Files
tp/include/dolphin/sp.h
T
TakaRikka 850fae1aa3 m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
2025-10-19 20:30:49 +03:00

45 lines
825 B
C

#ifndef _DOLPHIN_SP_H_
#define _DOLPHIN_SP_H_
#ifdef __REVOLUTION_SDK__
#include <revolution/sp.h>
#else
#include <dolphin/types.h>
#include <dolphin/ax.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
AXPBADPCM adpcm;
AXPBADPCMLOOP adpcmloop;
} SPADPCM;
typedef struct {
u32 type;
u32 sampleRate;
u32 loopAddr;
u32 loopEndAddr;
u32 endAddr;
u32 currentAddr;
SPADPCM* adpcm;
} SPSoundEntry;
typedef struct {
u32 entries;
SPSoundEntry sound[1];
} SPSoundTable;
void SPInitSoundTable(SPSoundTable* table, u32 aramBase, u32 zeroBase);
SPSoundEntry* SPGetSoundEntry(SPSoundTable* table, u32 index);
void SPPrepareSound(SPSoundEntry* sound, AXVPB* axvpb, u32 sampleRate);
void SPPrepareEnd(SPSoundEntry* sound, AXVPB* axvpb);
#ifdef __cplusplus
}
#endif
#endif
#endif