Files
tp/include/Z2AudioLib/Z2LinkMgr/Z2LinkMgr.h
T
Erin Moon a072e71c33 Z2AudioLib misc decomp (#75)
* Z2SoundHandles: decomp portions

* start decomping: Z2SpeechMgr2, Z2SoundHandles

* Z2SoundHandles::stopAllSounds(): ok

* Z2SoundHandles::getHandleUserData(): ok

* Z2SoundInfo: header

* Z2SoundObjBase::framework(): ok

* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok

* Z2SoundObjBase::~Z2SoundObjBase(): ok

* Z2SoundObjBase::stopOK(): ok

* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()

* clang-format

* Z2SoundObjBase::dispose(): ok

* JAISound::operator->(): null assert

* JAIAudience: stub

* Z2SoundObject::{init, deleteObject, isAlive}: ok

* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)

* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()

* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok

* Z2MultiSeMgr::resetMultiSePos(): ok

* Z2WolfHowlMgr.h: decls

* Z2SoundStarter: move to decls and fix postprocess.py symbol pass

* Z2AudioArcLoader: decls

* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()

additionally elaborates parts of the Z2Creature hierarchy

* delete unused .s files and add tool to find them (only runs on linux)

* run clang-format

* postprocess.py: comment out debugging

* add python step to ok-check workflow

* address review comments

* address review comments

Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>

Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
2021-01-21 23:16:51 -05:00

60 lines
1.5 KiB
C

#include "JSystem/JAudio2/JAISe/JAISe.h"
#include "JSystem/JAudio2/JAISound/JAISound.h"
#include "global.h"
struct Z2SoundObjBase {};
struct Z2CreatureLink {
void setLinkState(u8);
void setLinkGroupInfo(u8);
void setLinkHp(s32, s32);
void setLinkSwordType(s32, s32);
void setLinkShieldType(s32, s32);
void setLinkBootsType(s32);
Z2CreatureLink(void);
~Z2CreatureLink();
void deleteObject();
void init(Vec*, Vec*, Vec*);
void initKantera(Vec*);
void deleteKantera(void);
void setKanteraState(u8);
void framework(u32, s8);
void setSinkDepth(s8);
void setRiding(bool);
void setMagnetized(bool);
void setWolfEyeOpen(bool);
void startLinkSound(JAISoundID, u32, s8);
void startLinkSoundLevel(JAISoundID, u32, s8);
void startLinkVoice(JAISoundID, s8);
void startLinkVoiceLevel(JAISoundID, s8);
void startLinkSwordSound(JAISoundID, u32, s8);
void startCollisionSE(u32, u32);
int startHitItemSE(u32, u32, Z2SoundObjBase*, float);
void setResumeAttack(bool);
u8 unk0[179];
u8 unk179;
float unk180;
float unk184;
float unk188;
u8 link_state;
u8 unk193;
u8 unk194;
u8 link_hp;
u8 unk196;
u8 lantern_state;
u8 unk198;
u8 unk199;
u8 unk200;
u8 unk201;
u8 sink_depth;
u8 unk203;
u8 unk204;
};
struct Z2LinkSoundStarter {
Z2LinkSoundStarter(void);
~Z2LinkSoundStarter();
// u32 startSound(JAISoundID, JAISoundHandle, TVec3<float>*, u32, float, float, float, float,
// float, u32);
};