Files
tp/libs/JSystem/src/J3DGraphBase/J3DTexture.cpp
T
Luke Street 9649319ec4 Reorganize library code into libs/ (#3119)
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include <dolphin/x.h>` -> `<x.h>`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues
2026-03-01 14:35:36 -08:00

67 lines
2.1 KiB
C++

#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DTexture.h"
#include "JSystem/J3DAssert.h"
void J3DTexture::loadGX(u16 idx, GXTexMapID texMapID) const {
J3D_ASSERT_RANGE(29, idx < mNum);
ResTIMG* timg = getResTIMG(idx);
GXTexObj texObj;
GXTlutObj tlutObj;
if (!timg->indexTexture) {
GXInitTexObj(&texObj, ((u8*)timg) + timg->imageOffset, timg->width, timg->height,
(GXTexFmt)timg->format, (GXTexWrapMode)timg->wrapS, (GXTexWrapMode)timg->wrapT,
timg->mipmapEnabled);
} else {
GXInitTexObjCI(&texObj, ((u8*)timg) + timg->imageOffset, timg->width, timg->height,
(GXCITexFmt)timg->format, (GXTexWrapMode)timg->wrapS,
(GXTexWrapMode)timg->wrapT, timg->mipmapEnabled, (u32)texMapID);
GXInitTlutObj(&tlutObj, ((u8*)timg) + timg->paletteOffset, (GXTlutFmt)timg->colorFormat,
timg->numColors);
GXLoadTlut(&tlutObj, texMapID);
}
const f32 kLODClampScale = 1.0f / 8.0f;
const f32 kLODBiasScale = 1.0f / 100.0f;
GXInitTexObjLOD(&texObj, (GXTexFilter)timg->minFilter, (GXTexFilter)timg->magFilter,
timg->minLOD * kLODClampScale, timg->maxLOD * kLODClampScale,
timg->LODBias * kLODBiasScale, timg->biasClamp, timg->doEdgeLOD,
(GXAnisotropy)timg->maxAnisotropy);
GXLoadTexObj(&texObj, texMapID);
}
void J3DTexture::entryNum(u16 num) {
J3D_ASSERT_NONZEROARG(79, num != 0);
mNum = num;
mpRes = new ResTIMG[num];
J3D_ASSERT_ALLOCMEM(83, mpRes != NULL);
for (int i = 0; i < mNum; i++) {
mpRes[i].paletteOffset = 0;
mpRes[i].imageOffset = 0;
}
}
void J3DTexture::addResTIMG(u16 newNum, const ResTIMG* newRes) {
if (newNum == 0)
return;
J3D_ASSERT_NULLPTR(105, newRes != NULL);
u16 oldNum = mNum;
ResTIMG* oldRes = mpRes;
entryNum(mNum + newNum);
for (u16 i = 0; i < oldNum; i++) {
setResTIMG(i, oldRes[i]);
}
for (u16 i = oldNum; i < mNum; i++) {
setResTIMG(i, newRes[i]);
}
}