mirror of
https://github.com/zeldaret/tp
synced 2026-06-02 10:10:35 -04:00
877889c510
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
268 lines
7.0 KiB
C++
268 lines
7.0 KiB
C++
/**
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* @file d_a_obj_lv4RailWall.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_lv4RailWall.h"
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#include "d/actor/d_a_obj_swspinner.h"
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#include "d/actor/d_a_b_ds.h"
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#include "d/d_s_play.h"
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static char* l_arcName = "P_L4Rwall";
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static void* s_BossSearch(void* i_actor, void* i_data) {
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_B_DS) {
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return i_actor;
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}
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return NULL;
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}
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void daObjLv4Wall_c::initBaseMtx() {
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mpModel->setBaseScale(scale);
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setBaseMtx();
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}
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void daObjLv4Wall_c::setBaseMtx() {
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y + mHeight, current.pos.z);
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mDoMtx_stack_c::YrotM(shape_angle.y);
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mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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MTXCopy(mDoMtx_stack_c::get(), mBgMtx);
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}
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int daObjLv4Wall_c::Create() {
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if (fopAcM_isSwitch(this, getSwbit()) || dComIfGs_isStageBossEnemy() || BREG_S(9) != 0) {
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mHeight = 3375.0f;
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mode_init_dead();
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fopAcM_onSwitch(this, getSwbit());
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} else {
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mHeight = 0.0f;
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mode_init_wait();
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}
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initBaseMtx();
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fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
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fopAcM_setCullSizeBox2(this, mpModel->getModelData());
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cXyz swpos(current.pos);
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swpos.y -= 1700.0f;
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fopAcM_createChild(PROC_Obj_SwSpinner, fopAcM_GetID(this), getSwbit() << 8, &swpos, fopAcM_GetRoomNo(this), NULL, NULL, -1, NULL);
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mpSwSpinner = NULL;
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return 1;
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}
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int daObjLv4Wall_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 4);
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JUT_ASSERT(217, modelData != NULL);
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mpModel = mDoExt_J3DModel__create(modelData, J3DMdlFlag_DifferedDLBuffer, BMD_DEFAULT_DIFF_FLAGS);
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if (mpModel == NULL) {
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return 0;
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}
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return 1;
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}
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int daObjLv4Wall_c::create1st() {
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int phase_state = dComIfG_resLoad(&mPhase, l_arcName);
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if (phase_state == cPhs_COMPLEATE_e) {
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phase_state = MoveBGCreate(l_arcName, 7, dBgS_MoveBGProc_TypicalRotY, 0x7350, NULL);
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if (phase_state == cPhs_ERROR_e) {
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return phase_state;
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}
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}
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return phase_state;
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}
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int daObjLv4Wall_c::Execute(Mtx** param_0) {
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if (mpSwSpinner == NULL) {
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mpSwSpinner = (daObjSwSpinner_c*)fopAcM_SearchByName(PROC_Obj_SwSpinner);
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}
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if (mpSwSpinner == NULL) {
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return 1;
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}
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action();
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cXyz swpos(current.pos);
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swpos.y += mHeight - 1700.0f;
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fopAcM_SetPosition(mpSwSpinner, swpos.x, swpos.y, swpos.z);
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*param_0 = &mBgMtx;
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setBaseMtx();
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return 1;
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}
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void daObjLv4Wall_c::action() {
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static void (daObjLv4Wall_c::*l_func[])() = {
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&daObjLv4Wall_c::mode_wait,
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&daObjLv4Wall_c::mode_move,
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&daObjLv4Wall_c::mode_dead,
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};
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(this->*l_func[mMode])();
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eventUpdate();
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}
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void daObjLv4Wall_c::mode_init_wait() {
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mMode = MODE_WAIT;
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}
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void daObjLv4Wall_c::mode_wait() {
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if ((mpSwSpinner->GetRotSpeedY() / 4096.0f) > 0.7f) {
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mRotCounter++;
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if (mRotCounter > 100) {
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mode_init_move();
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daB_DS_c* boss = (daB_DS_c*)fpcM_Search(s_BossSearch, this);
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boss->onDemo();
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return;
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}
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} else {
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mRotCounter = 0;
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}
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}
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void daObjLv4Wall_c::mode_init_move() {
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fopAcM_onSwitch(this, getSwbit());
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speed.y = 0.0f;
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gravity = 0.0f;
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mMoveCounter = 0;
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mMode = MODE_MOVE;
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}
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void daObjLv4Wall_c::mode_move() {
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static const f32 l_spd_tbl[] = {
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0.0f,
