Files
tp/src/d/actor/d_a_e_oc.cpp
T
Huitzi 0b0fdd1f60 Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-09 18:33:31 -07:00

2829 lines
90 KiB
C++

/**
* @file d_a_e_oc.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_oc.h"
#include "d/d_camera.h"
#include "Z2AudioLib/Z2Instances.h"
#include "d/d_com_inf_game.h"
#include "SSystem/SComponent/c_math.h"
#include "d/actor/d_a_obj_rotBridge.h"
#include "d/d_cc_uty.h"
#include "f_op/f_op_actor_enemy.h"
#include "f_op/f_op_camera_mng.h"
#include <cstring>
enum OC_ACTIONS {
E_OC_ACTION_WAIT,
E_OC_ACTION_WALK,
E_OC_ACTION_TALK,
E_OC_ACTION_FIND,
E_OC_ACTION_ATTACK,
E_OC_ACTION_DAMAGE,
E_OC_ACTION_BIG_DAMAGE,
E_OC_ACTION_WATCH,
E_OC_ACTION_SOUND_WATCH,
E_OC_ACTION_DEATH,
E_OC_ACTION_WATER_DEATH,
E_OC_ACTION_DEMO_MASTER,
E_OC_ACTION_DEMO_CHILD,
E_OC_ACTION_FALL_DEAD,
E_OC_ACTION_FALL,
E_OC_ACTION_FIND_STAY,
E_OC_ACTION_MOVE_OUT,
};
class daE_OC_HIO_c : public JORReflexible {
public:
daE_OC_HIO_c();
virtual ~daE_OC_HIO_c() {}
/* 0x04 */ s8 field_0x04;
/* 0x05 */ u8 radius_representation;
/* 0x08 */ f32 plyr_srch_max_radius_S;
/* 0x0c */ f32 plyr_srch_max_radius_M;
/* 0x10 */ f32 plyr_srch_min_radius;
/* 0x14 */ f32 battle_participation_radius;
/* 0x18 */ f32 teammate_attention_radius;
/* 0x1c */ f32 basic_size;
/* 0x20 */ f32 standby_distance;
/* 0x24 */ f32 demo_waiting_time;
#if DEBUG
void genMessage(JORMContext*);
#endif
};
f32 const E_OC_n::oc_attackb_trans[10] = {
0.0f, 0.0f, 0.0f, 0.0f, 15.3f,
38.4f, 63.3f, 86.2f, 103.3f, 112.0f
};
f32 const E_OC_n::oc_attackc_trans[10] = {
0.0f, 31.3f, 72.7f, 91.5f, 91.5f,
91.5f, 91.5f, 91.5f, 91.5f, 91.5f
};
dCcD_SrcSph E_OC_n::cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xD8FBFDFF, 0x3}, 0x75}}, // mObj
{0x9, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{0x0, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
dCcD_SrcSph E_OC_n::at_sph_src = {
{
{0x0, {{0x1000, 0x1, 0xD}, {0x0, 0x0}, 0x0}}, // mObj
{0x9, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{0x0, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
daE_OC_HIO_c::daE_OC_HIO_c() {
field_0x04 = -1;
radius_representation = 0;
basic_size = 1.5f;
plyr_srch_max_radius_S = 1200.0f;
plyr_srch_max_radius_M = 5000.0f;
plyr_srch_min_radius = 400.0f;
battle_participation_radius = 1200.0f;
teammate_attention_radius = 2000.0f;
standby_distance = 1400.0f;
demo_waiting_time = 70.0f;
}
#if DEBUG
void daE_OC_HIO_c::genMessage(JORMContext* ctext) {
// enemy sample
ctext->genLabel("敵サンプル", 0x80000001);
// basic size
ctext->genSlider("基本サイズ", &basic_size, 0.0f, 5.0f);
// player search max radius S
ctext->genSlider("プレイヤーサーチ最大半径S", &plyr_srch_max_radius_S, 0.0f, 10000.0f);
// player search max radius M
ctext->genSlider("プレイヤーサーチ最大半径M", &plyr_srch_max_radius_M, 0.0f, 10000.0f);
// player search min radius
ctext->genSlider("プレイヤーサーチ最小半径", &plyr_srch_min_radius, 0.0f, 10000.0f);
// battle participation radius
ctext->genSlider("戦闘参加半径", &battle_participation_radius, 0.0f, 3000.0f);
// attention radius of slain teammate
ctext->genSlider("やられ仲間注目半径", &teammate_attention_radius, 0.0f, 3000.0f);
// demo waiting time
ctext->genSlider("デモ待機時間", &demo_waiting_time, 0.0f, 3000.0f);
// out of range standby distance
ctext->genSlider("範囲外待機距離", &standby_distance, 0.0f, 10000.0f);
// radius representation
ctext->genCheckBox("半径表示", &radius_representation, 0x1);
}
#endif
int daE_OC_c::ctrlJoint(J3DJoint* i_joint, J3DModel* param_1) {
J3DJoint* my_joint = i_joint;
int jnt_no = my_joint->getJntNo();
mDoMtx_stack_c::copy(param_1->getAnmMtx(jnt_no));
if (jnt_no == 0x11) {
mDoMtx_stack_c::YrotM(field_0x6d2);
} else if (jnt_no == 0xc) {
mDoMtx_stack_c::YrotM(field_0x6d0);
}
param_1->setAnmMtx(jnt_no, mDoMtx_stack_c::get());
cMtx_copy(mDoMtx_stack_c::get(), J3DSys::mCurrentMtx);
return 1;
}
int daE_OC_c::JointCallBack(J3DJoint* i_joint, int param_1) {
if (param_1 == 0) {
J3DModel* model_p = j3dSys.getModel();
daE_OC_c* bokoblin_ptr = (daE_OC_c*) model_p->getUserArea();
if (bokoblin_ptr) {
bokoblin_ptr->ctrlJoint(i_joint, model_p);
}
}
return 1;
}
int daE_OC_c::draw() {
J3DModel* model = mpMorf->getModel();
g_env_light.settingTevStruct(0, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(model, &tevStr);
if (mHide) {
return 1;
}
if (field_0x6e8 != 0) {
J3DModelData* model_data = model->getModelData();
for (u16 idx = 0; idx < model_data->getMaterialNum(); ++idx) {
J3DMaterial* material = model_data->getMaterialNodePointer(idx);
material->getTevColor(0)->r = field_0x6e4;
material->getTevColor(0)->g = field_0x6e4;
material->getTevColor(0)->b = field_0x6e4;
}
}
mpMorf->entryDL();
cXyz shadow_pos;
shadow_pos.set(current.pos.x, 100.0f + current.pos.y, current.pos.z);
mShadowKey = dComIfGd_setShadow(mShadowKey, 1, model, &shadow_pos, 1000.0f, 0.0f,
current.pos.y, mAcch.GetGroundH(), mAcch.m_gnd,
&tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
if (mpModel) {
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
mDoExt_modelUpdateDL(mpModel);
dComIfGd_addRealShadow(mShadowKey, mpModel);
}
return 1;
}
static void daE_OC_Draw(daE_OC_c* i_this) {
i_this->draw();
}
daE_OC_c* E_OC_n::m_battle_oc;
daE_OC_c* E_OC_n::m_damage_oc;
daE_OC_c* E_OC_n::m_death_oc;
daE_OC_c* E_OC_n::m_talk_oc;
static u8 lbl_216_bss_58;
static daE_OC_HIO_c l_HIO;
static void* s_other_oc(void* arg_lhs, void* arg_rhs) {
f32 dist;
if (arg_lhs != arg_rhs && fopAcM_IsActor(arg_lhs)) {
if (fpcM_IsCreating(fopAcM_GetID(arg_lhs)) == 0 && fopAcM_GetName(arg_lhs) == fpcNm_E_OC_e) {
if (((daE_OC_c*) arg_lhs)->isBattleOn()) {
dist = fopAcM_searchActorDistance((fopAc_ac_c*) arg_lhs, (fopAc_ac_c*) arg_rhs);
if (dist < l_HIO.battle_participation_radius) {
dist = ((fopAc_ac_c*) arg_lhs)->current.pos.absXZ(((fopAc_ac_c*) arg_rhs)->home.pos);
if (dist < ((daE_OC_c*) arg_rhs)->getMoveRange()) {
if (fopAcM_searchPlayerDistance((fopAc_ac_c*) arg_lhs) < ((daE_OC_c*) arg_lhs)->getPlayerRange()) {
E_OC_n::m_battle_oc = (daE_OC_c*) arg_lhs;
}
}
}
}
switch (((daE_OC_c*) arg_lhs)->getActionMode()) {
case E_OC_ACTION_BIG_DAMAGE:
dist = fopAcM_searchActorDistance((fopAc_ac_c*) arg_lhs, (fopAc_ac_c*) arg_rhs);
if (dist < l_HIO.teammate_attention_radius) {
E_OC_n::m_damage_oc = (daE_OC_c*) arg_lhs;
}
break;
case E_OC_ACTION_DEATH:
dist = fopAcM_searchActorDistance((fopAc_ac_c*) arg_lhs, (fopAc_ac_c*) arg_rhs);
if (dist < l_HIO.teammate_attention_radius) {
E_OC_n::m_death_oc = (daE_OC_c*) arg_lhs;
}
break;
case E_OC_ACTION_WAIT:
case E_OC_ACTION_WALK:
dist = fopAcM_searchActorDistance((fopAc_ac_c*) arg_lhs, (fopAc_ac_c*) arg_rhs);
if (dist < 400.0f && dist > 200.0f) {
E_OC_n::m_talk_oc = (daE_OC_c*) arg_lhs;
}
break;
}
}
}
return NULL;
}
s16 daE_OC_c::getVisionAngle(fopAc_ac_c* other_oc) {
return cLib_distanceAngleS(shape_angle.y, fopAcM_searchActorAngleY(this, other_oc));
}
void daE_OC_c::searchOtherOc() {
if (field_0x6e3 == 0) {
field_0x6dd = 0;
E_OC_n::m_battle_oc = NULL;
E_OC_n::m_damage_oc = NULL;
E_OC_n::m_death_oc = NULL;
E_OC_n::m_talk_oc = NULL;
fpcM_Search(s_other_oc, this);
mpBattle = E_OC_n::m_battle_oc;
if (field_0x6c6 == 0 && (mActionMode == E_OC_ACTION_WAIT || mActionMode == E_OC_ACTION_WALK)) {
mpTalk = E_OC_n::m_talk_oc;
if (mpTalk && mpTalk->getTalkOc() == this) {
s16 sh_val = 0x2000;
if (isHomeWait() && mpTalk->isHomeWait()) {
sh_val = 0x4800;
}
if (getVisionAngle(mpTalk) <= sh_val && mpTalk->getVisionAngle(this) <= sh_val) {
setActionMode(E_OC_ACTION_TALK, 0);
mpTalk->setActionMode(E_OC_ACTION_TALK, 0);
}
}
}
if (mpDamage == NULL || mpDamage != E_OC_n::m_damage_oc) {
mpDamage = E_OC_n::m_damage_oc;
if (mpDamage) {
field_0x6dd = 1;
}
}
if (E_OC_n::m_death_oc && E_OC_n::m_death_oc->checkBeforeDeath()) {
field_0x6dd = 2;
mWatchPos = E_OC_n::m_death_oc->current.pos;
}
}
}
bool daE_OC_c::setWatchMode() {
if (field_0x6dd != 0) {
if (field_0x6dd == 1) {
setActionMode(E_OC_ACTION_WATCH, 0);
} else {
setActionMode(E_OC_ACTION_WATCH, 2);
}
return true;
}
return false;
}
bool daE_OC_c::searchPlayer() {
if (fopAcM_searchPlayerDistance(this) < mPlayerRange) {
s16 diff = shape_angle.y - fopAcM_searchPlayerAngleY(this);
if (fopAcM_searchPlayerDistance(this) < l_HIO.plyr_srch_min_radius) {
if (daPy_getPlayerActorClass()->speedF > 12.0f) {
return true;
}
