mirror of https://github.com/zeldaret/tp
114 lines
3.6 KiB
C++
114 lines
3.6 KiB
C++
#ifndef Z2SOUNDOBJECT_H
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#define Z2SOUNDOBJECT_H
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#include "Z2AudioLib/Z2SoundHandles.h"
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#include "JSystem/JAudio2/JAUSoundAnimator.h"
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class Z2SoundStarter;
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class Z2SoundObjBase : public Z2SoundHandles
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#if DEBUG
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, public JSULink<Z2SoundObjBase>
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#endif
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{
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public:
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Z2SoundObjBase();
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~Z2SoundObjBase();
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void deleteObject();
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Z2SoundHandlePool* startCollisionSE(u32 hitID, u32 mapinfo, Z2SoundObjBase* other);
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bool isAlive() { return alive_; }
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void setSoundStarter(Z2SoundStarter* soundStarter) { soundStarter_ = soundStarter; }
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virtual void framework(u32 mapinfo, s8 reverb);
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virtual void dispose();
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virtual bool stopOK(Z2SoundHandlePool& handlePool);
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virtual void init(Vec* posPtr, u8 handleNum);
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virtual Z2SoundHandlePool* startSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
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virtual Z2SoundHandlePool* startLevelSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
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/* 0x14 */ Z2SoundStarter* soundStarter_;
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/* 0x18 */ JGeometry::TVec3<f32>* pos_;
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/* 0x1C */ u16 field_0x1c;
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/* 0x1E */ s8 reverb_;
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/* 0x1F */ bool alive_;
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};
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class Z2SoundObjSimple : public Z2SoundObjBase {
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public:
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Z2SoundObjSimple();
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~Z2SoundObjSimple() {}
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virtual void init(Vec* posPtr, u8 handleNum);
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virtual Z2SoundHandlePool* startSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
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virtual Z2SoundHandlePool* startLevelSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
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};
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class Z2SoundObjAnime : public Z2SoundObjBase {
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public:
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Z2SoundObjAnime();
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void initAnime(void* animation, bool, f32 startFrame, f32);
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void ageSounds_();
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void updateAnime(f32, f32);
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void updateSoundLifeTime_(f32, f32);
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void startSoundInner(const JGeometry::TVec3<f32>& pos, f32 param_1,
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Z2SoundStarter* soundStarter, u32 mapinfo, s8 reverb);
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u32 getSoundID(const JAUSoundAnimationSound* animationSound, const JGeometry::TVec3<f32>&, f32);
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bool playsSound(const JAUSoundAnimationSound* animationSound, const JGeometry::TVec3<f32>&, f32);
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virtual void init(Vec* posPtr, u8 handleNum);
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void stopAnime() { animation_ = NULL; }
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void setLoopStartFrame(f32 frame) {
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JUT_ASSERT(119, animation_);
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startSoundFrame_ = frame;
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startSoundIndex_ = animation_->getStartSoundIndex(frame);
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}
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void setLoopEndFrame(f32 frame) {
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JUT_ASSERT(125, animation_);
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endSoundFrame_ = frame;
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endSoundIndex_ = animation_->getEndSoundIndex(frame);
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}
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void setLoopFrame(f32 startFrame, f32 endFrame) {
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setLoopStartFrame(startFrame);
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setLoopEndFrame(endFrame);
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}
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/* 0x20 */ JAUSoundAnimation* animation_;
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/* 0x24 */ int field_0x24;
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/* 0x28 */ f32 curSoundFrame_;
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/* 0x2C */ f32 startSoundFrame_;
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/* 0x30 */ f32 endSoundFrame_;
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/* 0x34 */ int startSoundIndex_;
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/* 0x38 */ int endSoundIndex_;
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/* 0x3C */ int field_0x3c;
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/* 0x40 */ int curSoundIndex_;
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/* 0x44 */ bool reverse_;
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};
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class Z2DopplerSoundObjBase : public Z2SoundObjBase {
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public:
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Z2DopplerSoundObjBase();
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~Z2DopplerSoundObjBase();
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virtual void framework(u32 mapinfo, s8 reverb);
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virtual void init(Vec* posPtr, u8 handleNum);
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virtual Z2SoundHandlePool* startSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
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virtual Z2SoundHandlePool* startLevelSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
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/* 0x20 */ JGeometry::TVec3<f32> field_0x20;
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/* 0x2C */ JGeometry::TVec3<f32> field_0x2c;
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};
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class Z2SoundObjArrow : public Z2DopplerSoundObjBase {
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public:
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Z2SoundObjArrow();
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virtual void init(Vec* posPtr, u8 handleNum);
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};
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#endif /* Z2SOUNDOBJECT_H */
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