mirror of
https://github.com/zeldaret/tp
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a61e3491f7
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
25 lines
619 B
C++
25 lines
619 B
C++
#ifndef JAIAUDIENCE_H
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#define JAIAUDIENCE_H
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#include "JSystem/JGeometry.h"
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class JAIAudible;
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class JAISoundID;
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struct JASSoundParams;
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/**
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* @ingroup jsystem-jaudio
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*
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*/
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struct JAIAudience {
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virtual ~JAIAudience();
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virtual JAIAudible* newAudible(JGeometry::TVec3<f32> const&, JAISoundID,
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JGeometry::TVec3<f32> const*, u32) = 0;
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virtual int getMaxChannels() = 0;
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virtual void deleteAudible(JAIAudible*) = 0;
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virtual u32 calcPriority(JAIAudible*) = 0;
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virtual void mixChannelOut(JASSoundParams const&, JAIAudible*, int) = 0;
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};
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#endif /* JAIAUDIENCE_H */
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