Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

42 lines
965 B
C

#ifndef RES_WON_A2_H
#define RES_WON_A2_H
enum dRes_INDEX_WON_A2 {
/* BMDR */
dRes_INDEX_WON_A2_BMD_WON_A2_e=0x4,
/* BTP */
dRes_INDEX_WON_A2_BTP_WON_A2_e=0x7,
};
enum dRes_ID_WON_A2 {
/* BMDR */
dRes_ID_WON_A2_BMD_WON_A2_e=0x4,
/* BTP */
dRes_ID_WON_A2_BTP_WON_A2_e=0x7,
};
enum WON_A2_JNT {
WON_A2_JNT_CENTER_e=0x0,
WON_A2_JNT_BACKBONE_e=0x1,
WON_A2_JNT_NECK_e=0x2,
WON_A2_JNT_HEAD_e=0x3,
WON_A2_JNT_SHOULDERL_e=0x4,
WON_A2_JNT_ARML1_e=0x5,
WON_A2_JNT_ARML2_e=0x6,
WON_A2_JNT_HANDL_e=0x7,
WON_A2_JNT_SHOULDERR_e=0x8,
WON_A2_JNT_ARMR1_e=0x9,
WON_A2_JNT_ARMR2_e=0xA,
WON_A2_JNT_HANDR_e=0xB,
WON_A2_JNT_WAIST_e=0xC,
WON_A2_JNT_LEGL1_e=0xD,
WON_A2_JNT_LEGL2_e=0xE,
WON_A2_JNT_FOOTL_e=0xF,
WON_A2_JNT_SKIRTL_e=0x10,
WON_A2_JNT_LEGR1_e=0x11,
WON_A2_JNT_LEGR2_e=0x12,
WON_A2_JNT_FOOTR_e=0x13,
WON_A2_JNT_SKIRTR_e=0x14,
};
#endif /* !RES_WON_A2_H */