mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 15:01:53 -04:00
0555115de8
* f_pc_base, one non matching * some of f_pc_manager * f_pc_node OK * f_pc_pause partly * started node_req * more progress * most of node req * delete unused asm * node req header and param names * param renaming * header for manager * review comment struct names * fpcM_Management OK * int -> s32 * merge master * most of f_pc_create_iter * f_pc_stdcreate_req OK * f_pc_fstcreate OK * f_pc_leaf OK * f_pc_draw OK * f_pc_deletor partly * fix parameter type in f_pc_pause * review * review, use cPh enum and fix process_profile_definition struct * convert f_pc files to C * matched more functions * fix global.h * fix variable types * format * mpre Phs enum * fix merge errors * fix gamepad stopPatternedRumble * format * delete leftover files from merge * move asm to correct folder * revert f_pc from C to CPP * remove C hacks and format * format * OK
24 lines
528 B
C
24 lines
528 B
C
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#ifndef SCOMPONENT_C_LIST_H
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#define SCOMPONENT_C_LIST_H
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#include "SComponent/c_node.h"
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typedef struct node_list_class {
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node_class* mpHead;
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node_class* mpTail;
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int mSize;
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} node_list_class;
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extern "C" {
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void cLs_Init(node_list_class* pList);
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int cLs_SingleCut(node_class* pNode);
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int cLs_Addition(node_list_class* pList, node_class* pNode);
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int cLs_Insert(node_list_class* pList, int idx, node_class* pNode);
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node_class* cLs_GetFirst(node_list_class* pList);
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void cLs_Create(node_list_class* pList);
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};
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#endif
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