Files
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

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C

#ifndef RES_Y_ICECUBE_H
#define RES_Y_ICECUBE_H
enum dRes_INDEX_Y_ICECUBE {
/* BMDE */
dRes_INDEX_Y_ICECUBE_BMD_Y_ICECUBEICE_e=0x5,
/* BMDR */
dRes_INDEX_Y_ICECUBE_BMD_YICECUBE_e=0x8,
/* DZB */
dRes_INDEX_Y_ICECUBE_DZB_Y_ICECUBEICE_e=0xB,
dRes_INDEX_Y_ICECUBE_DZB_YICECUBE_e=0xC,
};
enum dRes_ID_Y_ICECUBE {
/* BMDE */
dRes_ID_Y_ICECUBE_BMD_Y_ICECUBEICE_e=0x5,
/* BMDR */
dRes_ID_Y_ICECUBE_BMD_YICECUBE_e=0x8,
/* DZB */
dRes_ID_Y_ICECUBE_DZB_Y_ICECUBEICE_e=0xB,
dRes_ID_Y_ICECUBE_DZB_YICECUBE_e=0xC,
};
enum Y_ICECUBEICE_JNT {
Y_ICECUBEICE_JNT_WORLD_ROOT_e=0x0,
};
enum YICECUBE_JNT {
YICECUBE_JNT_WORLD_ROOT_e=0x0,
};
#endif /* !RES_Y_ICECUBE_H */