tp/include/Z2AudioLib/Z2SoundObject.h

114 lines
3.6 KiB
C++

#ifndef Z2SOUNDOBJECT_H
#define Z2SOUNDOBJECT_H
#include "Z2AudioLib/Z2SoundHandles.h"
#include "JSystem/JAudio2/JAUSoundAnimator.h"
class Z2SoundStarter;
class Z2SoundObjBase : public Z2SoundHandles
#if DEBUG
, public JSULink<Z2SoundObjBase>
#endif
{
public:
Z2SoundObjBase();
~Z2SoundObjBase();
void deleteObject();
Z2SoundHandlePool* startCollisionSE(u32 hitID, u32 mapinfo, Z2SoundObjBase* other);
bool isAlive() { return alive_; }
void setSoundStarter(Z2SoundStarter* soundStarter) { soundStarter_ = soundStarter; }
virtual void framework(u32 mapinfo, s8 reverb);
virtual void dispose();
virtual bool stopOK(Z2SoundHandlePool& handlePool);
virtual void init(Vec* posPtr, u8 handleNum);
virtual Z2SoundHandlePool* startSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
virtual Z2SoundHandlePool* startLevelSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
/* 0x14 */ Z2SoundStarter* soundStarter_;
/* 0x18 */ JGeometry::TVec3<f32>* pos_;
/* 0x1C */ u16 field_0x1c;
/* 0x1E */ s8 reverb_;
/* 0x1F */ bool alive_;
};
class Z2SoundObjSimple : public Z2SoundObjBase {
public:
Z2SoundObjSimple();
~Z2SoundObjSimple() {}
virtual void init(Vec* posPtr, u8 handleNum);
virtual Z2SoundHandlePool* startSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
virtual Z2SoundHandlePool* startLevelSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
};
class Z2SoundObjAnime : public Z2SoundObjBase {
public:
Z2SoundObjAnime();
void initAnime(void* animation, bool, f32 startFrame, f32);
void ageSounds_();
void updateAnime(f32, f32);
void updateSoundLifeTime_(f32, f32);
void startSoundInner(const JGeometry::TVec3<f32>& pos, f32 param_1,
Z2SoundStarter* soundStarter, u32 mapinfo, s8 reverb);
u32 getSoundID(const JAUSoundAnimationSound* animationSound, const JGeometry::TVec3<f32>&, f32);
bool playsSound(const JAUSoundAnimationSound* animationSound, const JGeometry::TVec3<f32>&, f32);
virtual void init(Vec* posPtr, u8 handleNum);
void stopAnime() { animation_ = NULL; }
void setLoopStartFrame(f32 frame) {
JUT_ASSERT(119, animation_);
startSoundFrame_ = frame;
startSoundIndex_ = animation_->getStartSoundIndex(frame);
}
void setLoopEndFrame(f32 frame) {
JUT_ASSERT(125, animation_);
endSoundFrame_ = frame;
endSoundIndex_ = animation_->getEndSoundIndex(frame);
}
void setLoopFrame(f32 startFrame, f32 endFrame) {
setLoopStartFrame(startFrame);
setLoopEndFrame(endFrame);
}
/* 0x20 */ JAUSoundAnimation* animation_;
/* 0x24 */ int field_0x24;
/* 0x28 */ f32 curSoundFrame_;
/* 0x2C */ f32 startSoundFrame_;
/* 0x30 */ f32 endSoundFrame_;
/* 0x34 */ int startSoundIndex_;
/* 0x38 */ int endSoundIndex_;
/* 0x3C */ int field_0x3c;
/* 0x40 */ int curSoundIndex_;
/* 0x44 */ bool reverse_;
};
class Z2DopplerSoundObjBase : public Z2SoundObjBase {
public:
Z2DopplerSoundObjBase();
~Z2DopplerSoundObjBase();
virtual void framework(u32 mapinfo, s8 reverb);
virtual void init(Vec* posPtr, u8 handleNum);
virtual Z2SoundHandlePool* startSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
virtual Z2SoundHandlePool* startLevelSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
/* 0x20 */ JGeometry::TVec3<f32> field_0x20;
/* 0x2C */ JGeometry::TVec3<f32> field_0x2c;
};
class Z2SoundObjArrow : public Z2DopplerSoundObjBase {
public:
Z2SoundObjArrow();
virtual void init(Vec* posPtr, u8 handleNum);
};
#endif /* Z2SOUNDOBJECT_H */