if (abs(diff) < 0x5000) {
if (fopAcM_otherBgCheck(this, dComIfGp_getPlayer(0)) == 0) {
return true;
}
}
} else {
if (abs(diff) < 0x4000) {
if (fopAcM_otherBgCheck(this, dComIfGp_getPlayer(0)) == 0) {
return true;
}
}
}
}
return false;
}
static void* s_obj_sub(void* arg_lhs, void* arg_rhs) {
if (fopAcM_IsActor(arg_lhs)) {
if (fpcM_IsCreating(fopAcM_GetID(arg_lhs)) == 0 && fopAcM_GetName(arg_lhs) == fpcNm_Obj_RotBridge_e) {
if (fopAcM_GetRoomNo((fopAc_ac_c*) arg_lhs) == fopAcM_GetRoomNo((fopAc_ac_c*) arg_rhs)) {
return arg_lhs;
}
}
}
return NULL;
}
bool daE_OC_c::searchPlayer2() {
field_0x6e2 = 0;
if (field_0x6b4 == 2) {
mpBridge = (daRotBridge_c *) fpcM_Search(s_obj_sub, this);
if (mpBridge && mpBridge->getPlayerRide()) {
if (mpBridge->getBridgeAngle()) {
if (field_0x6e1 != 0xFF) {
if (!dComIfGs_isSwitch(field_0x6e1, fopAcM_GetRoomNo(this))) {
dComIfGs_onSwitch(field_0x6e1, fopAcM_GetRoomNo(this));
}
}
field_0x6e2 = 1;
return true;
}
return false;
}
}
if (searchPlayer()) {
if (field_0x6b4 == 2 && field_0x6e1 != 0xFF) {
if (!dComIfGs_isSwitch(field_0x6e1, fopAcM_GetRoomNo(this))) {
dComIfGs_onSwitch(field_0x6e1, fopAcM_GetRoomNo(this));
field_0x6e2 = 1;
}
}
return true;
}
if (mpBattle) {
if (mpBattle->getActionMode() != E_OC_ACTION_FIND) {
return true;
}
if (mpBattle->searchPlayer()) {
return true;
}
}
return false;
}
bool daE_OC_c::searchPlayerShakeHead() {
if (field_0x6e3) {
return false;
}
if (field_0x6b4 == 2 && mpBridge && mpBridge->getPlayerRide()) {
return false;
}
if (fopAcM_searchPlayerDistance(this) < mPlayerRange) {
s16 diff = getHeadAngle() - fopAcM_searchPlayerAngleY(this);
if (abs(diff) < 0x2000) {
if (fopAcM_otherBgCheck(this, dComIfGp_getPlayer(0)) == FALSE) {
return true;
}
}
}
return false;
}
bool daE_OC_c::searchSound() {
if (field_0x6b4 == 2 && mpBridge && mpBridge->getPlayerRide()) {
return false;
}
if (daPy_getPlayerActorClass()->getCutType() != daPy_py_c::CUT_TYPE_NONE && fopAcM_searchPlayerDistance(this) < mPlayerRange) {
mWatchPos = dComIfGp_getPlayer(0)->current.pos;
setActionMode(E_OC_ACTION_SOUND_WATCH, 0);
return true;
}
if (fopAcM_otoCheck(this, 1000.0f)) {
mWatchPos = dKy_Sound_get()->position;
setActionMode(E_OC_ACTION_SOUND_WATCH, 0);
return true;
}
return false;
}
static void* s_demo_oc(void* arg_lhs, void* arg_rhs) {
(void) arg_rhs;
if (fopAcM_IsActor(arg_lhs)) {
if (fpcM_IsCreating(fopAcM_GetID(arg_lhs)) == 0 && fopAcM_GetName(arg_lhs) == fpcNm_E_OC_e
&& (fopAcM_GetParam(arg_lhs) & 0xFF) == 4) {
return arg_lhs;
}
}
return NULL;
}
int daE_OC_c::checkBeforeBg() {
dBgS_LinChk link_chk;
cM3dGPla plane;
bool tri_pla = false;
cXyz my_vec_0;
cXyz my_vec_1;
cXyz my_vec_2;
my_vec_0 = current.pos;
my_vec_0.y += 100.0f;
my_vec_1 = my_vec_0;
my_vec_1.x += cM_ssin(shape_angle.y) * 300.0f;
my_vec_1.z += cM_scos(shape_angle.y) * 300.0f;
link_chk.Set(&my_vec_0, &my_vec_1, this);
s16 tan_val;
if (dComIfG_Bgsp().LineCross(&link_chk)) {
tri_pla = dComIfG_Bgsp().GetTriPla(link_chk, &plane);
if (my_vec_0.abs(link_chk.GetCross()) < 100.0f) {
return 1;
}
tan_val = cM_atan2s(plane.mNormal.x, plane.mNormal.z);
if (s16(tan_val - shape_angle.y) > 0) {
return 2;
} else {
return 3;
}
}
return 0;
}
bool daE_OC_c::checkBeforeBgFind() {
dBgS_LinChk line_chk;
cXyz oc_pos;
cXyz plyr_pos;
cXyz my_vec_2;
s16 pl_ang = fopAcM_searchPlayerAngleY(this);
oc_pos = current.pos;
oc_pos.y += 100.0f;
plyr_pos = daPy_getPlayerActorClass()->current.pos;
plyr_pos.y += 100.0f;
line_chk.Set(&oc_pos, &plyr_pos, NULL);
if (!dComIfG_Bgsp().LineCross(&line_chk)) {
return false;
}
my_vec_2 = plyr_pos;
plyr_pos.x += cM_ssin(pl_ang + 0x4000) * 300.0f;
plyr_pos.z += cM_scos(pl_ang + 0x4000) * 300.0f;
line_chk.Set(&oc_pos, &plyr_pos, NULL);
if (!dComIfG_Bgsp().LineCross(&line_chk)) {
field_0x6da = (s16) cLib_targetAngleY(&oc_pos, &plyr_pos);
return true;
}
my_vec_2.x += cM_ssin(pl_ang - 0x4000) * 300.0f;
my_vec_2.z += cM_scos(pl_ang - 0x4000) * 300.0f;
line_chk.Set(&oc_pos, &my_vec_2, NULL);
if (!dComIfG_Bgsp().LineCross(&line_chk)) {
field_0x6da = (s16) cLib_targetAngleY(&oc_pos, &my_vec_2);
return true;
} else {
field_0x6da = (s16) cLib_targetAngleY(&oc_pos, &plyr_pos);
return true;
}
}
bool daE_OC_c::checkBeforeFloorBg(f32 arg) {
cXyz my_vec_0;
dBgS_ObjGndChk_Spl gnd_chk_spl;
dBgS_GndChk gnd_chk;
cXyz my_vec_1(0.0f, 100.0f, arg);
cLib_offsetPos(&my_vec_0, &current.pos, shape_angle.y, &my_vec_1);
gnd_chk_spl.SetPos(&my_vec_0);
f32 gnd_cross_0 = dComIfG_Bgsp().GroundCross(&gnd_chk_spl);
if (gnd_cross_0 != -G_CM3D_F_INF) {
gnd_chk.SetPos(&my_vec_0);
f32 gnd_cross_1 = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (gnd_cross_0 >= gnd_cross_1) {
return true;
}
}
return false;
}
void daE_OC_c::checkDamageBg() {
cXyz my_vec(current.pos);
my_vec.y += 50.0f;
cXyz o_vec;
mDoMtx_stack_c::transS(my_vec);
mDoMtx_stack_c::ZXYrotM(field_0x688);
mDoMtx_stack_c::ZXYrotM(shape_angle);
mDoMtx_stack_c::YrotM(field_0x6d8);
mDoMtx_stack_c::transM(0.0f, 0.0f, -200.0f);
mDoMtx_stack_c::multVecZero(&o_vec);
dBgS_LinChk link_chk;
link_chk.Set(&my_vec, &o_vec, this);
if (dComIfG_Bgsp().LineCross(&link_chk)) {
if (field_0x6be == 0) {
cM3dGPla plane;
dComIfG_Bgsp().GetTriPla(link_chk, &plane);
s16 val = cM_atan2s(plane.mNormal.x, plane.mNormal.z);
s16 adj_angle = shape_angle.y + 0x8000;
if (s16(val - adj_angle) > 0) {
field_0x6be = 0x400;
} else {
field_0x6be = -0x400;
}
}
shape_angle.y += field_0x6be;
}
}
void daE_OC_c::setGroundAngle() {
cXyz my_vec_0;
cXyz my_vec_1;
cXyz my_vec_2;
cXyz my_vec_3;
dBgS_GndChk gnd_chk;
my_vec_2 = current.pos;
my_vec_2.y = mAcch.GetGroundH();
my_vec_0.x = my_vec_2.x;
my_vec_0.y = my_vec_2.y + 50.0f;
my_vec_0.z = my_vec_2.z + 80.0f;
gnd_chk.SetPos(&my_vec_0);
my_vec_0.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (my_vec_0.y != -G_CM3D_F_INF && std::abs(my_vec_0.y - my_vec_2.y) < 50.0f) {
my_vec_3 = my_vec_0 - my_vec_2;
field_0x688.x = -cM_atan2s(my_vec_3.y, my_vec_3.z);
}
my_vec_1.x = my_vec_2.x + 50.0f;
my_vec_1.y = my_vec_2.y + 50.0f;
my_vec_1.z = my_vec_2.z;
gnd_chk.SetPos(&my_vec_1);
my_vec_1.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (my_vec_1.y != -G_CM3D_F_INF && std::abs(my_vec_1.y - my_vec_2.y) < 50.0f) {
my_vec_3 = my_vec_1 - my_vec_2;
field_0x688.z = (s16) cM_atan2s(my_vec_3.y, my_vec_3.x);
}
}
void daE_OC_c::setActionMode(int i_action, int i_state) {
mOldActionMode = mActionMode;
mActionMode = i_action;
mOcState = i_state;
field_0x6c0 = field_0x6c2 = 0;
mSphs_cc[0].OnCoSetBit();
mSphs_cc[0].OnTgSetBit();
mSphs_cc[1].OnCoSetBit();
mSphs_cc[1].OnTgSetBit();
offHeadLockFlg();
}
int daE_OC_c::getCutType() {
if (daPy_getPlayerActorClass()->getCutCount() >= 4) {
return 5;
}
switch (daPy_getPlayerActorClass()->getCutType()) {
case daPy_py_c::CUT_TYPE_TURN_RIGHT:
case daPy_py_c::CUT_TYPE_LARGE_TURN_RIGHT:
case daPy_py_c::CUT_TYPE_HEAD_JUMP:
return 6;
case daPy_py_c::CUT_TYPE_LARGE_TURN_LEFT:
case daPy_py_c::CUT_TYPE_TURN_LEFT:
return 7;
case daPy_py_c::CUT_TYPE_MORTAL_DRAW_A:
case daPy_py_c::CUT_TYPE_TWIRL:
case daPy_py_c::CUT_TYPE_MORTAL_DRAW_B:
case daPy_py_c::CUT_TYPE_JUMP:
return 5;
case daPy_py_c::CUT_TYPE_NM_STAB:
case daPy_py_c::CUT_TYPE_NM_RIGHT:
case daPy_py_c::CUT_TYPE_FINISH_STAB:
case daPy_py_c::CUT_TYPE_DASH_RIGHT:
case daPy_py_c::CUT_TYPE_NM_VERTICAL:
return 0;
case daPy_py_c::CUT_TYPE_COMBO_STAB:
case daPy_py_c::CUT_TYPE_HORSE_LEFT_A:
case daPy_py_c::CUT_TYPE_HORSE_LEFT_B:
case daPy_py_c::CUT_TYPE_DASH_LEFT:
case daPy_py_c::CUT_TYPE_NM_LEFT:
return 1;
default:
return 2;
}
}
void daE_OC_c::offTgSph() {
mSphs_cc[0].OffTgSetBit();
mSphs_cc[0].ClrTgHit();
mSphs_cc[1].OffTgSetBit();
mSphs_cc[1].ClrTgHit();
}
void daE_OC_c::damage_check() {
if (checkCutDownHitFlg()) {
// Following needed to use r31 for debug asm:
int unused;
offCutDownHitFlg();
health = 0;
setActionMode(E_OC_ACTION_DEATH, 1);
offTgSph();
return;
}
if (field_0x6cc) {
return;
}
mStts.Move();
int had_hit = 0;
cXyz my_vec_0;
if (mSphs_cc[0].ChkTgHit()) {
mAtInfo.mpCollider = mSphs_cc[0].GetTgHitObj();
had_hit = 1;
my_vec_0 = *mSphs_cc[0].GetTgHitPosP();
}
if (mSphs_cc[1].ChkTgHit()) {
mAtInfo.mpCollider = mSphs_cc[1].GetTgHitObj();
had_hit = 1;
my_vec_0 = *mSphs_cc[1].GetTgHitPosP();
}
if (had_hit == 0) {
return;
}
s16 old_health = health; // unused.
