Files
tp/src/f/f_pc/f_pc_pause.cpp
T
lepelog 0555115de8 A few f_pc files (#26)
* f_pc_base, one non matching

* some of f_pc_manager

* f_pc_node OK

* f_pc_pause partly

* started node_req

* more progress

* most of node req

* delete unused asm

* node req header and param names

* param renaming

* header for manager

* review comment struct names

* fpcM_Management OK

* int -> s32

* merge master

* most of f_pc_create_iter

* f_pc_stdcreate_req OK

* f_pc_fstcreate OK

* f_pc_leaf OK

* f_pc_draw OK

* f_pc_deletor partly

* fix parameter type in f_pc_pause

* review

* review, use cPh enum and fix process_profile_definition struct

* convert f_pc files to C

* matched more functions

* fix global.h

* fix variable types

* format

* mpre Phs enum

* fix merge errors

* fix gamepad stopPatternedRumble

* format

* delete leftover files from merge

* move asm to correct folder

* revert f_pc from C to CPP

* remove C hacks and format

* format

* OK
2020-12-31 15:12:29 -05:00

52 lines
1.4 KiB
C++

#include "f/f_pc/f_pc_pause.h"
#include "f/f_pc/f_pc_base.h"
#include "f/f_pc/f_pc_layer_iter.h"
#include "f/f_pc/f_pc_node.h"
// f_pc_node::g_fpcNd_type
extern s32 lbl_80450D40;
extern "C" {
#ifdef NON_MATCHING
s32 fpcPause_IsEnable(void* pProcess, u8 flag) {
base_process_class* pProc = (base_process_class*)pProcess;
// extra addic/subfe?
return (pProc->mPauseFlag & flag) == flag;
}
#else
asm s32 fpcPause_IsEnable(void* pProcess, u8 flag) {
nofralloc
#include "f/f_pc/asm/80023844.s"
}
#endif
s32 fpcPause_Enable(void* pProcess, u8 flag) {
base_process_class* pProc = (base_process_class*)pProcess;
pProc->mPauseFlag |= flag;
if (fpcBs_Is_JustOfType(lbl_80450D40, pProc->mSubType)) {
process_node_class* pNode = (process_node_class*)pProc;
fpcLyIt_OnlyHere(&pNode->mLayer, (cNdIt_MethodFunc)fpcPause_Enable, (void*)(flag & 0xFF));
}
return 1;
}
s32 fpcPause_Disable(void* pProcess, u8 flag) {
base_process_class* pProc = (base_process_class*)pProcess;
pProc->mPauseFlag &= (0xFF - flag) & 0xFF;
if (fpcBs_Is_JustOfType(lbl_80450D40, pProc->mSubType)) {
process_node_class* pNode = (process_node_class*)pProc;
fpcLyIt_OnlyHere(&pNode->mLayer, (cNdIt_MethodFunc)fpcPause_Disable, (void*)flag);
}
return 1;
}
void fpcPause_Init(void* pProcess) {
base_process_class* pProc = (base_process_class*)pProcess;
pProc->mPauseFlag = 0;
}
}