Files
tp/include/Z2AudioLib/Z2LinkMgr/Z2LinkMgr.h
T
TakaRikka c65c2dbb8f Z2StatusMgr (#24)
* split Z2SeMgr / begin split of Z2SeqMgr

* Z2StatusMgr ok

most of Z2StatusMgr done, rest split

* name some class members

* name some Z2SceneMgr vars

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-13 15:43:16 -05:00

61 lines
1.6 KiB
C

#include "global.h"
#include "JSystem/JAudio2/JAISe/JAISe.h"
#include "JSystem/JAudio2/JAUClusterSound/JAUClusterSound.h"
struct Z2SoundObjBase{
};
struct Z2CreatureLink {
void setLinkState(u8);
void setLinkGroupInfo(u8);
void setLinkHp(s32, s32);
void setLinkSwordType(s32, s32);
void setLinkShieldType(s32, s32);
void setLinkBootsType(s32);
Z2CreatureLink(void);
~Z2CreatureLink();
void deleteObject();
void init(Vec*, Vec*, Vec*);
void initKantera(Vec*);
void deleteKantera(void);
void setKanteraState(u8);
void framework(u32, s8);
void setSinkDepth(s8);
void setRiding(bool);
void setMagnetized(bool);
void setWolfEyeOpen(bool);
void startLinkSound(JAISoundID, u32, s8);
void startLinkSoundLevel(JAISoundID, u32, s8);
void startLinkVoice(JAISoundID, s8);
void startLinkVoiceLevel(JAISoundID, s8);
void startLinkSwordSound(JAISoundID, u32, s8);
void startCollisionSE(u32, u32);
int startHitItemSE(u32, u32, Z2SoundObjBase*, float);
void setResumeAttack(bool);
u8 unk0[179];
u8 unk179;
float unk180;
float unk184;
float unk188;
u8 link_state;
u8 unk193;
u8 unk194;
u8 link_hp;
u8 unk196;
u8 lantern_state;
u8 unk198;
u8 unk199;
u8 unk200;
u8 unk201;
u8 sink_depth;
u8 unk203;
u8 unk204;
};
struct Z2LinkSoundStarter{
Z2LinkSoundStarter(void);
~Z2LinkSoundStarter();
//u32 startSound(JAISoundID, JAISoundHandle, TVec3<float>*, u32, float, float, float, float, float, u32);
};