if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) {
field_0x6cc = 0x14;
} else {
field_0x6cc = 10;
}
if (mAtInfo.mAttackPower <= 1) {
field_0x6cc = 10 + KREG_S(8);
}
u8 my_val = 2;
if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_MASTER_SWORD | AT_TYPE_NORMAL_SWORD)) {
my_val = getCutType();
if (daPy_py_c::checkWoodSwordEquip()) {
my_val = 2;
}
if (my_val <= 2) {
if (field_0x6d6) {
field_0x6dc ^= (u8) 1;
my_val = field_0x6dc;
} else {
field_0x6dc = my_val;
}
field_0x6d6 = 0x1e;
}
if (daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_HEAD_JUMP) {
health = 0;
}
} else if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_SHIELD_ATTACK)) {
my_val = 3;
} else if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_ARROW)) {
if (cM_rnd() < 0.5f) {
my_val = 0;
} else {
my_val = 1;
}
} else if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_BOMB)) {
my_val = 5;
health = 0;
} else if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_IRON_BALL)) {
my_val = 5;
if (dComIfGp_checkPlayerStatus0(0,0x400)) {
S16_ADD(health, 140);
} else {
S16_ADD(health, 80);
}
} else if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_BOOMERANG)) {
my_val = 4;
} else if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_40)) {
S16_ADD(health, 10);
} else if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_SLINGSHOT)) {
if (mName == "E_OC") {
S16_SUB(health, 5);
if (health < 0) {
health = 0;
mSound.startCollisionSE(0x40007,0x20);
dComIfGp_setHitMark(3, this, &my_vec_0, NULL, NULL, 0);
setActionMode(E_OC_ACTION_BIG_DAMAGE, 0);
offTgSph();
mAtInfo.mHitDirection.y = fopAcM_searchPlayerAngleY(this);
return;
}
} else {
mSound.startCollisionSE(0x40018,0x2d);
if (mActionMode == E_OC_ACTION_WAIT
|| mActionMode == E_OC_ACTION_WALK
|| mActionMode == E_OC_ACTION_TALK) {
setActionMode(E_OC_ACTION_FIND, 1);
}
return;
}
}
cc_at_check(this, &mAtInfo);
if ( ((dCcD_GObjInf*)mAtInfo.mpCollider)->GetAtSpl() == 1
&& (!((dCcD_GObjInf*)mAtInfo.mpCollider)->ChkAtType(AT_TYPE_NORMAL_SWORD) || !daPy_py_c::checkWoodSwordEquip())
&& my_val < 5
) {
my_val = 5;
}
if (health <= 1) {
attention_info.flags = 0;
if (my_val < 5) {
my_val = 5;
}
}
if (daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_JUMP) {
if (daPy_getPlayerActorClass()->checkCutJumpCancelTurn()) {
setActionMode(E_OC_ACTION_DAMAGE, my_val);
field_0x6cc = 3 + NREG_S(7);
return;
}
}
if (my_val >= 5) {
setActionMode(E_OC_ACTION_BIG_DAMAGE, my_val - 5);
offTgSph();
} else {
setActionMode(E_OC_ACTION_DAMAGE, my_val);
}
}
void daE_OC_c::setBck(int i_index, u8 i_attr, f32 i_morf, f32 i_rate) {
mpMorf->setAnm((J3DAnmTransform *) dComIfG_getObjectRes("E_ocb", i_index),
i_attr, i_morf, i_rate, 0.0f, -1.0f);
}
bool daE_OC_c::checkBck(int i_index) {
if (mpMorf->getAnm() != dComIfG_getObjectRes("E_ocb", i_index)) {
return false;
} else {
return true;
}
}
void daE_OC_c::setSpitEffect() {
MtxP my_mtx_p = mpMorf->getModel()->getAnmMtx(0x11);
cXyz my_vec(my_mtx_p[0][3], my_mtx_p[1][3], my_mtx_p[2][3]);
mParticleKeys[0] = dComIfGp_particle_set(mParticleKeys[0], dPa_RM(ID_ZM_S_ORCSPIT00),
&my_vec, &tevStr, &shape_angle, NULL,
-1, NULL, -1, NULL, NULL, NULL);
}
s16 daE_OC_c::getHeadAngle() {
cXyz my_vec_0;
cXyz my_vec_1;
MtxP my_mtx_p = mpMorf->getModel()->getAnmMtx(0x11);
my_vec_0.set(my_mtx_p[0][3], my_mtx_p[1][3], my_mtx_p[2][3]);
my_mtx_p = mpMorf->getModel()->getAnmMtx(0x13);
my_vec_1.set(my_mtx_p[0][3], my_mtx_p[1][3], my_mtx_p[2][3]);
return (s16)cLib_targetAngleY(&my_vec_0, &my_vec_1);
}
void daE_OC_c::setStabPos() {
cXyz my_vec_0;
cXyz my_vec_1;
mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(0x1));
my_vec_1.set(-10.0f, 0.0f, 0.0f);
mDoMtx_stack_c::multVec(&my_vec_1, &my_vec_0);
setDownPos(&my_vec_0);
}
void daE_OC_c::setWaitSound() {
if (checkBck(0x1b) && mpMorf->checkFrame(0.0f)) {
mSound.startCreatureVoice(Z2SE_EN_OC_V_WAIT, -1);
}
}
void daE_OC_c::setWalkSound() {
if (checkBck(0x1d)) {
if (mpMorf->checkFrame(14.0f)) {
mSound.startCreatureSound(Z2SE_EN_OC_FOOTNOTE_L, 0, -1);
} else if (mpMorf->checkFrame(30.0f)) {
mSound.startCreatureSound(Z2SE_EN_OC_FOOTNOTE_R, 0, -1);
}
}
}
void daE_OC_c::setWalkStSound() {
if (checkBck(0x1e)) {
if (mpMorf->checkFrame(0.0f)) {
mSound.startCreatureVoice(Z2SE_EN_OC_V_WALK_ST, -1);
} else if (mpMorf->checkFrame(1.0f)) {
mSound.startCreatureSound(Z2SE_EN_OC_FOOTNOTE_L, 0, -1);
} else if (mpMorf->checkFrame(9.0f)) {
mSound.startCreatureSound(Z2SE_EN_OC_FOOTNOTE_R, 0, -1);
}
}
}
void daE_OC_c::setDashSound() {
if (checkBck(0xb)) {
if (mpMorf->checkFrame(0.0f)) {
mSound.startCreatureVoice(Z2SE_EN_OC_V_DASH, -1);
} else if (mpMorf->checkFrame(1.0f)) {
mSound.startCreatureSound(Z2SE_EN_OC_FOOTNOTE_L, 0, -1);
} else if (mpMorf->checkFrame(8.5f)) {
mSound.startCreatureSound(Z2SE_EN_OC_FOOTNOTE_R, 0, -1);
}
if (mName == "E_OC") {
mSound.startCreatureSoundLevel(Z2SE_EN_OC_CLUB_DAGGLE, 0, -1);
} else {
mSound.startCreatureSoundLevel(Z2SE_EN_OC_NATA_DAGGLE, 0, -1);
}
}
}
void daE_OC_c::setWaitStSound() {
if (checkBck(0x1c)) {
if (mpMorf->checkFrame(0.0f)) {
mSound.startCreatureVoice(Z2SE_EN_OC_V_WAIT_ST, -1);
} else if (mpMorf->checkFrame(6.5f) || mpMorf->checkFrame(20.0f)) {
mSound.startCreatureSound(Z2SE_EN_OC_FOOTNOTE_L, 0, -1);
} else if (mpMorf->checkFrame(13.0f) || mpMorf->checkFrame(28.5f)) {
mSound.startCreatureSound(Z2SE_EN_OC_FOOTNOTE_R, 0, -1);
}
}
}
void daE_OC_c::setFootNoteSound() {
setWaitSound();
setWalkSound();
setWalkStSound();
setDashSound();
setWaitStSound();
}
void daE_OC_c::executeWait() {
mPrevShapeAngle = shape_angle.y;
field_0x6de = 0;
if (field_0x6e3 == 0) {
if (setWatchMode()) {
return;
}
if (searchSound()) {
return;
}
if (searchPlayer2()) {
setActionMode(E_OC_ACTION_FIND, 1);
return;
}
}
if (field_0x6b4 == 1 && home.pos.abs(current.pos) < 100.0f
&& (s16)cLib_distanceAngleS(shape_angle.y, home.angle.y) < 0x100) {
mIsHomeWait = 1;
}
switch (mOcState) {
case 0:
if (field_0x6b4 == 0) {
setBck(0x1b, 2, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WAIT, -1);
} else {
setBck(0x18, 2, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_STAND_WAIT, -1);
}
speedF = 0.0f;
field_0x6bc = shape_angle.y;
if (field_0x6b4 == 0) {
if (cM_rnd() < 0.1f) {
field_0x6c0 = cM_rndF(20.0f) + 10.0f;
mOcState = 1;
} else {
field_0x6c0 = cM_rndF(30.0f) + 50.0f;
mOcState = 3;
}
} else if (home.pos.abs(current.pos) > 100.0f) {
field_0x6c0 = cM_rndF(30.0f) + 50.0f;
mOcState = 3;
} else {
field_0x6c0 = cM_rndF(20.0f) + 10.0f;
mOcState = 1;
}
break;
case 1:
cLib_addCalcAngleS(&shape_angle.y, field_0x6bc, 4, 0x800, 0x100);
if (field_0x6c0 == 0) {
setBck(0x16, 0, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_SEARCH, -1);
mOcState = 2;
}
break;
case 2:
if (searchPlayerShakeHead()) {
setActionMode(E_OC_ACTION_FIND, 1);
} else {
if (mpMorf->isStop()) {
setBck(0x1b, 2, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WAIT, -1);
if (field_0x6b4 == 0) {
field_0x6c0 = cM_rndF(10.0f) + 10.0f;
mOcState = 3;
} else if (home.pos.abs(current.pos) > 100.0f) {
field_0x6c0 = cM_rndF(10.0f) + 10.0f;
mOcState = 3;
} else {
field_0x6c0 = cM_rndFX(30.0f) + 300.0f;
mOcState = 1;
field_0x6bc = home.angle.y;
}
}
}
break;
case 3:
if (field_0x6c0 == 0) {
setActionMode(E_OC_ACTION_WALK, 0);
}
break;
default:
break;
}
}
void daE_OC_c::executeWalk() {
mPrevShapeAngle = shape_angle.y;
field_0x6de = 0;
if (field_0x6e3 == 0) {
if (setWatchMode()) {
return;
}
if (searchSound()) {
return;
}
if (searchPlayer2()) {
setActionMode(E_OC_ACTION_FIND, 1);
return;
}
}
switch (mOcState) {
case 0:
setBck(0x1d, 2, 5.0f, 1.0f);
field_0x6c0 = cM_rndFX(50.0f) + 150.0f;
mOcState = 1;
if (field_0x6b4 == 0) {
if (home.pos.abs(current.pos) >= 500.0f) {
field_0x6bc = cLib_targetAngleY(&current.pos, &home.pos);
} else {
field_0x6bc = cM_rndFX(32768.0f);
}
} else {
field_0x6bc = cLib_targetAngleY(&current.pos, &home.pos);
}
field_0x6be = 0;
break;
case 1:
if ((field_0x6c0 & 0x7) == 0) {
int before_bg_val = checkBeforeBg();
switch (before_bg_val) {
case 1:
field_0x6c0 = 0;
field_0x6be = 0;
break;
case 2:
if (field_0x6be == 0) {
field_0x6be = 0x1000;
}
break;
case 3:
if (field_0x6be == 0) {
field_0x6be = -0x1000;
}
break;
default:
break;
}
field_0x6bc += field_0x6be;
}
if (field_0x6c0 == 0) {
setActionMode(E_OC_ACTION_WAIT, 0);
} else if (field_0x6b4 == 1 && home.pos.abs(current.pos) < 100.0f) {
setActionMode(E_OC_ACTION_WAIT, 0);
} else {
cLib_chaseF(&speedF, 4.0f, 1.0f);
cLib_addCalcAngleS(&shape_angle.y, field_0x6bc, 4, 0x800, 0x100);
current.angle.y = shape_angle.y;
}
break;
default:
break;
}
}
void daE_OC_c::executeTalk() {
field_0x6de = 0;
if (setWatchMode()) {
return;
}
if (searchSound()) {
return;
}
if (searchPlayer2()) {
setActionMode(E_OC_ACTION_FIND, 1);
return;
}
switch (mOcState) {
case 0:
speedF = 0.0f;
field_0x6c6 = cM_rndFX(10.0f) + 300.0f;
field_0x6c0 = cM_rndF(30.0f);
mOcState = 1;
// fallthrough intentional.
