Files
tp/src/d/d_gameover.cpp
T
LagoLunatic 877889c510 Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
* Remove NDEBUG_DEFINED fakematch, clean up getName temps

* Fix ifdef

* Fix bad JSystem pch ifdef breaking decomp.me

* Remove Acch Chk fakematches

* Private Acch fields

* Fix some clangd errors in headers

* Add UNUSED macro for matching debug parameters

* Enable clangd unused-parameter warning

* Remove extern from initializers

Probably added by dol2asm?

* Fix process profile definitions

* Remove leftover dol2asm address comments

* Remove some unnecessary double casts

* Enable some more clangd warnings

* Fix missing usages of fopAcM_ct

* Fix wrong enum usage

* Fix more fakematches
2025-12-23 15:53:10 -08:00

513 lines
14 KiB
C++

#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_gameover.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "d/d_com_inf_game.h"
#include "d/d_meter2_info.h"
#include "d/d_meter_HIO.h"
#include "d/d_msg_scrn_light.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_graphic.h"
#include "JSystem/JUtility/JUTTexture.h"
#include "d/d_pane_class.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "JSystem/J2DGraph/J2DGrafContext.h"
class dGov_HIO_c : public mDoHIO_entry_c {
public:
dGov_HIO_c();
virtual ~dGov_HIO_c() {}
void genMessage(JORMContext*);
/* 0x04 */ u8 unk_0x4;
/* 0x08 */ f32 mScale;
/* 0x0C */ f32 mAlpha;
/* 0x10 */ f32 mAnimSpeed;
/* 0x14 */ GXColor mBlack;
/* 0x18 */ GXColor mWhite;
}; // Size: 0x1C
static dGov_HIO_c l_HIO;
void dDlst_Gameover_CAPTURE_c::draw() {
GXTexObj tex_obj;
Mtx44 m;
GXSetTexCopySrc(0, 0, FB_WIDTH, FB_HEIGHT);
GXSetTexCopyDst(FB_WIDTH / 2, FB_HEIGHT / 2, GX_TF_RGB565, 1);
GXCopyTex(mDoGph_gInf_c::mZbufferTex, 0);
GXPixModeSync();
GXInitTexObj(&tex_obj, mDoGph_gInf_c::mFrameBufferTex, FB_WIDTH / 2, FB_HEIGHT / 2,
(GXTexFmt)mDoGph_gInf_c::mFrameBufferTimg->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GXInitTexObjLOD(&tex_obj, GX_LINEAR, GX_LINEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE,
GX_ANISO_1);
GXLoadTexObj(&tex_obj, GX_TEXMAP0);
GXSetNumChans(0);
GXSetNumTexGens(1);
GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 60, GX_FALSE, 125);
GXSetNumTevStages(1);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetZCompLoc(1);
GXSetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
GXSetBlendMode(GX_BM_NONE, GX_BL_ZERO, GX_BL_ZERO, GX_LO_OR);
GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_OR, GX_ALWAYS, 0);
GXSetFog(GX_FOG_NONE, 0.0f, 0.0f, 0.0f, 0.0f, g_clearColor);
GXSetFogRangeAdj(GX_FALSE, 0, NULL);
GXSetCullMode(GX_CULL_NONE);
GXSetDither(1);
C_MTXOrtho(m, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 10.0f);
GXSetProjection(m, GX_ORTHOGRAPHIC);
GXLoadPosMtxImm(g_mDoMtx_identity, GX_PNMTX0);
GXSetCurrentMtx(0);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_CLR_RGBA, GX_RGB8, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_CLR_RGBA, GX_RGB8, 0);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition3s8(0, 0, -5);
GXTexCoord2s8(0, 0);
GXPosition3s8(1, 0, -5);
GXTexCoord2s8(1, 0);
GXPosition3s8(1, 1, -5);
GXTexCoord2s8(1, 1);
GXPosition3s8(0, 1, -5);
GXTexCoord2s8(0, 1);
GXEnd();
}
typedef void (dGameover_c::*initFunc)();
