Files
tp/include/f_pc/f_pc_layer_iter.h
T
TakaRikka 850fae1aa3 m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
2025-10-19 20:30:49 +03:00

23 lines
712 B
C

#ifndef F_PC_LAYER_ITER_H_
#define F_PC_LAYER_ITER_H_
#include "dolphin/types.h"
typedef struct layer_class layer_class;
typedef struct layer_iter {
/* 0x0 */ void* func;
/* 0x4 */ void* data;
} layer_iter;
typedef int (*fpcLyIt_OnlyHereFunc)(void*, void*);
typedef void* (*fpcLyIt_JudgeFunc)(void*, void*);
s32 fpcLyIt_OnlyHere(layer_class* i_layer, fpcLyIt_OnlyHereFunc i_func, void* i_data);
s32 fpcLyIt_OnlyHereLY(layer_class* i_layer, fpcLyIt_OnlyHereFunc i_func, void* i_data);
s32 fpcLyIt_All(fpcLyIt_OnlyHereFunc i_func, void* i_data);
void* fpcLyIt_Judge(layer_class* i_layer, fpcLyIt_JudgeFunc i_func, void* i_data);
void* fpcLyIt_AllJudge(fpcLyIt_JudgeFunc i_func, void* i_data);
#endif