case 1: {
if (field_0x6c0) {
mPrevShapeAngle = shape_angle.y;
return;
}
f32 rand_val = cM_rndF(1.0f);
if (rand_val < 0.2f) {
setBck(0x1a, 0, 5.0f, 1.0f);
mOcState = 3;
mSound.startCreatureVoice(Z2SE_EN_OC_V_TALK_B, -1);
} else if (rand_val < 0.6f) {
setBck(0x19, 2, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_TALK, -1);
mOcState = 2;
field_0x6c0 = cM_rndF(30.0f) + 30.0f;
} else {
setBck(0x18, 2, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_STAND_WAIT, -1);
mOcState = 2;
field_0x6c0 = cM_rndF(30.0f) + 30.0f;
}
break;
}
case 2:
if (field_0x6c0 == 0) {
mOcState = 1;
}
break;
case 3:
if (mpMorf->isStop()) {
mOcState = 1;
}
break;
case 4:
mPrevShapeAngle = field_0x6bc;
if (field_0x6c0 == 0) {
setActionMode(E_OC_ACTION_WAIT, 0);
field_0x6c6 = 300;
}
return;
default:
break;
}
if (mpTalk == NULL || field_0x6c6 == 0) {
mPrevShapeAngle = field_0x6bc;
mOcState = 4;
field_0x6c0 = cM_rndF(30.0f);
} else {
field_0x6bc = mPrevShapeAngle = fopAcM_searchActorAngleY(this, mpTalk);
field_0x6df = 1;
}
}
void daE_OC_c::executeFind() {
s16 pl_ang = fopAcM_searchPlayerAngleY(this);
f32 pl_dist = fopAcM_searchPlayerDistance(this);
if (mOcState < 3 || !setWatchMode()) {
if (field_0x6b4 == 2 && !dComIfGp_event_runCheck()) {
fopAcM_OffStatus(this, fopAcStts_UNK_0x4000_e);
field_0x6b4 = 0;
}
mPrevShapeAngle = pl_ang;
switch (mOcState) {
case 0:
case 1:
case 2:
field_0x6de = 0;
if (mOcState == 0) {
field_0x6c0 = 0;
field_0x6c2 = field_0x6c0 + 0x14;
if (checkBck(0x1c) == 0) {
setBck(0x1c, 2, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WAIT_ST, -1);
}
field_0x6de = 1;
} else if (mOcState == 1) {
if (field_0x6e2) {
field_0x6c0 = l_HIO.demo_waiting_time;
} else {
field_0x6c0 = cM_rndF(10.0f) + 20.0f;
}
field_0x6e2 = 0;
field_0x6ca = 0x96;
setBck(0xd, 0, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_FIND, -1);
} else {
field_0x6c0 = cM_rndF(5.0f) + 5.0f;
setBck(0xd, 0, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_FIND, -1);
}
mOcState = 3;
speedF = 0.0f;
/* fallthrough intentional */
case 3:
if (field_0x6c0 == 0) {
if (field_0x6de || pl_dist < 400.0f) {
setBck(0x1e, 2, 5.0f, 1.3f);
field_0x6de = 1;
mSound.startCreatureVoice(Z2SE_EN_OC_V_WALK_ST, -1);
} else {
setBck(0xb, 2, 5.0f, 1.2f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_DASH, -1);
}
mOcState = 4;
field_0x6c0 = 0x1e;
}
break;
case 4:
if (checkBeforeFloorBg(200.0f)) {
if (field_0x6e3) {
setActionMode(E_OC_ACTION_MOVE_OUT, 0);
} else {
setActionMode(E_OC_ACTION_FIND_STAY, 0);
}
return;
}
mBattleOn = true;
if ((s16)cLib_distanceAngleS(shape_angle.y, pl_ang) >= 0x400) {
cLib_addCalcAngleS(&shape_angle.y, pl_ang, 4, 0x800, 0x100);
}
current.angle.y = shape_angle.y;
if (field_0x6ce) {
current.angle.y = field_0x6da;
} else {
if (checkBeforeBgFind()) {
field_0x6ce = 20;
}
}
if (!dComIfGp_event_runCheck()) {
if (field_0x6c2 == 0) {
if (pl_dist < 300.0f) {
cLib_chaseF(&speedF, -3.0f, 1.0f);
} else {
cLib_chaseF(&speedF, 20.0f + nREG_F(0), 1.0f);
}
if (pl_dist < 400.0f && pl_dist > 200.0f) {
if (abs(shape_angle.y - fopAcM_searchPlayerAngleY(this)) < 0x1000) {
if (!dComIfGp_event_runCheck()) {
setActionMode(E_OC_ACTION_ATTACK, 0);
}
}
return;
}
} else {
if (pl_dist < 400.0f && pl_dist > 200.0f) {
cLib_chaseF(&speedF, 0.0f, 1.0f);
} else if (pl_dist < 300.0f) {
cLib_chaseF(&speedF, -3.0f, 1.0f);
} else {
cLib_chaseF(&speedF, 20.0f + nREG_F(0), 1.0f);
}
if (speedF < 0.0f) {
if (checkBck(0x1c) == 0 || mpMorf->getPlaySpeed() != 1.0f) {
setBck(0x1c, 2, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WAIT_ST, -1);
}
} else if (!speedF && (s16)cLib_distanceAngleS(shape_angle.y, pl_ang) < 0x1000) {
if (checkBck(0x1c) == 0) {
setBck(0x1c, 2, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WAIT_ST, -1);
}
} else {
if (checkBck(0x1e) == 0 || mpMorf->getPlaySpeed() != 1.3f) {
setBck(0x1e, 2, 5.0f, 1.3f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WALK_ST, -1);
}
}
}
} else {
field_0x6c2 = 0x14;
if (mAcch.ChkWallHit()) {
field_0x6c4 = 5;
}
if (pl_dist < 400.0f && field_0x6c4 == 0) {
cLib_chaseF(&speedF, -15.0f, 1.0f);
} else {
cLib_chaseF(&speedF, 0.0f, 1.0f);
}
if (speedF < 0.0f) {
if (checkBck(0x1e) == 0 || mpMorf->getPlaySpeed() != -1.0f) {
setBck(0x1e, 2, 5.0f, -1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WALK_ST, -1);
}
} else if (!speedF && (s16)cLib_distanceAngleS(shape_angle.y, pl_ang) < 0x1000) {
if (checkBck(0x1c) == 0) {
setBck(0x1c, 2, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WAIT_ST, -1);
}
} else {
if (checkBck(0x1e) == 0 || mpMorf->getPlaySpeed() != 1.3f) {
setBck(0x1e, 2, 5.0f, 1.3f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WALK_ST, -1);
}
}
if (0 == strcmp("D_MN05", dComIfGp_getStartStageName())
&& dComIfGp_getStartStageRoomNo() == 0x16) {
// Forest Temple - Entrance
fopAc_ac_c* ks_actor;
// Caged girl monkey in 1st room:
fopAcM_SearchByName(fpcNm_NPC_KS_e, &ks_actor);
if (ks_actor) {
mWatchPos = ks_actor->current.pos;
mWatchPos.y += 100.0f;
mPrevShapeAngle = cLib_targetAngleY(&current.pos, &mWatchPos);
}
}
}
if (field_0x6c0 == 0) {
if (!searchPlayer2()) {
setActionMode(E_OC_ACTION_WAIT, 0);
} else if (field_0x6e3) {
setActionMode(E_OC_ACTION_MOVE_OUT, 0);
}
}
break;
case 5:
setBck(0x16, 0, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_SEARCH, -1);
mOcState = 6;
field_0x6de = 0;
// fallthrough intentional.
