mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 06:54:28 -04:00
0cf65151b3
* split c_math * split c_angle * split c_API_controller_pad * split c_API_graphic * split c_bg_s_chk * c_bg_s_gnd_chk split * more c_bg split * split c_cc_d * delete asm * split c_cc_s * split c_lib * split c_m2d and c_m3d_g_aab * split c_m3d_g_cir * split c_m3d_g_cps * split rest of c_m3d_g * split c_m3d * split c_malloc * split c_request * split c_sxyz * split and partly decompile c_xyz * format * c_angle.h * begin c_angle decomp * c_angle * progress adding stub classes for SComponent * more c_m3d * remove some asm and format * more m3d headers * more c_angle decomp * c_lib headers * add public to classes * fix csXyz member names * c_sxyz partly OK * move Zero csXyz to c_sxyz header * c_API_graphic * delete some unused asm * move math extern data, decompile some functions * delete unused asm * fix duplicated c_angle.h * fix an inlined function name, add more inlined functions for c_angle.h (currently unused) * format Co-authored-by: Pheenoh <pheenoh@gmail.com>
41 lines
843 B
C
41 lines
843 B
C
#ifndef _global_h_
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#define _global_h_
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#define ARRAY_SIZE(o) (sizeof((o)) / sizeof(*(o)))
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// Align X to the previous N bytes (N must be power of two)
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#define ALIGN_PREV(X, N) ((X) & ~((N)-1))
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// Align X to the next N bytes (N must be power of two)
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#define ALIGN_NEXT(X, N) ALIGN_PREV(((X) + (N)-1), N)
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#define JUT_ASSERT(...)
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#define ASSERT(...)
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extern float __fabsf(float);
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inline double fabsf(double d) {
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return __fabsf(d);
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}
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extern float __fsqrte(float);
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inline double sqrt(double d) {
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return __fsqrte(d);
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}
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#include "dolphin/types.h"
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#include "ar/ARQ.h"
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#include "functions.h"
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#include "mwcc.h"
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#include "os/OS.h"
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#include "variables.h"
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// hack to make functions that return comparisons as int match
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extern int __cntlzw(unsigned int);
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inline BOOL checkEqual(s32 a, s32 b) {
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return (u32)__cntlzw(a - b) >> 5;
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}
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#endif
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