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https://github.com/zeldaret/tp
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937da3c59b
* SComponent c_list / c_node * SComponent: c_tree * SComponent: start c_phase * SComponent: c_tag * SComponent: c_counter * f_pc_line / f_pc_line_tag the beginnings of the framework process system * f_pc_method_tag * SComponent: c_node_iter / c_list_iter / c_tag_iter / c_tree_iter * f_pc_draw_priority * f_pc_method_iter * f_pc_profile Also add (untested) base header classes for f_pc_base * f_pc_searcher * f_pc_create_tag * f_pc_creator * f_pc_layer skeleton * f_pc_method * f_pc_line_iter * f_pc_leaf somewhat * f_pc_delete_tag * f_pc_create_req * Fix a few non-matchings * c_phase: slight additional notes * c_node: more matching * fix build * c_node: One more matching * f_pc_line_iter: Matching * f_pc_create_req: a bit more * f_pc_load, f_pc_deletor partial * f_pc_executor partial * f: minor cleanups * f_pc_executor Co-authored-by: Pheenoh <pheenoh@gmail.com>
24 lines
416 B
C
24 lines
416 B
C
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#ifndef F_PC_NODE_H
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#define F_PC_NODE_H
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#include "f/f_pc/f_pc_base.h"
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#include "f/f_pc/f_pc_method.h"
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#include "f/f_pc/f_pc_layer.h"
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struct process_node_class : public base_process_class {
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process_method_class *mpNodeMtd;
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layer_class mLayer;
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node_list_class mLayerNodeLists[16];
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u8 mUnk0;
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};
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extern "C" {
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int fpcNd_Create(process_node_class *pNode);
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bool fpcNd_IsDeleteTiming(void);
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};
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#endif
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