case 6:
mBattleOn = true;
mPrevShapeAngle = shape_angle.y;
if (mpMorf->isStop()) {
mOcState = 0;
}
if (pl_dist < 500.0f) {
mOcState = 0;
}
if (mpMorf->getFrame() >= 20.0f && searchPlayerShakeHead()) {
mOcState = 0;
}
break;
default:
break;
}
}
}
void daE_OC_c::setWeaponGroundAngle() {
s16 my_val = 0;
if (checkBck(5) && mpMorf->getFrame() >= 30.0f && mpMorf->getFrame() <= 45.0f) {
dBgS_GndChk gnd_chk;
cXyz my_vec_0;
cXyz my_vec_1;
mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(0xc));
mDoMtx_stack_c::multVecZero(&my_vec_0);
my_vec_0.y += 100.0f;
mDoMtx_stack_c::transM(0.0f,0.0f,100.0f);
mDoMtx_stack_c::multVecZero(&my_vec_1);
my_vec_1.y += 100.0f;
gnd_chk.SetPos(&my_vec_0);
my_vec_0.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (my_vec_0.y != -G_CM3D_F_INF) {
gnd_chk.SetPos(&my_vec_1);
my_vec_1.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (my_vec_1.y != -G_CM3D_F_INF) {
my_val = (s16) -cM_atan2s(my_vec_1.y - my_vec_0.y, my_vec_0.absXZ(my_vec_1));
if (my_val < -0x2000) {
my_val = -0x2000;
}
if (my_val > 0x2000) {
my_val = 0x2000;
}
}
}
}
cLib_addCalcAngleS(&field_0x6d0, my_val, 4, 0x1000, 0x100);
}
void daE_OC_c::executeAttack() {
f32 my_float = 0.0f;
int frame_ctrl = (mpMorf->getFrame() - 9.0f);
if (frame_ctrl >= 0) {
if (frame_ctrl >= 9) {
frame_ctrl = 9;
}
if (checkBck(5)) {
my_float = E_OC_n::oc_attackb_trans[frame_ctrl];
} else {
my_float = E_OC_n::oc_attackc_trans[frame_ctrl];
}
}
mBattleOn = true;
mPrevShapeAngle = shape_angle.y;
switch (mOcState) {
case 0: {
if (cLib_chaseF(&speedF, 0.0f, 1.0f)) {
if (cM_rndF(1.0f) < 0.5f) {
setBck(5, 0, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_ATTACK_B, -1);
mOcState = 1;
} else {
setBck(6, 0, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_ATTACK_C, -1);
mOcState = 2;
}
field_0x6a0 = 0.0f;
}
break;
}
case 2: {
MtxP my_mtx_p = mpMorf->getModel()->getAnmMtx(0);
cXyz my_vec_0(my_mtx_p[0][3], my_mtx_p[1][3], my_mtx_p[2][3]);
mParticleKeys[0] = dComIfGp_particle_set(mParticleKeys[0], dPa_RM(ID_ZM_S_ORCATTACKBLUR00),
&my_vec_0, &tevStr,
&shape_angle, NULL, -1, NULL, -1,
NULL, NULL, NULL);
mParticleKeys[1] = dComIfGp_particle_set(mParticleKeys[1], dPa_RM(ID_ZM_S_ORCATTACKBLUR01),
&my_vec_0, &tevStr,
&shape_angle, NULL, -1, NULL, -1,
NULL, NULL, NULL);
}
// fallthrough intentional
case 1: {
if (mOcState == 1) {
if (mpMorf->checkFrame(10.0f)) {
mSound.startCreatureVoice(Z2SE_EN_OC_V_ATTACK_B2, -1);
} else if (mpMorf->checkFrame(12.5f)) {
mSound.startCreatureSound(Z2SE_EN_OC_ATTACK_B, 0, -1);
} else if (mpMorf->checkFrame(19.0f)) {
if (mName == "E_OC") {
mSound.startCreatureSound(Z2SE_EN_OC_CLUB_HIT, 0, -1);
} else {
mSound.startCreatureSound(Z2SE_EN_OC_NATA_HIT, 0, -1);
}
}
} else {
if (mpMorf->checkFrame(7.0f)) {
mSound.startCreatureVoice(Z2SE_EN_OC_V_ATTACK_C2, -1);
} else if (mpMorf->checkFrame(11.5f)) {
mSound.startCreatureSound(Z2SE_EN_OC_ATTACK_C, 0, -1);
}
}
if (mpMorf->getFrame() >= 14.0f && mpMorf->getFrame() <= 22.0f) {
mSphs_at[0].OnAtSetBit();
mSphs_at[1].OnAtSetBit();
}
if (mpMorf->getFrame() >= 22.0f) {
mPrevShapeAngle = fopAcM_searchPlayerAngleY(this);
}
u8 my_bool = 0;
fopAc_ac_c* hit_actor;
if (mSphs_at[0].ChkAtHit()) {
hit_actor = dCc_GetAc(mSphs_at[0].GetAtHitObj()->GetAc());
if (fopAcM_GetName(hit_actor) == fpcNm_ALINK_e) {
my_bool = 1;
}
}
if (mSphs_at[1].ChkAtHit()) {
hit_actor = dCc_GetAc(mSphs_at[1].GetAtHitObj()->GetAc());
if (fopAcM_GetName(hit_actor) == fpcNm_ALINK_e) {
my_bool = 1;
}
}
if (my_bool && daPy_getPlayerActorClass()->checkPlayerGuard()) {
mpMorf->setPlaySpeed(-1.0);
mOcState = 3;
dComIfGp_getVibration().StartShock(3, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
}
current.pos.x += (my_float - field_0x6a0) * cM_ssin(shape_angle.y);
current.pos.z += (my_float - field_0x6a0) * cM_scos(shape_angle.y);
field_0x6a0 = my_float;
if (mpMorf->isStop()) {
setBck(0x1c, 2, 0.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WAIT_ST, -1);
if (field_0x6e3) {
setActionMode(E_OC_ACTION_MOVE_OUT, 0);
} else if (field_0x6ca && fopAcM_searchPlayerDistance(this) < 500.0f) {
mOcState = 0;
} else {
setActionMode(E_OC_ACTION_FIND, 0);
}
}
break;
}
case 3: {
current.pos.x += (my_float - field_0x6a0) * cM_ssin(shape_angle.y);
current.pos.z += (my_float - field_0x6a0) * cM_scos(shape_angle.y);
field_0x6a0 = my_float;
if (!mpMorf->isStop()) {
break;
}
setBck(0x1c, 2, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WAIT_ST, -1);
if (field_0x6e3) {
setActionMode(E_OC_ACTION_MOVE_OUT, 0);
break;
}
if (field_0x6ca && fopAcM_searchPlayerDistance(this) < 500.0f) {
if (abs(shape_angle.y - fopAcM_searchPlayerAngleY(this)) < 0x1000) {
mOcState = 0;
break;
}
}
setActionMode(E_OC_ACTION_FIND, 0);
int _; // forces b in dbg asm
break;
}
}
current.angle.y = shape_angle.y;
}
void daE_OC_c::executeDamage() {
mBattleOn = true;
mPrevShapeAngle = shape_angle.y;
switch (mOcState) {
case 0:
speedF = 0.0f;
setBck(0x9, 0, 0.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_DAMAGE_LR, -1);
mOcState = 5;
break;
case 1:
speedF = 0.0f;
setBck(0xa, 0, 0.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_DAMAGE_LR, -1);
mOcState = 5;
break;
case 2:
speedF = 0.0f;
setBck(0x8, 0, 0.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_DAMAGE_LR, -1);
mOcState = 5;
break;
case 3:
setBck(0x8, 0, 0.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_DAMAGE, -1);
mOcState = 5;
if (s16(cLib_distanceAngleS(shape_angle.y, fopAcM_searchPlayerAngleY(this))) < 0x4000) {
speedF = -20.0f;
} else {
speedF = 20.0f;
}
onHeadLockFlg();
break;
case 4:
setBck(0xf, 0, 0.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_GALE, -1);
mOcState = 6;
speedF = 0.0f;
break;
case 5:
setSpitEffect();
cLib_chaseF(&speedF, 0.0f, 3.0f);
if (speedF) {
fopAcM_effSmokeSet2(&field_0xe60, &field_0xe64, &current.pos, NULL, 2.0f, &tevStr);
}
if (mpMorf->isStop()) {
if (daPy_getPlayerActorClass()->getCutType() != daPy_py_c::CUT_TYPE_HEAD_JUMP) {
offHeadLockFlg();
if (field_0x6e3) {
setActionMode(E_OC_ACTION_MOVE_OUT, 0);
} else {
setActionMode(E_OC_ACTION_FIND, 0);
}
}
}
break;
case 6:
setSpitEffect();
if (mpMorf->isStop()) {
if (field_0x6e3) {
setActionMode(E_OC_ACTION_MOVE_OUT, 0);
} else {
setActionMode(E_OC_ACTION_FIND, 0);
}
}
break;
}
}
void daE_OC_c::executeBigDamage() {
mBattleOn = true;
mPrevShapeAngle = shape_angle.y;
switch (mOcState) {
case 0:
case 1:
case 2:
if (mOcState) {
field_0x6dc = 1;
setBck(0x15, 0, 0.0f, 1.0f);
if (mOcState == 1) {
field_0x6bc = 0x1f60;
} else {
field_0x6bc = -0x1f60;
}
if (health < 1) {
mSound.startCreatureVoice(Z2SE_EN_OC_V_DEATH, -1);
} else {
mSound.startCreatureVoice(Z2SE_EN_OC_V_LEAP_SPIN, -1);
}
} else {
field_0x6dc = 0;
setBck(0x13, 0, 0.0f, 1.0f);
field_0x6bc = 0;
if (health < 1) {
mSound.startCreatureVoice(Z2SE_EN_OC_V_DEATH, -1);
} else {
mSound.startCreatureVoice(Z2SE_EN_OC_V_LEAP_A, -1);
}
}
offTgSph();
mOcState = 3;
speed.y = 40.0f;
speedF = 20.0f;
current.angle.y = mAtInfo.mHitDirection.y + 0x8000;
shape_angle.y = mAtInfo.mHitDirection.y;
field_0x6be = 0;
break;
case 3:
if (field_0x6dc == 0) {
setSpitEffect();
} else if (field_0x6c2) {
setSpitEffect();
} else {
field_0x6c2 = 5;
}
checkDamageBg();
if (field_0x6bc) {
field_0x6d8 += field_0x6bc;
cLib_chaseAngleS(&field_0x6bc, 0, 0x100);
cLib_chaseAngleS(&shape_angle.x, -0x4000, 0x400);
}
if (mAcch.ChkWallHit()) {
speedF = 0.0f;
}
if (mAcch.ChkGroundHit()) {
shape_angle.x = field_0x6d8 = 0;
setBck(0x14, 0, 0.0f, 1.0f);
mSound.startCreatureSound(Z2SE_CM_BODYFALL_M, 0, -1);
if (field_0x6dc) {
mpMorf->setFrame(5.0f);
mSound.startCreatureSound(Z2SE_EN_OC_LEAP_B, 0, -1);
}
mOcState = 4;
fopAcM_effSmokeSet1(&field_0xe60, &field_0xe64, &current.pos, NULL, 2.0f, &tevStr, 1);
}
break;
case 4:
setGroundAngle();
if (mpMorf->checkFrame(15.0f)) {
mSound.startCreatureSound(Z2SE_CM_BODYFALL_M, 0, -1);
}
if (field_0x6dc == 0 && mpMorf->checkFrame(5.0f)) {
mSound.startCreatureSound(Z2SE_EN_OC_LEAP_B, 0, -1);
}
checkDamageBg();
if (mAcch.ChkWallHit()) {
speedF = 0.0f;
}
cLib_chaseF(&speedF, 0.0f, 1.0f);
if (mpMorf->isStop()) {
if (health < 1) {
setActionMode(E_OC_ACTION_DEATH, 0);
offTgSph();
} else {
mOcState = 5;
onDownFlg();
setStabPos();
field_0x6c0 = cM_rndFX(10.0f) + 45.0f;
}
}
break;
case 5:
setGroundAngle();
checkDamageBg();
setStabPos();
cLib_chaseF(&speedF, 0.0f, 1.0f);
mSphs_cc[0].OnCoSetBit();
mSphs_cc[1].OnCoSetBit();
if (daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_DOWN) {
mSphs_cc[0].OffCoSetBit();
mSphs_cc[1].OffCoSetBit();
mStts.ClrCcMove();
field_0x6c0 = 0x1e;
}
if (field_0x6c0 == 0) {
