tp/include/global.h

130 lines
5.0 KiB
C

#ifndef _global_h_
#define _global_h_
#include "dolphin/types.h"
#define VERSION_GCN_USA 0
#define VERSION_GCN_PAL 1
#define VERSION_GCN_JPN 2
#define VERSION_WII_USA_R0 3
#define VERSION_WII_USA_R2 4
#define VERSION_WII_PAL 5
#define VERSION_WII_JPN 6
#define VERSION_WII_KOR 7
#define VERSION_WII_USA_KIOSK 8
#define VERSION_WII_PAL_KIOSK 9
#define VERSION_SHIELD 10
#define VERSION_SHIELD_PROD 11
#define VERSION_SHIELD_DEBUG 12
#define PLATFORM_GCN (VERSION >= VERSION_GCN_USA && VERSION <= VERSION_GCN_JPN)
#define PLATFORM_WII (VERSION >= VERSION_WII_USA_R0 && VERSION <= VERSION_WII_PAL_KIOSK)
#define PLATFORM_SHIELD (VERSION >= VERSION_SHIELD && VERSION <= VERSION_SHIELD_DEBUG)
#define REGION_USA (VERSION == VERSION_GCN_USA || VERSION == VERSION_WII_USA_R0 || VERSION == VERSION_WII_USA_R2 || VERSION == VERSION_WII_USA_KIOSK)
#define REGION_PAL (VERSION == VERSION_GCN_PAL || VERSION == VERSION_WII_PAL || VERSION == VERSION_WII_PAL_KIOSK)
#define REGION_JPN (VERSION == VERSION_GCN_JPN || VERSION == VERSION_WII_JPN)
#define REGION_KOR (VERSION == VERSION_WII_KOR)
#define REGION_CHN (VERSION == VERSION_SHIELD || VERSION == VERSION_SHIELD_PROD || VERSION == VERSION_SHIELD_DEBUG)
// define DEBUG if it isn't already so it can be used in conditions
#ifndef DEBUG
#define DEBUG 0
#endif
#define ARRAY_SIZE(o) (s32)(sizeof(o) / sizeof(o[0]))
#define ARRAY_SIZEU(o) (sizeof(o) / sizeof(o[0]))
// Align X to the previous N bytes (N must be power of two)
#define ALIGN_PREV(X, N) ((X) & ~((N)-1))
// Align X to the next N bytes (N must be power of two)
#define ALIGN_NEXT(X, N) ALIGN_PREV(((X) + (N)-1), N)
#define IS_ALIGNED(X, N) (((X) & ((N)-1)) == 0)
#define IS_NOT_ALIGNED(X, N) (((X) & ((N)-1)) != 0)
#define ROUND(n, a) (((u32)(n) + (a)-1) & ~((a)-1))
#define TRUNC(n, a) (((u32)(n)) & ~((a)-1))
#define JUT_EXPECT(...)
#define _SDA_BASE_(dummy) 0
#define _SDA2_BASE_(dummy) 0
#ifdef __MWERKS__
#define GLUE(a, b) a##b
#define GLUE2(a, b) GLUE(a, b)
#if VERSION == VERSION_GCN_USA
#define STATIC_ASSERT(cond) typedef char GLUE2(static_assertion_failed, __LINE__)[(cond) ? 1 : -1]
#else
#define STATIC_ASSERT(...)
#endif
#else
#define STATIC_ASSERT(...)
#endif
#ifdef __MWERKS__
// Intrinsics
extern int __cntlzw(unsigned int);
extern int __rlwimi(int, int, int, int, int);
extern void __dcbz(void*, int);
extern void __sync();
extern int __abs(int);
#else
// to stop clangd errors
#define __cntlzw
#define __rlwimi
#define __dcbz
#define __sync
#define __abs
#endif
#ifndef __MWERKS__
void* __memcpy(void*, const void*, int);
#endif
#define FAST_DIV(x, n) (x >> (n / 2))
#define SQUARE(x) ((x) * (x))
// floating-point constants
#define _HUGE_ENUF 1e+300
#define INFINITY ((float)(_HUGE_ENUF * _HUGE_ENUF))
#define HUGE_VAL ((double)INFINITY)
#define HUGE_VALL ((long double)INFINITY)
#define DOUBLE_INF HUGE_VAL
static const float INF = 2000000000.0f;
// hack to make strings with no references compile properly
#define DEAD_STRING(s) OSReport(s)
#define READU32_BE(ptr, offset) \
(((u32)ptr[offset] << 24) | ((u32)ptr[offset + 1] << 16) | ((u32)ptr[offset + 2] << 8) | (u32)ptr[offset + 3]);
// Hack to trick the compiler into not inlining functions that use this macro.
#define FORCE_DONT_INLINE \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
(void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0;
#ifdef __MWERKS__
#define SJIS(character, value) character
#else
#define SJIS(character, value) ((u32)value)
#endif
#endif