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1.0f,
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1.5f,
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2.2f,
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3.7f,
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6.0f,
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10.0f,
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14.0f,
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17.0f,
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17.0f,
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15.0f,
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12.5f,
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9.5f,
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6.0f,
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3.0f,
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3.0f,
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3.0f
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};
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mMoveCounter++;
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f32 prev_speed = speed.y;
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u32 spd_chkpoint = mMoveCounter / 30;
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if (spd_chkpoint > 15) {
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spd_chkpoint = 15;
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}
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cLib_chaseF(&speed.y, l_spd_tbl[spd_chkpoint + 1], (l_spd_tbl[spd_chkpoint + 1] - l_spd_tbl[spd_chkpoint]) / 30.0f);
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BOOL is_target_height = cLib_chaseF(&mHeight, 3375.0f, speed.y);
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if (mMoveCounter == 5) {
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dComIfGp_getVibration().StartQuake(2, 0xF, cXyz(0.0f, 1.0f, 0.0f));
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} else if (mMoveCounter > 5) {
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if (prev_speed < 4.0f && speed.y >= 4.0f) {
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dComIfGp_getVibration().StartQuake(4, 0xF, cXyz(0.0f, 1.0f, 0.0f));
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} else if (prev_speed < 10.0f && speed.y >= 10.0f) {
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dComIfGp_getVibration().StartQuake(8, 0xF, cXyz(0.0f, 1.0f, 0.0f));
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} else if (prev_speed > 10.0f && speed.y <= 10.0f) {
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dComIfGp_getVibration().StartQuake(4, 0xF, cXyz(0.0f, 1.0f, 0.0f));
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} else if (prev_speed > 4.0f && speed.y <= 4.0f) {
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dComIfGp_getVibration().StartQuake(2, 0xF, cXyz(0.0f, 1.0f, 0.0f));
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}
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}
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if (is_target_height) {
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daB_DS_c* boss = (daB_DS_c*)fpcM_Search(s_BossSearch, this);
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boss->offDemo();
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fopAcM_seStart(this, Z2SE_OBJ_DS_CLMN_UP_ST, 0);
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dComIfGp_getVibration().StopQuake(0x1F);
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dComIfGp_getVibration().StartShock(8, 0x1F, cXyz(0.0f, 1.0f, 0.0f));
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mode_init_dead();
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return;
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}
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eyePos = current.pos;
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eyePos.y += mHeight;
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fopAcM_seStartLevel(this, Z2SE_OBJ_DS_CLMN_UP, 0);
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}
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void daObjLv4Wall_c::mode_init_dead() {
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mMode = MODE_DEAD;
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}
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void daObjLv4Wall_c::mode_dead() {}
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bool daObjLv4Wall_c::eventStart() {
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dComIfGp_getVibration().StartQuake(4, 0xF, cXyz(0.0f, 1.0f, 0.0f));
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mode_init_move();
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return 1;
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}
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int daObjLv4Wall_c::Draw() {
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g_env_light.settingTevStruct(16, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
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dComIfGd_setListBG();
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mDoExt_modelUpdateDL(mpModel);
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dComIfGd_setList();
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return 1;
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}
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int daObjLv4Wall_c::Delete() {
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dComIfG_resDelete(&mPhase, l_arcName);
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return 1;
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}
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static int daObjLv4Wall_create1st(daObjLv4Wall_c* i_this) {
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fopAcM_ct(i_this, daObjLv4Wall_c);
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return i_this->create1st();
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}
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static int daObjLv4Wall_MoveBGDelete(daObjLv4Wall_c* i_this) {
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return i_this->MoveBGDelete();
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}
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static int daObjLv4Wall_MoveBGExecute(daObjLv4Wall_c* i_this) {
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return i_this->MoveBGExecute();
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}
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static int daObjLv4Wall_MoveBGDraw(daObjLv4Wall_c* i_this) {
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return i_this->MoveBGDraw();
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}
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static actor_method_class daObjLv4Wall_METHODS = {
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(process_method_func)daObjLv4Wall_create1st,
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(process_method_func)daObjLv4Wall_MoveBGDelete,
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(process_method_func)daObjLv4Wall_MoveBGExecute,
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0,
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(process_method_func)daObjLv4Wall_MoveBGDraw,
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};
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actor_process_profile_definition g_profile_Obj_Lv4RailWall = {
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fpcLy_CURRENT_e, // mLayerID
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3, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_Obj_Lv4RailWall, // mProcName
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&g_fpcLf_Method.base, // sub_method
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sizeof(daObjLv4Wall_c), // mSize
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0, // mSizeOther
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0, // mParameters
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&g_fopAc_Method.base, // sub_method
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574, // mPriority
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&daObjLv4Wall_METHODS, // sub_method
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0x00040100, // mStatus
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fopAc_ACTOR_e, // mActorType
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fopAc_CULLBOX_CUSTOM_e, // cullType
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};
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