setBck(0x17, 0, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_STAND, -1);
mOcState = 6;
offDownFlg();
}
break;
case 6:
cLib_chaseAngleS(&field_0x688.x, 0, 0x400);
cLib_chaseAngleS(&field_0x688.z, 0, 0x400);
if (mpMorf->isStop()) {
setActionMode(E_OC_ACTION_FIND, 5);
}
default:
break;
}
}
void daE_OC_c::executeWatch() {
mPrevShapeAngle = shape_angle.y;
switch (mOcState) {
case 0:
speedF = 0.0f;
if (field_0x6de) {
setBck(0x1c, 2, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WAIT_ST, -1);
} else {
setBck(0x1b, 2, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WAIT, -1);
}
field_0x6c0 = (s8) (cM_rndFX(15.0f) + 35.0f);
mOcState = 1;
case 1:
if (mpDamage && fopAcM_IsActor(mpDamage)) {
mPrevShapeAngle = fopAcM_searchActorAngleY(this, mpDamage);
}
if (field_0x6c0 == 0) {
setActionMode(E_OC_ACTION_FIND, 2);
}
break;
case 2:
speedF = 0.0f;
if (field_0x6de) {
setBck(0x1c, 2, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WAIT_ST, -1);
} else {
setBck(0x1b, 2, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_WAIT, -1);
}
field_0x6c0 = (s8) (cM_rndFX(15.0f) + 35.0f);
mOcState = 3;
case 3:
mPrevShapeAngle = cLib_targetAngleY(&current.pos, &mWatchPos);
if (field_0x6c0 == 0) {
mOcState = 4;
setBck(7, 0, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_CRY, -1);
}
break;
case 4:
mPrevShapeAngle = fopAcM_searchPlayerAngleY(this);
if (mpMorf->isStop()) {
setActionMode(E_OC_ACTION_FIND, 2);
}
break;
default:
break;
}
}
void daE_OC_c::executeSoundWatch() {
field_0x6bc = mPrevShapeAngle = cLib_targetAngleY(&current.pos, &mWatchPos);
if (mOcState == 2) {
field_0x6de = 0;
if (setWatchMode()) {
return;
}
if (searchPlayer2()) {
setActionMode(E_OC_ACTION_FIND, 3);
return;
}
}
switch (mOcState) {
case 0:
speedF = 0.0f;
setBck(0xd, 0, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_FIND, -1);
field_0x6c0 = cM_rndF(30.0f) + 60.0f;
mOcState = 1;
case 1:
if (field_0x6c0 == 0) {
setBck(0xb, 2, 5.0f, 1.2f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_DASH, -1);
mOcState = 2;
field_0x6c0 = 0x3c;
}
break;
case 2:
cLib_chaseF(&speedF, 20.0f + nREG_F(0), 1.0f);
cLib_addCalcAngleS(&shape_angle.y, field_0x6bc, 4, 0x800, 0x100);
current.angle.y = shape_angle.y;
if (current.pos.abs(mWatchPos) < 300.0f || field_0x6c0 == 0) {
setBck(0x16, 0, 5.0f, 1.0f);
mOcState = 3;
speedF = 0.0f;
}
break;
case 3:
if (mpMorf->isStop()) {
setActionMode(E_OC_ACTION_WAIT, 0);
}
break;
default:
break;
}
}
bool daE_OC_c::checkBeforeDeath() {
if (mActionMode == E_OC_ACTION_DEATH && mOcState >= 2 && field_0x6c0 < 2) {
return true;
}
return false;
}
void daE_OC_c::executeDeath() {
mBattleOn = true;
mPrevShapeAngle = shape_angle.y;
switch (mOcState) {
case 0:
case 1:
field_0x6e8 = 1;
offTgSph();
if (mOcState == 0) {
mOcState = 2;
field_0x6c0 = 0x1e;
} else {
field_0x6c0 = 0x2d;
setBck(0xe, 0, 0.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_FINISH, -1);
mOcState = 3;
offDownFlg();
}
break;
case 3:
setSpitEffect();
if (mpMorf->checkFrame(28.5f)) {
mSound.startCreatureSound(Z2SE_CM_BODYFALL_S, 0, -1);
}
case 2:
cLib_chaseF(&speedF, 0.0f, 1.0f);
if (field_0x6c0 == 0) {
if (mName == "E_OC") {
fopAcM_createDisappear(this, &current.pos, 10, 0, 4);
} else {
fopAcM_createDisappear(this, &current.pos, 10, 0, 0x34);
}
fopAcM_delete(this);
if (mDefeatedSwitch != 0xFF && dComIfGs_isSwitch(mDefeatedSwitch, fopAcM_GetRoomNo(this)) == 0) {
dComIfGs_onSwitch(mDefeatedSwitch, fopAcM_GetRoomNo(this));
}
}
break;
default:
break;
}
if (field_0x6e8) {
cLib_addCalc2(&field_0x6e4, -20.0f, 1.0f, 0.4f);
}
}
void daE_OC_c::setWaterEffect() {
cXyz my_vec_0(current.pos.x, mWaterLvl, current.pos.z);
static cXyz sc(1.0f, 1.0f, 1.0f);
static u16 w_eff_id[4] = {
ID_ZI_J_DOWNWTRA_A,
ID_ZI_J_DOWNWTRA_B,
ID_ZI_J_DOWNWTRA_C,
ID_ZI_J_DOWNWTRA_D,
};
for (int idx = 0; idx < 4; ++idx) {
mWaterEffects[idx] = dComIfGp_particle_set(mWaterEffects[idx], w_eff_id[idx], &my_vec_0,
&tevStr, NULL, &sc, -1, NULL,
-1, NULL, NULL, NULL);
}
}
void daE_OC_c::executeWaterDeath() {
switch (mOcState) {
case 0:
setBck(0xC, 0, 0.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_DROWNED, -1);
mSound.startCreatureSound(Z2SE_EN_OC_DROWNED, 0, -1);
current.pos.y += 140.0f;
mOcState = 1;
gravity = speedF = 0.0f;
setWaterEffect();
mSound.startCreatureSound(Z2SE_CM_BODYFALL_WATER_M, 0, -1);
offTgSph();
break;
case 1:
cLib_chaseF(&speed.y, 5.0f, 3.0f);
cLib_chaseAngleS(&shape_angle.x, 0, 0x800);
if (mpMorf->checkFrame(24.0f) ||
mpMorf->checkFrame(37.0f) ||
mpMorf->checkFrame(49.0f)) {
setWaterEffect();
}
if (speed.y > 0.0f && current.pos.y > mWaterLvl) {
current.pos.y = mWaterLvl;
mOcState = 2;
speed.y = 0.0f;
}
break;
case 2:
if (mpMorf->checkFrame(24.0f) ||
mpMorf->checkFrame(37.0f) ||
mpMorf->checkFrame(49.0f)) {
setWaterEffect();
}
if (mpMorf->isStop()) {
if (mName == "E_OC") {
fopAcM_createDisappear(this, &current.pos, 10, 0, 4);
} else {
fopAcM_createDisappear(this, &current.pos, 10, 0, 0x34);
}
fopAcM_delete(this);
if (mDefeatedSwitch != 0xFF && !dComIfGs_isSwitch(mDefeatedSwitch, fopAcM_GetRoomNo(this))) {
dComIfGs_onSwitch(mDefeatedSwitch, fopAcM_GetRoomNo(this));
}
}
break;
default:
break;
}
if (current.pos.y - 140.0f < mWaterLvl && mWaterLvl < current.pos.y + 50.0f) {
cXyz hamon_pos(current.pos.x, mWaterLvl, current.pos.z);
fopAcM_effHamonSet(&mRippleKey, &hamon_pos, 1.0f, 1.0f);
}
}
void daE_OC_c::executeDemoMaster() {
cXyz my_vec_0(-4264.0f, 302.0f, -2330.0f);
cXyz my_vec_1(16200.0f, 2850.0f, 7000.0f);
my_vec_1 += my_vec_0;
mPrevShapeAngle = shape_angle.y;
camera_process_class* p_camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
switch (mOcState) {
case 0:
mHide = false;
mOcState = 1;
field_0x6f8.set(16300.0f, 3700.0f, 8400.0f);
field_0x6f8 += my_vec_0;
mPlayerPos.set(16325.0f, 2858.0f, 6597.0f);
mPlayerPos += my_vec_0;
field_0x704 = 55.0f;
field_0x6bc = 0x5000;
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&my_vec_1, field_0x6bc, 0);
p_camera->mCamera.SetTrimSize(3);
shape_angle.y = current.angle.y = fopAcM_searchPlayerAngleY(this);
return;
case 1:
mSound.startCreatureVoice(Z2SE_EN_OC_V_SAKEBU, -1);
setBck(7, 0, 5.0f, 1.0f);
mOcState = 2;
field_0x6c0 = 15;
break;
case 2:
if (field_0x6c0 == 0) {
daPy_getPlayerActorClass()->changeOriginalDemo();
daPy_getPlayerActorClass()->changeDemoMode(0x19, 0, 0, 0);
mOcState = 4;
}
break;
case 4:
case 5:
cLib_addCalc2(&field_0x704, 13.0f, 0.2f, 2.0f);
if (mOcState == 4) {
if (mpMorf->isStop()) {
setBck(4, 0, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_ANGRY_B, -1);
mOcState = 5;
}
} else {
if (mpMorf->checkFrame(9.0f)) {
mSound.startCreatureSound(Z2SE_EN_OC_ATTACK_C, 0, -1);
}
cLib_chaseAngleS(&field_0x6bc, fopAcM_searchPlayerAngleY(this) + 0x8000, 0x200);
if (mpMorf->isStop()) {
mOcState = 6;
setBck(0x10, 0, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_JUMP, -1);
speedF = 10.0f;
speed.y = 40.0f;
field_0x6c0 = 0x28;
daPy_getPlayerActorClass()->changeDemoMode(1, 0, 0, 0);
daPy_getPlayerActorClass()->cancelOriginalDemo();
}
}
break;
case 6:
if (field_0x6c0 > 20) {
cLib_addCalc2(&field_0x6f8.y, current.pos.y + 100.0f, 0.2f, 10.0f);
}
if (mpMorf->isStop()) {
setBck(0x11, 0, 5.0f, 1.0f);
}
if (field_0x6c0 == 0) {
mOcState = 7;
field_0x6f8.set(16450.0f, 3050.0f, 8250.0f);
field_0x6f8 += my_vec_0;
mPlayerPos.set(16310.0f, 2970.0f, 7500.0f);
mPlayerPos += my_vec_0;
field_0x704 = 37.0f;
current.pos.set(16449.0f, 3300.0f, 7879.0f);
current.pos += my_vec_0;
shape_angle.y = current.angle.y = fopAcM_searchPlayerAngleY(this);
speedF = 0.0f;
field_0x6c0 = 10;
}
break;
case 7:
if (field_0x6c0 == 0) {
cLib_addCalc2(&field_0x6f8.y, my_vec_0.y + 2950.0f, 0.1f, 10.0f);
}
if (mAcch.ChkGroundHit()) {
mSound.startCreatureSound(Z2SE_CM_BODYFALL_S, 0, -1);
fopAcM_effSmokeSet1(&field_0xe60, &field_0xe64, &current.pos, NULL, 2.0f, &tevStr, 1);
setBck(0x12, 0, 5.0f, 1.0f);
mOcState = 8;
}
break;
case 8:
field_0x704 = 47.0f;
cLib_addCalc2(&field_0x6f8.y, my_vec_0.y + 2950.0f, 0.1f, 10.0f);
if (mpMorf->checkFrame(34.0f)) {
mSound.startCreatureVoice(Z2SE_EN_OC_V_FIND, -1);
}
if (mpMorf->isStop()) {
field_0x6c8 = 30;
setActionMode(E_OC_ACTION_FIND, 0);
Z2GetAudioMgr()->onEnemyDamage();
Z2GetAudioMgr()->unMuteSceneBgm(1);
return;
}
break;
}
if (mOcState) {
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&my_vec_1, field_0x6bc, 0);
p_camera->mCamera.Set(field_0x6f8, mPlayerPos, field_0x704, 0);
}
}
void daE_OC_c::executeDemoChild() {
cXyz local_18(-4264.0f, 302.0f, -2330.0f);
mPrevShapeAngle = shape_angle.y;
fopAcM_SearchByID(fopAcM_GetLinkId(this), (fopAc_ac_c**)&mpParent);
if (mpParent) {
switch (mOcState) {
case 0:
if (mpParent->mOcState == 1) {