static initFunc init_process[] = {
&dGameover_c::playerAnmWait_init, &dGameover_c::dispFadeOut_init, &dGameover_c::dispWait_init,
&dGameover_c::demoFadeIn_init, &dGameover_c::demoFadeOut_init, &dGameover_c::saveOpen_init,
&dGameover_c::saveMove_init, &dGameover_c::saveClose_init, &dGameover_c::deleteWait_init,
};
typedef void (dGameover_c::*moveFunc)();
static moveFunc move_process[] = {
&dGameover_c::playerAnmWait_proc, &dGameover_c::dispFadeOut_proc, &dGameover_c::dispWait_proc,
&dGameover_c::demoFadeIn_proc, &dGameover_c::demoFadeOut_proc, &dGameover_c::saveOpen_proc,
&dGameover_c::saveMove_proc, &dGameover_c::saveClose_proc, &dGameover_c::deleteWait_proc,
};
dGov_HIO_c::dGov_HIO_c() {
mScale = 2.7f;
mAlpha = 1.0f;
mAnimSpeed = 0.2f;
mBlack.r = 0;
mBlack.g = 0;
mBlack.b = 0;
mBlack.a = 0;
mWhite.r = 255;
mWhite.g = 220;
mWhite.b = 125;
mWhite.a = 255;
}
int dGameover_c::_create() {
int phase = dComIfG_resLoad(&mPhase, "Gover");
if (dComIfGp_isPauseFlag() ||
(dComIfGp_isHeapLockFlag() != 0 && dComIfGp_isHeapLockFlag() != 6) ||
dComIfGp_getMesgStatus() != 0)
{
return 0;
}
if (phase == cPhs_COMPLEATE_e) {
if (dMeter2Info_getGameOverType() == 0) {
mDoGph_gInf_c::setFadeColor(*(JUtility::TColor*)&g_blackColor);
dComIfGs_addDeathCount();
}
dRes_info_c* resInfo = dComIfG_getObjectResInfo("Gover");
JUT_ASSERT(0, resInfo != NULL);
mpHeap = (JKRHeap*)dComIfGp_getExpHeap2D();
dComIfGp_setHeapLockFlag(6);
JKRHeap* old_heap = mDoExt_setCurrentHeap(mpHeap);
int temp = mpHeap->getTotalFreeSize();
dgo_screen_c = new dDlst_GameOverScrnDraw_c(resInfo->getArchive());
dMs_c = new dMenu_save_c();
JUT_ASSERT(0, dMs_c != NULL);
if (dMeter2Info_getGameOverType() == 1) {
if (!strcmp(dComIfGp_getLastPlayStageName(), "D_MN10A")) {
// Last stage was Stallord Arena
// Remove Ooccoo from inventory
dComIfGs_setItem(SLOT_18, fpcNm_ITEM_NONE);
dComIfGs_resetLastWarpAcceptStage();
}
dMs_c->setUseType(3);
} else if (dMeter2Info_getGameOverType() == 2) {
dMs_c->setUseType(4);
} else {
dMs_c->setUseType(2);
}
dMs_c->_create();
dgo_capture_c = new dDlst_Gameover_CAPTURE_c();
JUT_ASSERT(0, dgo_capture_c != NULL);
OS_REPORT("game over create size ===> %d\n", temp - mpHeap->getTotalFreeSize());
mDoExt_setCurrentHeap(old_heap);
} else {
return phase;
}
field_0x116 = g_menuHIO.mGameover;
if (dMeter2Info_getGameOverType() == 1 || dMeter2Info_getGameOverType() == 2) {
mIsDemoSave = true;
mProc = PROC_DEMO_FADE_IN;
dgo_screen_c->setBackAlpha(1.0f);
} else {
mIsDemoSave = false;
mProc = PROC_PLAYER_ANM_WAIT;
}
(this->*init_process[mProc])();
return cPhs_COMPLEATE_e;
return phase;
}
int dGameover_c::_execute() {
JKRHeap* old_heap = mDoExt_setCurrentHeap(mpHeap);
u8 old_proc = mProc;
(this->*move_process[mProc])();
if (mProc != old_proc) {
(this->*init_process[mProc])();
}
mDoExt_setCurrentHeap(old_heap);
return 1;
}
void dGameover_c::playerAnmWait_init() {}
void dGameover_c::playerAnmWait_proc() {
if (mIsDemoSave) {
mProc = PROC_DISP_FADE_OUT;
}
}
void dGameover_c::dispFadeOut_init() {
mTimer = 30;
mDoGph_gInf_c::startFadeOut(15);
}
void dGameover_c::dispFadeOut_proc() {
if (mTimer != 0) {
mTimer--;
} else {
mProc = PROC_DISP_WAIT;
}
}
void dGameover_c::dispWait_init() {
mTimer = 90;
mDoGph_gInf_c::startFadeIn(30);
