A_H
enum dRes_INDEX_WGN_A {
/* BMDR */
dRes_INDEX_WGN_A_BMD_WGN_A_e=0x4,
/* BTP */
dRes_INDEX_WGN_A_BTP_WGN_A_e=0x7,
};
enum dRes_ID_WGN_A {
/* BMDR */
dRes_ID_WGN_A_BMD_WGN_A_e=0x4,
/* BTP */
dRes_ID_WGN_A_BTP_WGN_A_e=0x7,
};
enum WGN_A_JNT {
WGN_A_JNT_CENTER_e=0x0,
WGN_A_JNT_BACKBONE_e=0x1,
WGN_A_JNT_NECK_e=0x2,
WGN_A_JNT_HEAD_e=0x3,
WGN_A_JNT_SHOULDERL_e=0x4,
WGN_A_JNT_ARML1_e=0x5,
WGN_A_JNT_ARML2_e=0x6,
WGN_A_JNT_HANDL_e=0x7,
WGN_A_JNT_SHOULDERR_e=0x8,
WGN_A_JNT_ARMR1_e=0x9,
WGN_A_JNT_ARMR2_e=0xA,
WGN_A_JNT_HANDR_e=0xB,
WGN_A_JNT_WAIST_e=0xC,
WGN_A_JNT_LEGL1_e=0xD,
WGN_A_JNT_LEGL2_e=0xE,
WGN_A_JNT_FOOTL_e=0xF,
WGN_A_JNT_SKIRTL_e=0x10,
WGN_A_JNT_LEGR1_e=0x11,
WGN_A_JNT_LEGR2_e=0x12,
WGN_A_JNT_FOOTR_e=0x13,
WGN_A_JNT_SKIRTR_e=0x14,
};
#endif /* !RES_WGN_A_H */