tp/include/d/d_bg_w_base.h

134 lines
5.1 KiB
C++

#ifndef D_BG_D_BG_W_BASE_H
#define D_BG_D_BG_W_BASE_H
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "SSystem/SComponent/c_bg_w.h"
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "f_pc/f_pc_base.h"
class cBgS_GndChk;
class cBgS_LinChk;
class cBgS_ShdwDraw;
class dBgS_Acch;
struct dBgS_CaptPoly;
class dBgS_RoofChk;
class dBgS_SphChk;
class dBgS_SplGrpChk;
class fopAc_ac_c;
enum dBgW_SpecialCode {
dBgW_SPCODE_NORMAL,
dBgW_SPCODE_LIGHT_SNOW = 5,
dBgW_SPCODE_HEAVY_SNOW = 6,
dBgW_SPCODE_ICE = 8,
};
class dBgW_Base : public cBgW_BgId {
public:
enum PushPullLabel {
PPLABEL_NONE = 0,
PPLABEL_PUSH = 1,
PPLABEL_PULL = 2,
PPLABEL_3 = 3,
PPLABEL_4 = 4,
PPLABEL_HEAVY = 8,
};
enum PRIORITY {
PRIORITY_0,
};
typedef fopAc_ac_c* (*PushPull_CallBack)(fopAc_ac_c*, fopAc_ac_c*, s16,
dBgW_Base::PushPullLabel);
dBgW_Base();
void ClrDBgWBase();
void CalcDiffShapeAngleY(s16);
virtual ~dBgW_Base();
virtual bool ChkMemoryError();
virtual bool ChkNotReady() const = 0;
virtual bool ChkLock() const = 0;
virtual bool ChkMoveBg() const = 0;
virtual u32 ChkMoveFlag() const = 0;
virtual cM3dGPla GetTriPla(cBgS_PolyInfo const&) const = 0;
virtual bool GetTriPnt(cBgS_PolyInfo const&, cXyz*, cXyz*, cXyz*) const = 0;
virtual cM3dGAab* GetBnd() const = 0;
virtual u32 GetGrpInf(cBgS_PolyInfo const&) const = 0;
virtual void OffMoveFlag() = 0;
virtual void GetTopUnder(f32*, f32*) const = 0;
virtual void SetOldShapeAngleY(s16);
virtual bool LineCheck(cBgS_LinChk*) = 0;
virtual bool GroundCross(cBgS_GndChk*) = 0;
virtual void ShdwDraw(cBgS_ShdwDraw*) = 0;
virtual void CaptPoly(dBgS_CaptPoly&) = 0;
virtual bool WallCorrect(dBgS_Acch*) = 0;
virtual bool WallCorrectSort(dBgS_Acch*) = 0;
virtual bool RoofChk(dBgS_RoofChk*) = 0;
virtual bool SplGrpChk(dBgS_SplGrpChk*) = 0;
virtual bool SphChk(dBgS_SphChk*, void*) = 0;
virtual int GetGrpRoomIndex(cBgS_PolyInfo const&) const = 0;
virtual int GetExitId(cBgS_PolyInfo const&) = 0;
virtual int GetPolyColor(cBgS_PolyInfo const&) = 0;
virtual BOOL GetHorseNoEntry(cBgS_PolyInfo const&) = 0;
virtual int GetSpecialCode(cBgS_PolyInfo const&) = 0;
virtual int GetSpecialCode(int) = 0;
virtual int GetMagnetCode(cBgS_PolyInfo const&) = 0;
virtual u32 GetPolyObjThrough(int) = 0;
virtual u32 GetPolyCamThrough(int) = 0;
virtual u32 GetPolyLinkThrough(int) = 0;
virtual u32 GetPolyArrowThrough(int) = 0;
virtual u32 GetPolyHSStick(int) = 0;
virtual u32 GetPolyBoomerangThrough(int) = 0;
virtual u32 GetPolyRopeThrough(int) = 0;
virtual u32 GetPolyBombThrough(int) = 0;
virtual bool GetShdwThrough(int) = 0;
virtual u32 GetUnderwaterRoofCode(int) = 0;
virtual int GetMonkeyBarsCode(cBgS_PolyInfo const&) = 0;
virtual int GetLinkNo(cBgS_PolyInfo const&) = 0;
virtual int GetWallCode(cBgS_PolyInfo const&) = 0;
virtual int GetPolyAtt0(cBgS_PolyInfo const&) = 0;
virtual int GetPolyAtt1(cBgS_PolyInfo const&) = 0;
virtual int GetGroundCode(cBgS_PolyInfo const&) = 0;
virtual u32 GetIronBallThrough(int) = 0;
virtual u32 GetAttackThrough(int) = 0;
virtual int GetCamMoveBG(cBgS_PolyInfo const&) = 0;
virtual int GetRoomCamId(cBgS_PolyInfo const&) = 0;
virtual int GetRoomPathId(cBgS_PolyInfo const&) = 0;
virtual int GetRoomPathPntNo(cBgS_PolyInfo const&) = 0;
virtual u8 GetPolyGrpRoomInfId(cBgS_PolyInfo const&) = 0;
virtual int GetGrpSoundId(cBgS_PolyInfo const&) = 0;
virtual void CrrPos(cBgS_PolyInfo const&, void*, bool, cXyz*, csXyz*, csXyz*) = 0;
virtual void TransPos(cBgS_PolyInfo const&, void*, bool, cXyz*, csXyz*, csXyz*) = 0;
virtual void MatrixCrrPos(cBgS_PolyInfo const&, void*, bool, cXyz*, csXyz*, csXyz*) = 0;
virtual void CallRideCallBack(fopAc_ac_c*, fopAc_ac_c*);
virtual void CallArrowStickCallBack(fopAc_ac_c*, fopAc_ac_c*, cXyz&);
PushPull_CallBack GetPushPullCallback() const { return m_pushPull_Callback; }
s16 GetDiffShapeAngleY() { return m_diff_ShapeAngleY; }
int GetRoomId() { return m_roomId; }
bool chkStickWall() { return field_0xb & 1; }
bool chkStickRoof() { return field_0xb & 2; }
bool ChkPushPullOk() const { return m_pushPull_Ok; }
void SetPushPullCallback(PushPull_CallBack i_callBack) { m_pushPull_Callback = i_callBack; }
void SetRoomId(int id) { m_roomId = id; }
bool ChkPriority(int prio) { return m_priority == prio; }
void SetPriority(PRIORITY priority) { m_priority = priority; }
void onStickWall() { field_0xb |= 1; }
void onStickRoof() { field_0xb |= 2; }
void OnPushPullOk() { m_pushPull_Ok = true; }
void OffPushPullOk() { m_pushPull_Ok = false; }
private:
/* 0x08 */ u8 m_priority;
/* 0x09 */ u8 m_roomId;
/* 0x0A */ u8 field_0xa;
/* 0x0B */ u8 field_0xb;
/* 0x0C */ s16 m_old_ShapeAngleY;
/* 0x0E */ s16 m_diff_ShapeAngleY;
/* 0x10 */ PushPull_CallBack m_pushPull_Callback;
/* 0x14 */ bool m_pushPull_Ok;
}; // Size: 0x18
#endif /* D_BG_D_BG_W_BASE_H */