}
void dGameover_c::dispWait_proc() {
if (mTimer != 0) {
mTimer--;
} else {
mProc = PROC_SAVE_OPEN;
}
}
void dGameover_c::demoFadeIn_init() {
mTimer = 0;
}
void dGameover_c::demoFadeIn_proc() {
mTimer++;
dgo_screen_c->setBackAlpha(1.0f);
if (mTimer >= 30) {
mProc = PROC_SAVE_OPEN;
}
}
void dGameover_c::demoFadeOut_init() {
mTimer = 30;
}
void dGameover_c::demoFadeOut_proc() {
mTimer--;
dgo_screen_c->setBackAlpha((mTimer * mTimer) / 900.0f);
if (mTimer <= 0) {
mProc = PROC_DELETE_WAIT;
}
}
void dGameover_c::saveOpen_init() {}
void dGameover_c::saveOpen_proc() {
if (dMs_c->_open()) {
mProc = PROC_SAVE_MOVE;
}
}
void dGameover_c::saveMove_init() {}
void dGameover_c::saveMove_proc() {
dMs_c->_move();
if (dMs_c->getSaveStatus() == 3) {
mProc = PROC_SAVE_CLOSE;
}
}
void dGameover_c::saveClose_init() {}
void dGameover_c::saveClose_proc() {
if (dMs_c->getEndStatus() == 0) {
dComIfGp_setGameoverStatus(3);
dComIfGp_offPauseFlag();
mDoRst::onReset();
} else if (dMs_c->getEndStatus() == 1) {
if (dMeter2Info_getGameOverType() == 1 || dMeter2Info_getGameOverType() == 2) {
dComIfGp_setGameoverStatus(1);
} else {
dComIfGp_setGameoverStatus(2);
}
dComIfGp_offPauseFlag();
// Reset Monkey lantern steal sequence flags if player hasn't regained lantern
if (!dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[226])) {
dComIfGs_offEventBit(dSv_event_flag_c::saveBitLabels[224]);
dComIfGs_offEventBit(dSv_event_flag_c::saveBitLabels[225]);
}
// Reset Lantern and oil status back into inventory if gameover during monkey steal sequence
if (dComIfGs_isItemFirstBit(fpcNm_ITEM_KANTERA) && dComIfGs_getItem(SLOT_1, true) == fpcNm_ITEM_NONE) {
dComIfGs_setItem(SLOT_1, fpcNm_ITEM_KANTERA);
dComIfGs_setOil(dMeter2Info_getOilGaugeBackUp());
}
dMeter2Info_resetMiniGameItem(false);
}
if (dMeter2Info_getGameOverType() == 1 && dMeter2Info_getGameOverType() == 2 &&
dComIfGp_getGameoverStatus() == 1)
{
mProc = PROC_DEMO_FADE_OUT;
} else {
mProc = PROC_DELETE_WAIT;
}
}
void dGameover_c::deleteWait_init() {}
void dGameover_c::deleteWait_proc() {}
int dGameover_c::_draw() {
if (dgo_capture_c != NULL && dComIfGp_isPauseFlag()) {
dComIfGd_set2DOpa(dgo_capture_c);
}
if (mIsDemoSave && mProc >= PROC_DISP_WAIT) {
if (dgo_screen_c != NULL) {
dComIfGd_set2DOpa(dgo_screen_c);
}
dMs_c->_draw2();
}
return 1;
}
int dGameover_c::_delete() {
JKRHeap* old_heap = mDoExt_setCurrentHeap(mpHeap);
if (dgo_screen_c != NULL) {
delete dgo_screen_c;
dgo_screen_c = NULL;
}
dMs_c->_delete();
delete dMs_c;
delete dgo_capture_c;
mpHeap->freeAll();
dComIfGp_offHeapLockFlag(0);
mDoExt_setCurrentHeap(old_heap);
dComIfG_resDelete(&mPhase, "Gover");
return 1;
}
dDlst_GameOverScrnDraw_c::dDlst_GameOverScrnDraw_c(JKRArchive* i_archive) {
mpScreen = new J2DScreen();
mpScreen->setPriority("zelda_game_over.blo", 0x100000, i_archive);
dPaneClass_showNullPane(mpScreen);
mFadeColor.set(0, 0, 0, 0);
if (dMeter2Info_getGameOverType() != 0) {
mpScreen->search('n_base')->hide();
if (mDoGph_gInf_c::getFadeRate() == 1.0f) {
mFadeColor = mDoGph_gInf_c::getFadeColor();
}
}
mpScreen->search('base_b')->hide();
JUtility::TColor img_white(mFadeColor);
JUtility::TColor img_black(mFadeColor);
img_white.a = 0;
img_black.a = 255;