mHide = false;
setBck(0x1C, 2, 5.0f, 1.0f);
mOcState = 1;
}
break;
case 1:
if (mpParent->mOcState == 5) {
setBck(3, 0, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_ANGRY_A, -1);
mOcState = 5;
}
break;
case 5:
if (mpMorf->isStop()) {
setBck(0x10, 0, 5.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_OC_V_JUMP, -1);
mOcState = 6;
speedF = 10.0f;
speed.y = 40.0f;
}
break;
case 6:
if (mpMorf->isStop()) {
setBck(0x11, 0, 5.0f, 1.0f);
}
if (mpParent->mOcState == 7) {
current.pos.set(16249.0f, 4000.0f, 8036.0f);
current.pos += local_18;
shape_angle.y = current.angle.y = fopAcM_searchPlayerAngleY(this);
speedF = speed.y = 0.0f;
mOcState = 7;
}
break;
case 7:
if (mAcch.ChkGroundHit()) {
mSound.startCreatureSound(Z2SE_CM_BODYFALL_S, 0, -1);
fopAcM_effSmokeSet1(&field_0xe60, &field_0xe64, &current.pos, NULL, 2.0f, &tevStr, 1);
setBck(0x12, 0, 5.0f, 1.0f);
mOcState = 8;
}
break;
case 8:
if (mpMorf->checkFrame(34.0f)) {
mSound.startCreatureVoice(Z2SE_EN_OC_V_FIND, -1);
}
if (mpMorf->isStop()) {
setActionMode(E_OC_ACTION_FIND, 0);
}
break;
default:
break;
}
}
}
void daE_OC_c::checkFall() {
dBgS_GndChk gnd_chk;
cXyz gnd_pos = current.pos;
gnd_pos.y += 100.0f;
gnd_chk.SetPos(&gnd_pos);
f32 groundY = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (mAcch.ChkGroundHit()) {
field_0x69c = groundY;
return;
}
if (mActionMode != E_OC_ACTION_FALL_DEAD
&& mActionMode != E_OC_ACTION_FALL
&& mActionMode != E_OC_ACTION_WATER_DEATH
&& mActionMode != E_OC_ACTION_DEMO_MASTER
&& mActionMode != E_OC_ACTION_DEMO_CHILD
&& speed.y < 0.0f) {
if (groundY == -G_CM3D_F_INF || dComIfG_Bgsp().GetGroundCode(gnd_chk) == 4
|| dComIfG_Bgsp().GetGroundCode(gnd_chk) == 10
|| dComIfG_Bgsp().GetGroundCode(gnd_chk) == 5) {
if (field_0x69c > current.pos.y) {
setActionMode(E_OC_ACTION_FALL_DEAD, 0);
}
} else if (mActionMode != E_OC_ACTION_BIG_DAMAGE && (field_0x69c - 100.0f) > current.pos.y
&& (field_0x69c - groundY) > 500.0f) {
setActionMode(E_OC_ACTION_FALL, 0);
}
}
}
void daE_OC_c::executeFallDead() {
mPrevShapeAngle = shape_angle.y;
switch (mOcState) {
case 0:
mSound.startCreatureVoice(Z2SE_EN_OC_V_FALL, -1);
if (checkBck(0x15) || checkBck(0x13)) {
mOcState = 1;
} else {
if (!checkBck(0xC)) {
setBck(0xC, 0, 0.0f, 1.0f);
current.pos.y += 140.0f;
}
mOcState = 2;
}
field_0x6c0 = 100;
return;
case 1:
if (field_0x6bc != 0) {
field_0x6d8 += field_0x6bc;
cLib_chaseAngleS(&field_0x6bc, 0, 100);
cLib_chaseAngleS(&shape_angle.x, -0x4000, 0x400);
}
case 2:
cLib_chaseF(&speedF, 0.0f, 0.2f);
if (field_0x6c0 == 0) {
fopAcM_delete(this);
if (mDefeatedSwitch != 0xFF && !dComIfGs_isSwitch(mDefeatedSwitch, fopAcM_GetRoomNo(this))) {
dComIfGs_onSwitch(mDefeatedSwitch, fopAcM_GetRoomNo(this));
}
}
break;
default:
break;
}
}
void daE_OC_c::executeFall() {
mPrevShapeAngle = shape_angle.y;
cLib_chaseF(&speedF, 0.0f, 0.1f);
switch (mOcState) {
case 0:
setBck(0x11, 0, 5.0f, 1.0f);
mOcState = 1;
break;
case 1:
if (mAcch.ChkGroundHit()) {
speedF = 0.0f;
mSound.startCreatureSound(Z2SE_CM_BODYFALL_S, 0, -1);
fopAcM_effSmokeSet1(&field_0xe60, &field_0xe64, &current.pos, NULL, 2.0f, &tevStr, 1);
setBck(0x12, 0, 5.0f, 1.0f);
mOcState = 2;
}
break;
case 2:
if (mpMorf->isStop()) {
setActionMode(E_OC_ACTION_FIND, 0);
}
break;
default:
break;
}
}
void daE_OC_c::executeFindStay() {
s16 target_angle = fopAcM_searchPlayerAngleY(this);
f32 target_dist = fopAcM_searchPlayerDistance(this);
mPrevShapeAngle = target_angle;
mBattleOn = true;
if (!checkBeforeFloorBg(200.0f)) {
setActionMode(E_OC_ACTION_FIND, 0);
return;
}
switch (mOcState) {
case 0:
if (!speedF) {
if (!checkBck(0x1C)) {
setBck(0x1C, 2, 5.0f, 1.0f);
}
mOcState = 2;
} else {
if (!checkBck(0x1E)) {
setBck(0x1E, 2, 5.0f, 1.0f);
}
mOcState = 1;
}
break;
case 1:
cLib_chaseF(&speedF, 0.0f, 2.0f);
if (!speedF) {
setBck(0x1C, 2, 5.0f, 1.0f);
mOcState = 2;
}
case 2: {
if (target_dist < 400.0f) {
cLib_chaseF(&speedF, -15.0f, 1.0f);
} else {
cLib_chaseF(&speedF, 0.0f, 1.0f);
}
if (s16(cLib_distanceAngleS(shape_angle.y, target_angle)) >= 0x400) {
cLib_addCalcAngleS(&shape_angle.y, target_angle, 4, 0x800, 0x100);
}
current.angle.y = shape_angle.y;
if (target_dist < 400.0f && target_dist > 200.0f) {
if (abs(shape_angle.y - fopAcM_searchPlayerAngleY(this)) < 0x1000 && checkBeforeFloorBg(100.0f)
&& !dComIfGp_event_runCheck()) {
setActionMode(E_OC_ACTION_ATTACK, 0);
}
return;
}
if (!searchPlayer2()) {
setActionMode(E_OC_ACTION_WAIT, 0);
return;
}
}
}
}
void daE_OC_c::executeMoveOut() {
f32 player_distance = fopAcM_searchPlayerDistance(this);
s16 target_angle = fopAcM_searchPlayerAngleY(this);
s16 home_angle = cLib_targetAngleY(&home.pos, &current.pos);
mBattleOn = true;
mPrevShapeAngle = shape_angle.y;
BOOL my_cond;
switch (mOcState) {
case 0:
if (field_0x6e3 == 2) {
if (!checkBck(0x1E)) {
setBck(0x1E, 2, 5.0f, 1.0f);
}
mOcState = 1;
} else {
if (!checkBck(0x1C)) {
setBck(0x1C, 2, 5.0f, 1.0f);
}
field_0x6c0 = 30;
mOcState = 2;
}
// fallthrough intentional
case 1:
cLib_addCalcAngleS(&shape_angle.y, home_angle, 4, 0x800, 0x100);
current.angle.y = shape_angle.y;
cLib_chaseF(&speedF, -15.0f, 1.0f);
if (home.pos.absXZ(current.pos) < mMoveRange) {
setBck(0x1C, 2, 5.0f, 1.0f);
field_0x6c0 = 30;
mOcState = 2;
}
break;
case 2:
my_cond = FALSE;
if (player_distance < 200.0f || home.pos.abs(current.pos) > mMoveRange + 200.0f) {
if (abs(s16(shape_angle.y - home_angle)) < 0x3000) {
my_cond = TRUE;
cLib_chaseF(&speedF, -15.0f, 1.0f);
}
}
if (my_cond == FALSE) {
cLib_chaseF(&speedF, 0.0f, 1.0f);
if (!speedF && !checkBck(0x1C)) {
setBck(0x1C, 2, 5.0f, 1.0f);
}
} else {
if (!checkBck(0x1E)) {
setBck(0x1E, 2, 5.0f, 1.0f);
}
cLib_chaseF(&speedF, -15.0f, 1.0f);
if (home.pos.abs(current.pos) < mMoveRange - 200.0f) {
setActionMode(E_OC_ACTION_FIND, 0);
return;
}
}
if (s16(cLib_distanceAngleS(shape_angle.y, target_angle)) >= 0x400) {
cLib_addCalcAngleS(&shape_angle.y, target_angle, 4, 0x800, 0x100);
}
current.angle.y = shape_angle.y;
if (field_0x6c0 == 0) {
if (home.pos.abs(daPy_getPlayerActorClass()->current.pos) < (mMoveRange - 200.0f)) {
setActionMode(E_OC_ACTION_FIND, 0);
return;
}
if (player_distance > l_HIO.standby_distance) {
if (home.pos.abs(daPy_getPlayerActorClass()->current.pos) > mMoveRange + 200.0f) {
setActionMode(E_OC_ACTION_WAIT, 0);
return;
}
}
if (player_distance < 400.0f && player_distance > 200.0f) {
if (abs(shape_angle.y - fopAcM_searchPlayerAngleY(this)) < 0x1000
&& !dComIfGp_event_runCheck()) {
setActionMode(E_OC_ACTION_ATTACK, 0);
}
return;
}
}
}
}
bool daE_OC_c::checkWaterSurface() {
dBgS_ObjGndChk_Spl gnd_chk_spl;
cXyz my_vec_0 = current.pos;
my_vec_0.y += 500.0f;
gnd_chk_spl.SetPos((Vec*)&my_vec_0);
mWaterLvl = dComIfG_Bgsp().GroundCross(&gnd_chk_spl);
if (mAcch.ChkGroundHit()) {
mWaterLvl = -G_CM3D_F_INF;
}
if (mWaterLvl > (current.pos.y - 140.0f)) {
return 1;
} else {
return 0;
}
}
void daE_OC_c::action() {
mSphs_at[0].OffAtSetBit();
mSphs_at[1].OffAtSetBit();
damage_check();
if (mMoveRange) {
if (field_0x6e3 == 0) {
if (home.pos.absXZ(current.pos) > mMoveRange) {
if (home.pos.absXZ(current.pos) > mMoveRange + 300.0f) {
field_0x6e3 = 2;
} else {
field_0x6e3 = 1;
}
}
} else if (home.pos.absXZ(current.pos) < mMoveRange - 100.0f) {
field_0x6e3 = 0;
}
}
searchOtherOc();
mIsHomeWait = false;
mBattleOn = false;
field_0x6df = 0;
if (mActionMode != E_OC_ACTION_WATER_DEATH && checkWaterSurface()) {
setActionMode(E_OC_ACTION_WATER_DEATH, 0);
}
if (mActionMode == E_OC_ACTION_FIND || mActionMode == E_OC_ACTION_WALK) {
mAcchCir.SetWallR(60.0f);
} else {
mAcchCir.SetWallR(100.0f);
}
checkFall();
field_0x566 = 0;
switch (mActionMode) {
case E_OC_ACTION_WAIT:
executeWait();
break;
case E_OC_ACTION_WALK:
executeWalk();
break;
case E_OC_ACTION_TALK:
executeTalk();
break;
case E_OC_ACTION_FIND:
field_0x566 = 1;
executeFind();
break;
case E_OC_ACTION_ATTACK:
field_0x566 = 1;
executeAttack();
break;
case E_OC_ACTION_DAMAGE:
executeDamage();
break;
case E_OC_ACTION_BIG_DAMAGE:
executeBigDamage();
break;
case E_OC_ACTION_WATCH:
executeWatch();
break;
case E_OC_ACTION_SOUND_WATCH:
executeSoundWatch();
break;
case E_OC_ACTION_DEATH:
executeDeath();
break;
case E_OC_ACTION_WATER_DEATH:
executeWaterDeath();
break;
case E_OC_ACTION_DEMO_MASTER:
field_0x566 = 1;
executeDemoMaster();
break;
case E_OC_ACTION_DEMO_CHILD:
field_0x566 = 1;
executeDemoChild();
break;
case E_OC_ACTION_FALL_DEAD:
executeFallDead();
break;
case E_OC_ACTION_FALL:
executeFall();
break;
case E_OC_ACTION_FIND_STAY:
field_0x566 = 1;
executeFindStay();
break;
case E_OC_ACTION_MOVE_OUT:
field_0x566 = 1;
executeMoveOut();
break;
}
