Files
tp/include/SComponent/c_lib.h
T
lepelog 0cf65151b3 Split SComponent (#45)
* split c_math

* split c_angle

* split c_API_controller_pad

* split c_API_graphic

* split c_bg_s_chk

* c_bg_s_gnd_chk split

* more c_bg split

* split c_cc_d

* delete asm

* split c_cc_s

* split c_lib

* split c_m2d and c_m3d_g_aab

* split c_m3d_g_cir

* split c_m3d_g_cps

* split rest of c_m3d_g

* split c_m3d

* split c_malloc

* split c_request

* split c_sxyz

* split and partly decompile c_xyz

* format

* c_angle.h

* begin c_angle decomp

* c_angle

* progress adding stub classes for SComponent

* more c_m3d

* remove some asm and format

* more m3d headers

* more c_angle decomp

* c_lib headers

* add public to classes

* fix csXyz member names

* c_sxyz partly OK

* move Zero csXyz to c_sxyz header

* c_API_graphic

* delete some unused asm

* move math extern data, decompile some functions

* delete unused asm

* fix duplicated c_angle.h

* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)

* format

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 20:04:53 -05:00

36 lines
1.4 KiB
C

#ifndef __C_LIB_H_
#define __C_LIB_H_
#include "SComponent/c_xyz.h"
#include "global.h"
void cLib_memCpy(void*, const void*, unsigned long);
void cLib_memSet(void*, int, unsigned long);
float cLib_addCalc(float*, float, float, float, float);
void cLib_addCalc2(float*, float, float, float);
void cLib_addCalc0(float*, float, float);
float cLib_addCalcPos(cXyz*, const cXyz&, float, float, float);
float cLib_addCalcPosXZ(cXyz*, const cXyz&, float, float, float);
void cLib_addCalcPos2(cXyz*, const cXyz&, float, float);
void cLib_addCalcPosXZ2(cXyz*, const cXyz&, float, float);
short cLib_addCalcAngleS(short*, short, short, short, short);
void cLib_addCalcAngleS2(short*, short, short, short);
int cLib_chaseUC(unsigned char*, unsigned char, unsigned char);
int cLib_chaseS(short*, short, short);
int cLib_chaseF(float*, float, float);
int cLib_chasePos(cXyz*, const cXyz&, float);
int cLib_chasePosXZ(cXyz*, const cXyz&, float);
int cLib_chaseAngleS(short*, short, short);
short cLib_targetAngleY(const Vec*, const Vec*);
short cLib_targetAngleY(const Vec&, const Vec&);
short cLib_targetAngleX(const cXyz*, const cXyz*);
void cLib_offsetPos(cXyz*, const cXyz*, short, const cXyz*);
short cLib_distanceAngleS(short, short);
void MtxInit(void);
void MtxTrans(float, float, float, unsigned char);
void MtxScale(float, float, float, unsigned char);
void MtxPosition(cXyz*, cXyz*);
void MtxPush(void);
Mtx* MtxPull(void);
#endif