ResTIMG* img = (ResTIMG*)dComIfGp_getMain2DArchive()->getResource('TIMG', "tt_block8x8.bti");
mpBackImg =
new J2DPicture('PICT01', JGeometry::TBox2<f32>(0.0f, 486.0f, 0.0f, 660.0f), img, NULL);
mpBackImg->setBlackWhite(img_white, img_black);
J2DTextBox* gold_tbox = (J2DTextBox*)mpScreen->search('gold_00');
gold_tbox->setFont(mDoExt_getSubFont());
char string[64];
dMeter2Info_getString(0x381, string, NULL);
gold_tbox->setString(string);
mpLight = new dMsgScrnLight_c(6, 0xFF);
field_0x10 = 0.0f;
}
dDlst_GameOverScrnDraw_c::~dDlst_GameOverScrnDraw_c() {
delete mpBackImg;
delete mpScreen;
dComIfGp_getMain2DArchive()->removeResourceAll();
}
void dDlst_GameOverScrnDraw_c::setBackAlpha(f32 i_alpha) {
mpBackImg->setAlpha(i_alpha * 255.0f);
}
void dDlst_GameOverScrnDraw_c::draw() {
J2DGrafContext* graf_ctx = dComIfGp_getCurrentGrafPort();
graf_ctx->setup2D();
if (dMeter2Info_getGameOverType() == 1 || dMeter2Info_getGameOverType() == 2) {
if (mDoGph_gInf_c::getFadeRate() == 1.0f) {
mFadeColor = mDoGph_gInf_c::getFadeColor();
}
JUtility::TColor img_black(mFadeColor);
JUtility::TColor img_white(mFadeColor);
img_black.a = 0;
img_white.a = 255;
mpBackImg->setBlackWhite(img_black, img_white);
mpBackImg->draw(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, false, false, false);
} else {
JUtility::TColor img_black;
JUtility::TColor img_white;
img_black.r = l_HIO.mBlack.r;
img_black.g = l_HIO.mBlack.g;
img_black.b = l_HIO.mBlack.b;
img_black.a = l_HIO.mBlack.a;
img_white.r = l_HIO.mWhite.r;
img_white.g = l_HIO.mWhite.g;
img_white.b = l_HIO.mWhite.b;
img_white.a = l_HIO.mWhite.a;
mpBackImg->draw(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, false, false, false);
static f32 offset[8] = {-138.0f, -96.0f, -56.0f, -18.0f, 42.0f, 75.0f, 110.0f, 143.0f};
for (int i = 0; i < 8; i++) {
mpLight->draw(&field_0x10, offset[i] + (FB_WIDTH / 2.0f), (FB_HEIGHT / 2), l_HIO.mScale, l_HIO.mScale,
l_HIO.mAlpha, l_HIO.mAnimSpeed, img_black, img_white);
}
}
mpScreen->draw(0.0f, 0.0f, graf_ctx);
}
static int dGameover_Draw(dGameover_c* i_this) {
return i_this->_draw();
}
static int dGameover_Execute(dGameover_c* i_this) {
return i_this->_execute();
}
static int dGameover_IsDelete(dGameover_c* i_this) {
return 1;
}
static int dGameover_Delete(dGameover_c* i_this) {
return i_this->_delete();
}
static int dGameover_Create(msg_class* i_this) {
return static_cast<dGameover_c*>(i_this)->_create();
}
s32 d_GameOver_Create(u8 i_gameoverType) {
dMeter2Info_setGameOverType(i_gameoverType);
return fopMsgM_create(PROC_GAMEOVER, NULL, NULL, NULL, NULL, NULL);
}
bool d_GameOver_Delete(fpc_ProcID& i_id) {
if (i_id != fpcM_ERROR_PROCESS_ID_e) {
fopMsgM_Delete(fopMsgM_SearchByID(i_id));
i_id = fpcM_ERROR_PROCESS_ID_e;
dMeter2Info_setGameOverType(0);
return true;
}
return false;
}
static leafdraw_method_class l_dGameover_Method = {
(process_method_func)dGameover_Create,
(process_method_func)dGameover_Delete,
(process_method_func)dGameover_Execute,
(process_method_func)dGameover_IsDelete,
(process_method_func)dGameover_Draw,
};
msg_process_profile_definition g_profile_GAMEOVER = {
fpcLy_CURRENT_e,
0x0C,
fpcPi_CURRENT_e,
PROC_GAMEOVER,
&g_fpcLf_Method.base,
sizeof(dGameover_c),
0,
0,
&g_fopMsg_Method,
0x303,
&l_dGameover_Method,
};