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roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

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C

#ifndef RES_WORM_H
#define RES_WORM_H
enum dRes_INDEX_WORM {
/* BMDR */
dRes_INDEX_WORM_BMD_WORM_e=0x3,
dRes_INDEX_WORM_BMD_WORM_HOLE_e=0x4,
};
enum dRes_ID_WORM {
/* BMDR */
dRes_ID_WORM_BMD_WORM_e=0x3,
dRes_ID_WORM_BMD_WORM_HOLE_e=0x4,
};
enum WORM_JNT {
WORM_JNT_BODY1_e=0x0,
WORM_JNT_BODY2_e=0x1,
WORM_JNT_BODY3_e=0x2,
WORM_JNT_BODY4_e=0x3,
WORM_JNT_BODY5_e=0x4,
WORM_JNT_BODY6_e=0x5,
WORM_JNT_BODY7_e=0x6,
WORM_JNT_BODY8_e=0x7,
WORM_JNT_BODY9_e=0x8,
WORM_JNT_BODY10_e=0x9,
};
enum WORM_HOLE_JNT {
WORM_HOLE_JNT_WORM_HOLE_MODEL_e=0x0,
};
#endif /* !RES_WORM_H */