mSound.setLinkSearch(field_0x566);
setFootNoteSound();
s16 angle_diff = shape_angle.y - mPrevShapeAngle;
if (field_0x6df == 0) {
cLib_addCalcAngleS(&field_0x6d2, angle_diff, 4, 0x1000, 0x400);
} else {
cLib_addCalcAngleS(&field_0x6d2, angle_diff, 8, 0x800, 0x400);
}
if (field_0x6d2 >= 0x3000) {
field_0x6d2 = 0x3000;
}
if (field_0x6d2 < -0x3000) {
field_0x6d2 = -0x3000;
}
fopAcM_posMoveF(this, mStts.GetCCMoveP());
mAcch.CrrPos(dComIfG_Bgsp());
cXyz head_lock_pos(eyePos);
head_lock_pos.y += 300.0f + NREG_F(7);
setHeadLockPos(&head_lock_pos);
setWeaponGroundAngle();
mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
}
void daE_OC_c::mtx_set() {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
mDoMtx_stack_c::ZXYrotM(field_0x688);
mDoMtx_stack_c::ZXYrotM(shape_angle);
mDoMtx_stack_c::YrotM(field_0x6d8);
mDoMtx_stack_c::scaleM(l_HIO.basic_size, l_HIO.basic_size, l_HIO.basic_size);
J3DModel* model = mpMorf->getModel();
model->setBaseTRMtx(mDoMtx_stack_c::get());
mpMorf->modelCalc();
if (mpModel) {
mpModel->setBaseTRMtx(model->getAnmMtx(0xc));
}
}
void daE_OC_c::cc_set() {
cXyz my_vec_lhs;
cXyz my_vec_rhs;
J3DModel *model = mpMorf->getModel();
mDoMtx_stack_c::copy(model->getAnmMtx(0x11));
my_vec_lhs.set(10.0f, 0.0f, 0.0f);
mDoMtx_stack_c::multVec(&my_vec_lhs, &eyePos);
attention_info.position = eyePos;
attention_info.position.y += 30.0f;
mDoMtx_stack_c::copy(model->getAnmMtx(1));
my_vec_lhs.set(10.0f, 10.0f, 0.0f);
mDoMtx_stack_c::multVec(&my_vec_lhs, &my_vec_rhs);
mSphs_cc[0].SetC(my_vec_rhs);
mSphs_cc[0].SetR(50.0f);
dComIfG_Ccsp()->Set(&mSphs_cc[0]);
mDoMtx_stack_c::copy(model->getAnmMtx(0x11));
my_vec_lhs.set(10.0f, 0.0f, 0.0f);
mDoMtx_stack_c::multVec(&my_vec_lhs, &my_vec_rhs);
mSphs_cc[1].SetC(my_vec_rhs);
mSphs_cc[1].SetR(45.0f);
dComIfG_Ccsp()->Set(&mSphs_cc[1]);
mDoMtx_stack_c::copy(model->getAnmMtx(0xc));
my_vec_lhs.set(0.0f, 0.0f, 70.0f);
mDoMtx_stack_c::multVec(&my_vec_lhs, &my_vec_rhs);
mSphs_at[0].SetC(my_vec_rhs);
mSphs_at[0].SetR(45.0f);
mDoMtx_stack_c::copy(model->getAnmMtx(0xc));
my_vec_lhs.set(0.0f, 0.0f, 20.0f);
mDoMtx_stack_c::multVec(&my_vec_lhs, &my_vec_rhs);
mSphs_at[1].SetC(my_vec_rhs);
mSphs_at[1].SetR(30.0f);
dComIfG_Ccsp()->Set(&mSphs_at[0]);
dComIfG_Ccsp()->Set(&mSphs_at[1]);
}
int daE_OC_c::execute() {
if (field_0x6c0) {
--field_0x6c0;
}
if (field_0x6c2) {
--field_0x6c2;
}
if (field_0x6c4) {
--field_0x6c4;
}
if (field_0x6c6) {
--field_0x6c6;
}
if (field_0x6cc) {
--field_0x6cc;
}
if (field_0x6ca) {
--field_0x6ca;
}
if (field_0x6d6) {
--field_0x6d6;
}
if (field_0x6ce) {
--field_0x6ce;
}
if (field_0x6c8) {
--field_0x6c8;
if (field_0x6c8 == 0) {
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
mPlayerPos = daPy_getPlayerActorClass()->current.pos;
mPlayerPos.y += 500.0f;
field_0x704 = 55.0f;
camera->mCamera.Reset(field_0x6f8, mPlayerPos, field_0x704, 0);
camera->mCamera.Start();
camera->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
fopAcM_OffStatus(this, fopAcStts_UNK_0x4000_e);
fopAc_ac_c* search_actor = (fopAc_ac_c*)fpcM_Search(s_demo_oc, this);
if (search_actor) {
fopAcM_OffStatus(search_actor, 0x4000);
}
}
}
action();
mtx_set();
cc_set();
cXyz my_vec_0;
mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(0x1));
mDoMtx_stack_c::multVecZero(&my_vec_0);
cXyz my_vec_1(1.0f + nREG_F(3), 2.0f + nREG_F(4), 1.0f + nREG_F(5));
setMidnaBindEffect(this, &mSound, &my_vec_0, &my_vec_1);
return 1;
}
static void daE_OC_Execute(daE_OC_c* i_this) {
i_this->execute();
}
static bool daE_OC_IsDelete(daE_OC_c* param_0) {
return true;
}
int daE_OC_c::_delete() {
dComIfG_resDelete(&mPhaseReqs[0], mName);
dComIfG_resDelete(&mPhaseReqs[1], "E_ocb");
if (field_0xe84) {
lbl_216_bss_58 = 0;
mDoHIO_DELETE_CHILD(l_HIO.field_0x04);
}
if (heap) {
mSound.deleteObject();
}
return 1;
}
static void daE_OC_Delete(daE_OC_c* i_this) {
fopAcM_RegisterDeleteID(i_this, "E_OC");
i_this->_delete();
}
int daE_OC_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*) dComIfG_getObjectRes(mName, 0x3);
JUT_ASSERT(3443, modelData != NULL);
mpMorf = new mDoExt_McaMorfSO(modelData, NULL, NULL,
(J3DAnmTransform*)dComIfG_getObjectRes("E_ocb", 0x1b),
0, 1.0f, 0, -1,
&mSound, 0x80000, 0x11000084);
if (mpMorf == NULL || mpMorf->getModel() == 0) {
return 0;
}
J3DModel* my_model = mpMorf->getModel();
my_model->setUserArea((uintptr_t)this);
for (u16 idx = 1; idx < my_model->getModelData()->getJointNum(); ++idx) {
if (idx == 17 || idx == 12) {
my_model->getModelData()->getJointNodePointer(idx)->setCallBack(&daE_OC_c::JointCallBack);
}
}
modelData = (J3DModelData*) dComIfG_getObjectRes(mName, 0x4);
JUT_ASSERT(3478, modelData != NULL);
mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (mpModel == NULL) {
return 0;
}
return 1;
}
static int useHeapInit(fopAc_ac_c* i_this) {
daE_OC_c* a_this = static_cast<daE_OC_c*>(i_this);
return a_this->CreateHeap();
}
cPhs_Step daE_OC_c::create() {
fopAcM_ct(this, daE_OC_c);
field_0x6b4 = fopAcM_GetParam(this) & 0xFF;
if (field_0x6b4 == 0xFF) {
field_0x6b4 = 0;
}
u8 u_var = ((fopAcM_GetParam(this) & 0xFF00) >> 8);
if (u_var == 0x1) {
mPlayerRange = l_HIO.plyr_srch_max_radius_M;
} else {
mPlayerRange = l_HIO.plyr_srch_max_radius_S;
}
mDefeatedSwitch = (fopAcM_GetParam(this) & 0xFF0000) >> 0x10;
if (mDefeatedSwitch != 0xFF) {
if (dComIfGs_isSwitch(mDefeatedSwitch, fopAcM_GetRoomNo(this))) {
// "E_OC I've been defeated so I won't reset it\n"
OS_REPORT("E_OC やられ後なので再セットしません\n");
return cPhs_ERROR_e;
}
}
field_0x6e1 = (fopAcM_GetParam(this) & 0xFF000000) >> 0x18;
u_var = current.angle.x & 0xFF;
if (u_var == 0xFF) {
u_var = 0;
}
mMoveRange = 100.0f * u_var;
u_var = current.angle.x >> 8 & 0xFF;
if (u_var == 0xFF || u_var == 0) {
mName = "E_OC";
} else {
mName = "E_OC2";
}
cPhs_Step phase = dComIfG_resLoad(&mPhaseReqs[0], mName);
if (phase == cPhs_COMPLEATE_e) {
phase = dComIfG_resLoad(&mPhaseReqs[1], "E_ocb");
if (phase == cPhs_COMPLEATE_e) {
OS_REPORT("E_OC PARAM %x\n", fopAcM_GetParam(this));
if (!fopAcM_entrySolidHeap(this, useHeapInit, 0x2e40)) {
return cPhs_ERROR_e;
}
if (!lbl_216_bss_58) {
field_0xe84 = 1;
lbl_216_bss_58 = 1;
// "oku"
l_HIO.field_0x04 = mDoHIO_CREATE_CHILD("オーク", &l_HIO);
}
attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_SetMtx(this, mpMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(this, -200.0f, -200.0f, -200.0f);
fopAcM_SetMax(this, 200.0f, 200.0f, 200.0f);
mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir,
fopAcM_GetSpeed_p(this), NULL, NULL);
if (0 == strcmp("D_MN05", dComIfGp_getStartStageName())
&& dComIfGp_getStartStageRoomNo() == 0xc) {
mAcchCir.SetWallH(95.0f);
} else {
mAcchCir.SetWallH(70.0f);
}
mAcchCir.SetWallR(100.0f);
if (mName == "E_OC") {
field_0x560 = health = 40;
} else {
field_0x560 = health = 220;
}
mStts.Init(100.0f, 0, this);
mSphs_cc[0].Set(E_OC_n::cc_sph_src);
mSphs_cc[0].SetStts(&mStts);
mSphs_cc[1].Set(E_OC_n::cc_sph_src);
mSphs_cc[1].SetStts(&mStts);
mSphs_at[0].Set(E_OC_n::at_sph_src);
mSphs_at[0].SetStts(&mStts);
mSphs_at[1].Set(E_OC_n::at_sph_src);
mSphs_at[1].SetStts(&mStts);
if (mName == "E_OC") {
mSphs_at[0].SetAtAtp(1);
mSphs_at[1].SetAtAtp(1);
fopAcM_OnStatus(this, fopAcStts_UNK_0x10000_e);
} else {
mSphs_at[0].SetAtAtp(2);
mSphs_at[1].SetAtAtp(2);
}
mSound.init(&current.pos, &eyePos, 3, 1);
mSound.setEnemyName("E_oc");
mAtInfo.mpSound = &mSound;
mAtInfo.mPowerType = 1;
current.angle.x = shape_angle.x = 0;
gravity = -5.0f;
switch (field_0x6b4) {
case 2:
break;
case 3:
// When you break the monkey cage in Forest Temple - Underground Monkey Room,
// two bokoblins spawn. One with lowest bit == 3 and the other == 4.
mHide = true;
setActionMode(E_OC_ACTION_DEMO_MASTER, 0);
break;
case 4:
// Ditto to above.
mHide = true;
setActionMode(E_OC_ACTION_DEMO_CHILD, 0);
break;
default:
fopAcM_OffStatus(this, fopAcStts_UNK_0x4000_e);
break;
}
daE_OC_Execute(this);
}
}
return phase;
}
static void daE_OC_Create(daE_OC_c* i_this) {
i_this->create();
}
static actor_method_class l_daE_OC_Method = {
(process_method_func)daE_OC_Create,
(process_method_func)daE_OC_Delete,
(process_method_func)daE_OC_Execute,
(process_method_func)daE_OC_IsDelete,
(process_method_func)daE_OC_Draw,
};
actor_process_profile_definition g_profile_E_OC = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_E_OC_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daE_OC_c),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_E_OC_e,
/* Actor SubMtd */ &l_daE_OC_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e | fopAcStts_CULL_e,
/* Group */ fopAc_ENEMY_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};
AUDIO_INSTANCES;