Files
tp/include/d/d_bomb.h
T
Huitzi 0b0fdd1f60 Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-09 18:33:31 -07:00

104 lines
3.9 KiB
C++

#ifndef D_D_BOMB_H
#define D_D_BOMB_H
#include "f_op/f_op_actor_mng.h"
class dBomb_c : public fopAc_ac_c {
public:
enum dBomb_PRM {
PRM_NORMAL_BOMB_EXPLODE,
PRM_BOMB_CARRY,
PRM_BOMB_HOOKSHOT,
PRM_BOMB_WAIT,
PRM_FLOWER_BOMB,
PRM_BOMB_BOOMERANG_MOVE,
PRM_ENEMY_BOMB_BOOMERANG_MOVE,
PRM_INSECT_BOMB_MOVE,
PRM_NORMAL_BOMB_PLAYER,
PRM_WATER_BOMB_PLAYER,
PRM_INSECT_BOMB_PLAYER,
PRM_ENEMY_BOMB,
PRM_ENEMY_BOMB_BOOMERANG,
PRM_ENEMY_BOMB_HOOKSHOT,
PRM_ENEMY_WATER_BOMB,
PRM_UNK_15,
PRM_ENEMY_WATER_BOMB_HOOKSHOT,
PRM_BOMB_CARGO_CARRY,
PRM_WATER_BOMB_EXPLODE,
};
bool checkStateCarry();
static bool checkFlowerBombWait(fopAc_ac_c*);
static bool checkWaterBomb(fopAc_ac_c*);
static bool checkInsectBombMove(fopAc_ac_c*);
virtual u8 checkExplodeNow() { return false; }
virtual void deleteBombAndEffect() {}
virtual void setCargoBombExplode() {}
bool checkStateExplode() { return fopAcM_GetParam(this) == 0; }
static bool checkBombActor(fopAc_ac_c* i_actor) {
return fopAcM_GetName(i_actor) == fpcNm_NBOMB_e;
}
static fopAc_ac_c* createNormalBombPlayer(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 8, i_pos, -1, NULL, NULL, -1, NULL, NULL);
}
static fopAc_ac_c* createNormalBombExplode(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 0, i_pos, -1, NULL, NULL, -1, NULL, NULL);
}
static fopAc_ac_c* createWaterBombPlayer(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 9, i_pos, -1, NULL, NULL, -1, NULL, NULL);
}
static fopAc_ac_c* createFlowerBomb(cXyz* i_pos, csXyz* i_angle, int param_2) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 4, i_pos, param_2, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createInsectBombPlayer(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 10, i_pos, -1, NULL, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createEnemyBombBoomerang(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 12, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createWaterBombExplode(cXyz* i_pos) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 18, i_pos, -1, NULL, NULL, -1, NULL,
NULL);
}
static fopAc_ac_c* createEnemyWaterBomb(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 14, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createEnemyWaterBombHookshot(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 16, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createBombCargoCarry(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 0x11, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createEnemyBombHookshot(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 13, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
static fopAc_ac_c* createEnemyBomb(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
return (fopAc_ac_c*)fopAcM_fastCreate(fpcNm_NBOMB_e, 0xB, i_pos, i_roomNo, i_angle, NULL, -1,
NULL, NULL);
}
};
#endif /* D_D_BOMB_H */