Files
tp/include/d/actor/d_a_obj_vground.h
T
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

36 lines
713 B
C++

#ifndef D_A_OBJ_VGROUND_H
#define D_A_OBJ_VGROUND_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjVGnd_c
* @brief Volcano Ground
*
* @details
*
*/
class daObjVGnd_c : public fopAc_ac_c {
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create();
int execute();
int draw();
int _delete();
u32 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
private:
/* 0x568 */ request_of_phase_process_class mPhaseReq;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ mDoExt_btkAnm* mpBtk;
/* 0x578 */ mDoExt_brkAnm* mpBrk;
};
STATIC_ASSERT(sizeof(daObjVGnd_c) == 0x57C);
#endif /* D_A_OBJ_VGROUND_H */