Files
tp/include/Z2AudioLib/Z2Creature/Z2Creature.h
T
Erin Moon a072e71c33 Z2AudioLib misc decomp (#75)
* Z2SoundHandles: decomp portions

* start decomping: Z2SpeechMgr2, Z2SoundHandles

* Z2SoundHandles::stopAllSounds(): ok

* Z2SoundHandles::getHandleUserData(): ok

* Z2SoundInfo: header

* Z2SoundObjBase::framework(): ok

* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok

* Z2SoundObjBase::~Z2SoundObjBase(): ok

* Z2SoundObjBase::stopOK(): ok

* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()

* clang-format

* Z2SoundObjBase::dispose(): ok

* JAISound::operator->(): null assert

* JAIAudience: stub

* Z2SoundObject::{init, deleteObject, isAlive}: ok

* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)

* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()

* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok

* Z2MultiSeMgr::resetMultiSePos(): ok

* Z2WolfHowlMgr.h: decls

* Z2SoundStarter: move to decls and fix postprocess.py symbol pass

* Z2AudioArcLoader: decls

* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()

additionally elaborates parts of the Z2Creature hierarchy

* delete unused .s files and add tool to find them (only runs on linux)

* run clang-format

* postprocess.py: comment out debugging

* add python step to ok-check workflow

* address review comments

* address review comments

Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>

Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
2021-01-21 23:16:51 -05:00

22 lines
561 B
C++

#ifndef Z2CREATURE_H_
#define Z2CREATURE_H_
class Z2Creature {
public:
Z2Creature();
virtual void deleteObject();
virtual void setSoundStarter();
virtual void framework();
virtual void startCreatureSound();
virtual void startCreatureSoundLevel();
virtual void startCreatureVoice();
virtual void startCreatureVoiceLevel();
virtual void startCreatureExtraSound();
virtual void startCreatureExtraSoundLevel();
virtual void startCollisionSE();
};
class Z2CreatureEnemy : public Z2Creature {};
#endif // Z2CREATURE_H_